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* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-133-20/+31
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| * \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-132-63/+68
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| * | | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵Melanie Thielker2014-08-131-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
| * | | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-122-50/+73
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| * \ \ \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-116-95/+112
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| * | | | | Fix a condition checkMelanie Thielker2014-08-111-1/+1
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| * | | | | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
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| * | | | | LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker2014-08-101-2/+10
| | | | | | | | | | | | | | | | | | | | | | | | to be found.
* | | | | | remove the region where we are root from the list of Neighbours andUbitUmarov2014-08-131-0/+12
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* | | | | | reverted last change since it did nothing usefullUbitUmarov2014-08-131-3/+0
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* | | | | | TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov2014-08-131-1/+5
| |_|_|/ / |/| | | | | | | | | | | | | | validate appearence just before sending animation
* | | | | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-132-11/+17
| | | | | | | | | | | | | | | | | | | | | | | | | need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue.
* | | | | process AgentUpdates in order with rest of packets. Only give higher ↵UbitUmarov2014-08-131-2/+4
| | | | | | | | | | | | | | | | | | | | priority to chat
* | | | | take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-122-43/+35
| | | | | | | | | | | | | | | | | | | | do it only where its supposed to be done..
* | | | | do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
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* | | | | no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
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* | | | | force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
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* | | | use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
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* | | | try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
| | | | | | | | | | | | | | | | check
* | | | fix VS creative indentationUbitUmarov2014-08-121-136/+136
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* | | | change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-122-158/+180
| |/ / |/| | | | | | | | \addons\Groups\... model
* | | remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
| | | | | | | | | | | | completmovement and not only that specific one
* | | dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
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* | | remove confusing defonly controlUbitUmarov2014-08-111-14/+4
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* | | ... one day..UbitUmarov2014-08-111-1/+2
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* | | will get there..UbitUmarov2014-08-111-4/+3
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* | | validatebaked still not okUbitUmarov2014-08-111-5/+4
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* | | make sensors detect sitting avatars also by the distance to the root primUbitUmarov2014-08-101-1/+10
| | | | | | | | | | | | of the object as sl does (as sl avatar needs to be in the arc)
* | | TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-102-8/+14
| | | | | | | | | | | | | | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
* | | actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
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* | | OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
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* | | also on other caseUbitUmarov2014-08-091-0/+11
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* | | return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
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* | | move from RegisterInventoryServiceHandlers toUbitUmarov2014-08-091-9/+14
| | | | | | | | | | | | RegisterRegionServiceHandlers what belongs there ( readabilitly only )
* | | dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
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* | of course.. bug..UbitUmarov2014-08-081-1/+2
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* | lock set appearence during ValidateBakedTextureCache there seems to be aUbitUmarov2014-08-081-93/+97
| | | | | | | | overlap in same cases
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-081-1/+1
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| * | Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
| | | | | | | | | | | | Terrain IS more important than avatar!
* | | bugUbitUmarov2014-08-071-1/+2
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* | | remove annoying debug msg . still a lot of spam, but to remove laterUbitUmarov2014-08-071-1/+1
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* | | make grid baked textures override the ones on appearance. Due to bugUbitUmarov2014-08-071-35/+60
| | | | | | | | | | | | | | | | | | somewhere they are always bad at ValidateBakedTextures entry. ( even if they where good and on assets cache we whould need to generate the cacheID hash )
* | | bug on upload new bakes decisionUbitUmarov2014-08-071-2/+3
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* | minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-072-105/+27
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* | reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
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* | bugUbitUmarov2014-08-071-1/+1
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* | only send to bakedmodule the baked textures :)UbitUmarov2014-08-071-10/+13
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* | buggUbitUmarov2014-08-072-29/+27
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* | DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-074-217/+298
| | | | | | | | only, reduced number of accesses to it. TESTING
* | bakemodule didnt like last changesUbitUmarov2014-08-062-13/+8
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