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* | dont create terrain map asset for V1 viewers on large regions again, but do c...UbitUmarov2015-09-171-165/+186
* | recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3
* | remove messages on agents cross fails that got mergedUbitUmarov2015-09-171-64/+40
* | generate maptile assets again, v2 do use at least the parcels overlayUbitUmarov2015-09-171-2/+2
* | merge issues and a few more changesUbitUmarov2015-09-171-152/+116
* | remove bad merge code..UbitUmarov2015-09-171-14/+16
* | remove bad merge from masterUbitUmarov2015-09-161-12/+0
* | change point of evocation of AgentHasMovedAway for HGUbitUmarov2015-09-161-19/+9
* | restore some avn code, fixing for var regionsUbitUmarov2015-09-161-23/+8
* | avoid a null ref (that should not happen after last commit), also reduce use ...UbitUmarov2015-09-151-20/+28
* | fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
* | mute watchdog timeouts on world map work threads. They do wait for events fo...UbitUmarov2015-09-151-2/+2
* | try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov2015-09-145-13/+28
* | Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2015-09-132-12/+52
* | change the names also on the assembyInfo filesUbitUmarov2015-09-132-7/+7
* | missing file...UbitUmarov2015-09-121-29/+34
* | rename Ubit physics modulesUbitUmarov2015-09-1217-70/+71
* | let regionCache really find a varregion by a positionUbitUmarov2015-09-121-13/+26
* | try to be more friendly to HGUbitUmarov2015-09-122-21/+30
* | revert validating Library textures. Those need to be on a grid assets or wil...UbitUmarov2015-09-121-14/+0
* | try to validate textures from library folderUbitUmarov2015-09-121-0/+14
* | try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov2015-09-121-2/+2
* | fix the typos that seem to matter so much to some :pUbitUmarov2015-09-122-2/+2
* | send a reply on UpdateInventoryItem with the transactionID viewer sent. Prot...UbitUmarov2015-09-121-1/+3
* | put back diva's cache with her recent fix but also avoid duplicated Inventor...UbitUmarov2015-09-111-10/+25
* | inventory mess return to the state before divas cache issueUbitUmarov2015-09-112-43/+122
* | inventory messUbitUmarov2015-09-111-22/+22
* | change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-112-122/+43
* | remove diva's inventory cache since it seems to cause mantis 7720, broken it...UbitUmarov2015-09-111-22/+22
* | add a few terminating / in LSLhttp uris as coreUbitUmarov2015-09-101-4/+4
* | fix lost sending of initial terrain to child agentsUbitUmarov2015-09-101-0/+2
* | minor clean, letting small classes be own module classUbitUmarov2015-09-091-2/+4
* | let old ode also have a Module classUbitUmarov2015-09-093-80/+113
* | found core hack to fix modules interdependencies RegionLoaded is not that ob...UbitUmarov2015-09-092-24/+37
* | split Module from its scene, so if not enabled there is no scene memory allo...UbitUmarov2015-09-092-97/+113
* | demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov2015-09-0924-27/+23
* | retouch ubitode moduleUbitUmarov2015-09-091-119/+52
* | add missing llSetVelocity stubUbitUmarov2015-09-081-0/+6
* | and now.. seems to work.. but does it really work?UbitUmarov2015-09-082-53/+65
* | properties foldersUbitUmarov2015-09-083-3/+45
* | a mess with Modules and ModuleUbitUmarov2015-09-0841-87/+47
* | more on compile..UbitUmarov2015-09-082-11/+8
* | more on compile..UbitUmarov2015-09-088-39/+42
* | opps my files?UbitUmarov2015-09-081-0/+340
* | opps my files?UbitUmarov2015-09-089-0/+13829
* | rename UbitodeUbitUmarov2015-09-0810-14169/+0
* | fix some compileUbitUmarov2015-09-0825-24/+25
* | fix some compileUbitUmarov2015-09-081-1/+1
* | fix some compileUbitUmarov2015-09-083-26/+53
* | Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-08244-14127/+2768
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