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* Update thread watchdog on GridServiceRequestThread periodically and turn off ↵Justin Clark-Casey (justincc)2013-07-061-1/+3
| | | | | | alarming Unfortunately, alarm can spuriously go off if the thread blocks for a long time on an empty queue.
* refactor: Make stats and sim status simpler by extending BaseStreamHandler ↵Justin Clark-Casey (justincc)2013-07-062-77/+23
| | | | like other handlers instead of implementing the IStreamedRequestHandler interface directly
* Add very basic regression test TestChildAgentSingleRegionCapabilities() ↵Justin Clark-Casey (justincc)2013-07-051-0/+88
| | | | which checks for addition and removal of capabilities on add/remove of child agent
* Delete some verbose debug messagesDiva Canto2013-07-043-6/+6
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* Throttle the viewer's requests for region handles. Apparently Kokua is ↵Diva Canto2013-07-042-18/+161
| | | | requesting this for all landmarks in inventory. Not sure why. But this seems to be the root cause of the login freeze mentioned before. This commit adds a blocking queue / process thread pattern.
* Guard against completely unknown user UUIDs.Diva Canto2013-07-041-3/+6
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* Debug the RegionHandle handler (same issue)Diva Canto2013-07-041-0/+1
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* Revert "Same freeze issue, now checking if it's in estate"Diva Canto2013-07-041-1/+0
| | | | This reverts commit ca380ec0397b28a3d7a3f2c60aeb6eaf1153be31.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-07-041-7/+18
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-07-043-4/+8
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| * | With diva's permission, temporarily reinsert Unknown UserUMMAU3 to make sure ↵Justin Clark-Casey (justincc)2013-07-041-7/+18
| | | | | | | | | | | | | | | | | | | | | | | | that GUN7 failure has largely disappeared. Unknown UserUMMAU3 insertion should definitely be removed down the line. However, I would like a little more time to check the GUN* reduction first, since removing UMMAU3 will make these failures appear as GUN7 instead. Also bumps GUN6 -> GUN7 and UMMAU2 -> UMMAU3
* | | Same freeze issue, now checking if it's in estateDiva Canto2013-07-041-0/+1
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* | More debug, same issueDiva Canto2013-07-042-1/+3
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-07-041-17/+52
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-07-042-27/+29
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| * | Add --default option to "debug lludp packet" command to allow packet logging ↵Justin Clark-Casey (justincc)2013-07-041-17/+52
| | | | | | | | | | | | to be performed immediately from client start
* | | More debug, same issueDiva Canto2013-07-042-3/+5
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* | More debug related to the previous commitDiva Canto2013-07-041-1/+1
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* | Now trying to find a cause of freeze at login related to friends status ↵Diva Canto2013-07-041-2/+5
| | | | | | | | notifications.
* | HG Friends: this was commented some commits ago, but it shouldn't have been.Diva Canto2013-07-041-25/+24
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* | Revert "HG Friends: debug an issue where the friends data stored in the DB ↵Diva Canto2013-07-041-1/+0
| | | | | | | | | | | | is incomplete." This reverts commit 27cdfb7b840423cf8cee08988dc487eeb34d71c7.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-07-043-74/+59
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| * change "debug packet" command to "debug lludp packet" to conform with other ↵Justin Clark-Casey (justincc)2013-07-043-74/+59
| | | | | | | | | | | | | | "debug lludp" options also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs gets all debug lludp commands to only activate for the set scene if not root
* | HG Friends: debug an issue where the friends data stored in the DB is ↵Diva Canto2013-07-041-0/+1
|/ | | | incomplete.
* Squoosh one last opportunity for Unknown Users to creep in.Diva Canto2013-07-021-7/+5
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-07-021-1/+1
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| * minor: Correct typo of "Descrition" to "Description" in "show object *" ↵Justin Clark-Casey (justincc)2013-07-031-1/+1
| | | | | | | | | | | | console commands Thanks to Ai Austin for pointing this out.
* | Deleted debug messages. Fixed a null ref exception on the POST handler of ↵Diva Canto2013-07-021-3/+2
|/ | | | GridUserServerPostHandler.cs
* More debug messagesDiva Canto2013-07-021-1/+6
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* This should have a strong effect on the Unknown User issue mantis #6625Diva Canto2013-07-021-2/+18
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* HG: close a loophole by which if something was wrong with the ServiceURLs it ↵Diva Canto2013-07-023-2/+11
| | | | resulted in never ending asset requests
* Update debug unknown user name UserUMMTGUN3 to UserUMMTGUN4 and UserUMMAU -> ↵Justin Clark-Casey (justincc)2013-07-011-2/+2
| | | | | | | | UserUMMAU2 to track any new occurences. This is to see the impact that Diva's fixes related to this issue (last one is currently commit c7383688) You will need to clear your viewer cache for this to have any effect Relates to http://opensimulator.org/mantis/view.php?id=6625
* BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2013-06-302-2/+2
| | | | Fix small typo in one log message.
* BulletSim: fix an occasional crash with flushing log files.Robert Adams2013-06-301-4/+2
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* BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2013-06-302-32/+70
| | | | that need it to look it up.
* BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams2013-06-303-15/+8
| | | | | wide default. This allows individual prims to differ in the underlying linkset implementation.
* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-305-19/+98
| | | | | | | | There is still some overshoot but mostly fixes Mantis 6693. Fix bug where moveToTarget was active for non-physical objects and while selected. Fix bug where move target was not getting changed if the script changed the target during a move.
* BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams2013-06-301-3/+3
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* Revert "One more debug mantis #6625"Diva Canto2013-06-301-1/+0
| | | | | | | This reverts commit 8fa5d12fcb73ffcc7144009e0147febcfa3ce704. Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
* Same fix to LocalInventoryServiceConnector.csDiva Canto2013-06-301-1/+2
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* More on mantis #6625Diva Canto2013-06-291-1/+2
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* Fixed previous debug messageDiva Canto2013-06-291-1/+1
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* One more debug mantis #6625Diva Canto2013-06-291-0/+1
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* More debug for mantis #6625. It looks like the home friends list is being ↵Diva Canto2013-06-291-20/+21
| | | | fetched on HG TPs.
* Add materials store null check into UuidGatherer code.Justin Clark-Casey (justincc)2013-06-281-0/+4
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimdahlia2013-06-283-97/+168
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| * Reinsert code for gathering uuids reference by materials back directly into ↵Justin Clark-Casey (justincc)2013-06-283-97/+168
| | | | | | | | | | | | | | UuidGatherer for now. This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes. There needs to be some way for modules to register for events which are not connected with a particular scene.
* | add some locking to materials storage dictionarydahlia2013-06-281-30/+42
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* and yet another check for null returned from DynAttrs.GetStore()dahlia2013-06-271-0/+4
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* test for null return from DynAttrs.GetStore()dahlia2013-06-271-0/+3
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