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* remove something VS decided to addUbitUmarov2016-11-211-1/+0
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* work around some warningsUbitUmarov2016-11-214-9/+21
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* handle HG lm tp to large regions in another wayUbitUmarov2016-11-202-8/+17
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* revert more object references removal on clients close because 2 many code ↵UbitUmarov2016-11-202-6/+1
| | | | paths don't have proper abort
* HG add a small delay before start sending region dataUbitUmarov2016-11-201-2/+17
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* HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov2016-11-202-2/+3
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* give up on OutPacket drop condition on closingUbitUmarov2016-11-201-1/+3
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* change OutPacket drop conditionUbitUmarov2016-11-191-1/+9
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* remove some potencial null refs i did add in last days :(UbitUmarov2016-11-192-5/+6
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* search accout by id not volatil user name (HG)UbitUmarov2016-11-181-1/+2
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* add expire time for aliensUbitUmarov2016-11-182-7/+28
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* avoid a null ref. (needs better way)UbitUmarov2016-11-181-0/+6
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* restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov2016-11-182-15/+9
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* revert to lower resolution clock on udpserver for testingUbitUmarov2016-11-181-5/+7
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* put back skip of first drip callUbitUmarov2016-11-181-1/+1
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* a few more changes on potencial mem issuesUbitUmarov2016-11-181-2/+8
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* explicitly remove some references, and other useless changesUbitUmarov2016-11-174-91/+124
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* minor changes to ubMeshmerizer memory useUbitUmarov2016-11-172-68/+67
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* restore large useracconts expire time for testingUbitUmarov2016-11-171-2/+4
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* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-162-12/+33
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* fix parsing of a vector4 and storing on a lsl quaternion needed for ↵UbitUmarov2016-11-162-5/+30
| | | | lightShare scripts
* minor change to getdisplaynames cap urlUbitUmarov2016-11-162-46/+5
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* change camera collision check rulesUbitUmarov2016-11-141-23/+34
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* fix a vector range parsingUbitUmarov2016-11-141-1/+1
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* fix unack bytes stats reportUbitUmarov2016-11-141-1/+3
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* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-142-51/+54
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* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2016-11-134-51/+47
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| * BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams2016-11-134-51/+47
| | | | | | | | | | | | | | Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity.
* | prevent self call to llSetScriptState(ownname,FALSE) from blocking entire engineUbitUmarov2016-11-133-5/+13
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* ubOde fix a multhreading timming issueUbitUmarov2016-11-121-2/+2
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* reduce useraccouts cache timeUbitUmarov2016-11-111-3/+3
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* GetUserAccounts cannot cache null accountsUbitUmarov2016-11-103-5/+13
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* ubOde: add a needed lockUbitUmarov2016-11-101-5/+11
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* also cache not found useraccounts when search by ID. Change the expire time ↵UbitUmarov2016-11-103-13/+11
| | | | to 5minutes in this case
* on Select use again the priority queues to send ObjectProperties, including ↵UbitUmarov2016-11-102-41/+34
| | | | physics via caps. This is need to reduce useless redudance
* fix some invalid string.format argumentsUbitUmarov2016-11-093-4/+89
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* stop warning about integer division cast to floatUbitUmarov2016-11-092-5/+4
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* move UserAccountCache access locking to its methods and not callers.UbitUmarov2016-11-093-55/+54
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* minor cleanupUbitUmarov2016-11-091-6/+9
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* also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov2016-11-091-3/+15
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* change the clock source on udp outgoing, remove some dead codeUbitUmarov2016-11-093-153/+10
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* change the clock source on tokenBucketUbitUmarov2016-11-081-13/+11
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* change display and log of normal script errorsUbitUmarov2016-11-081-20/+47
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* partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵UbitUmarov2016-11-071-135/+141
| | | | asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc
* a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵UbitUmarov2016-11-071-1/+29
| | | | talk with Robert before last changes bc of bullet
* start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov2016-11-073-7/+39
| | | | now that TargetVelocity is avaiable
* add a few more lsl constants for attachmentsUbitUmarov2016-11-071-0/+15
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* oops bug fixUbitUmarov2016-11-061-19/+29
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* restrict ubOde castray with terrain range only on horizontal plane, let it ↵UbitUmarov2016-11-062-9/+22
| | | | find physical avatars.
* change llGetTime() source clockUbitUmarov2016-11-061-10/+9
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