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| * | | | | | Revert "Fix a sit rotation issue"Melanie2012-07-151-1/+1
| | |_|_|_|/ | |/| | | | | | | | | | | | | | | | This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f.
| * | | | | Fix a sit rotation issueMelanie2012-07-151-1/+1
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| * | | | | Revert "Experimentally handle UseCircuitCode synchrnonously"Melanie2012-07-151-2/+1
| | |_|_|/ | |/| | | | | | | | | | | | | This reverts commit e3fa73da96f5612da52d140425f1633494d6edef.
| * | | | Experimentally handle UseCircuitCode synchrnonouslyMelanie2012-07-151-1/+2
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| * | | Make https work in the poll service managerMelanie2012-07-151-2/+2
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| * | | Fix a double parenthesis typoMelanie2012-07-151-1/+1
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| * | | Set up https to work like http does in the poll handlerMelanie2012-07-151-3/+3
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| * | | Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie2012-07-141-1/+1
| | |/ | |/| | | | | | | Who needs accurate collisions when the sim lags and crashes?
| * | In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-134-41/+45
| | | | | | | | | | | | | | | | | | Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
| * | missed fix on vehicle reference frameUbitUmarov2012-07-131-2/+1
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| * | fix bad vehicle reference frameUbitUmarov2012-07-131-1/+2
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| * | Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"Melanie2012-07-131-1/+0
| | | | | | | | | | | | | | | | | | | | | Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null effect on nonphysical spinning objects. This reverts commit df55de5b3d88e241f35217d5c08d02b921991513.
| * | Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-123-98/+41
| | | | | | | | | | | | some clean up
| * | Revert "Add instrumentation to log finalizer being called. Suppressed for ↵Melanie2012-07-122-12/+6
| | | | | | | | | | | | | | | | | | backup" This reverts commit ea91a36483f3eba90e16b664715d152f9eca2980.
| * | Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie2012-07-121-1/+1
| | | | | | | | | | | | This reverts commit d9b0b03aa3f92bcd860e4edb656cf6b1221776a6.
| * | Add "gc collect" console command for debugging memleaksMelanie2012-07-121-0/+7
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| * | Place instrumentation in the proper place. This needs reverting, too!Melanie2012-07-111-1/+1
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| * | Add instrumentation to log finalizer being called. Suppressed for backupMelanie2012-07-112-6/+12
| | | | | | | | | | | | | | | interim copies to avoid spammage. Not for release to the grid, must be reverted first!
| * | Change order of operations on backup to ensure keyframe motions are backedMelanie2012-07-111-2/+6
| | | | | | | | | | | | up properly
* | | Merge branch 'master' into careminsterMelanie2012-07-161-1/+14
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| * | sending more user-friendly messages to the script error window rather than ↵SignpostMarv2012-07-161-1/+14
| | | | | | | | | | | | | | | | | | the thrown exceptions. Signed-off-by: Melanie <melanie@t-data.com>
* | | Merge branch 'master' into careminsterMelanie2012-07-163-207/+275
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | update PrimMesher.cs to dll version r72 which fixes some path errors in ↵dahlia2012-07-131-143/+183
| | | | | | | | | | | | sliced linear prims. Addresses Mantis #6085
| * | acting on feedback from justinccSignpostMarv2012-07-141-6/+7
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| * | acting on feedback from justinccSignpostMarv2012-07-141-39/+42
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| * | added in some extra variables, it sometimes thinks it is on the same parcel :(SignpostMarv2012-07-141-5/+7
| | | | | | | | | | | | Signed-off-by: SignpostMarv <github@signpostmarv.name>
| * | adding workaround for silent failure if position is outside the bounds of a ↵SignpostMarv2012-07-141-13/+41
| | | | | | | | | | | | | | | | | | region, implementing parcel prim count check. Signed-off-by: SignpostMarv <github@signpostmarv.name>
| * | Implementation of llSetRegionPos(). Does not implement failure on object ↵SignpostMarv2012-07-143-4/+45
| | | | | | | | | | | | | | | | | | entry/prim limit/access restrictions. Signed-off-by: SignpostMarv <github@signpostmarv.name>
| * | When generating a Warp3D texture, set the detailTexture[i] variable on ↵Justin Clark-Casey (justincc)2012-07-141-7/+14
| | | | | | | | | | | | | | | | | | | | | | | | resize from the JPEG2000 original rather than only saving it to disk. This appears to be the cause of the warp 3d exception seen when starting a new region for the first time. Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk. Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272
* | | Merge branch 'master' into careminsterMelanie2012-07-1311-116/+99
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578Justin Clark-Casey (justincc)2012-07-131-1/+0
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| * | Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵Justin Clark-Casey (justincc)2012-07-132-2/+2
| | | | | | | | | | | | | | | | | | the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
| * | Don't cache regions data on the other unused LocalGridServiceConnector that ↵Justin Clark-Casey (justincc)2012-07-134-22/+42
| | | | | | | | | | | | | | | | | | the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector. Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
| * | Stop redundantly passing in the endpoint to the LLClientView constructor.Justin Clark-Casey (justincc)2012-07-122-5/+2
| | | | | | | | | | | | This can always be retrieved via the LLUDPClient and is so done in various places already.
| * | Remove IClientIPEndpoint client interface for now.Justin Clark-Casey (justincc)2012-07-122-30/+2
| | | | | | | | | | | | | | | This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor. Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
| * | Remove IClientAPI.GetClientEP() in favour of existing identical ↵Justin Clark-Casey (justincc)2012-07-124-21/+2
| | | | | | | | | | | | IClientAPI.RemoteEndpoint.
| * | Change very recent AllowedViewerList and BannedViewerList config setting ↵Justin Clark-Casey (justincc)2012-07-121-4/+4
| | | | | | | | | | | | | | | | | | | | | names in OpenSim.ini.example to AllowedClients and BannedClients to match long-existing settings in [LoginService] Also changes separator from comma to bar to match existing [LoginService] config features. Divergence of config names for identical facilities in different places makes for an unnecessarily confusing user experience.
| * | Extend "show circuits" to show circuit code, ip and viewer name.Justin Clark-Casey (justincc)2012-07-121-20/+31
| | | | | | | | | | | | | | | Also change to use standard table formatting "show circuits" and "show connections" console commands are very similar but access different data structures.
| * | Add active status to "show connections"Justin Clark-Casey (justincc)2012-07-121-1/+7
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-07-122-23/+93
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| * | | Put output for "show connections" command into standard table format.Justin Clark-Casey (justincc)2012-07-121-19/+16
| | | | | | | | | | | | | | | | Also moves into own method.
* | | | Merge branch 'master' into careminsterMelanie2012-07-1220-104/+303
|\ \ \ \ | | |/ / | |/| | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * | | Many explanitory comments added to the link and delink code inRobert Adams2012-07-112-23/+93
| |/ / | | | | | | | | | SOG and SOP. Should have no functionality changes.
| * | Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-1111-40/+22
| | | | | | | | | | | | | | | | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
| * | Allow XEngine StartDelay to be configured in the [XEngine] config section.Justin Clark-Casey (justincc)2012-07-113-3/+12
| | | | | | | | | | | | | | | This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously. Therefore, this is not yet documented externally.
| * | Remove WorldComm module from the regression TestCompileAndStartScript() ↵Justin Clark-Casey (justincc)2012-07-111-4/+1
| | | | | | | | | | | | since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths
| * | Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-117-31/+149
| | | | | | | | | | | | This currently only does a relatively crude check for a ScriptState node in the serialized xml
| * | Add regression TestRezScriptedAttachmentsFromInventory() though this ↵Justin Clark-Casey (justincc)2012-07-111-1/+26
| | | | | | | | | | | | currently only checks for the presence of script items, not for started scripts
* | | Merge branch 'avination' into careminsterMelanie2012-07-1114-388/+677
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs
| * | remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov2012-07-111-5/+23
| | | | | | | | | | | | | | | replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts)