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* Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-022-9/+18
* Merge branch 'ubitwork' into avinationMelanie2012-05-025-115/+139
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| * ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...UbitUmarov2012-04-292-15/+32
| * ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...UbitUmarov2012-04-292-97/+91
| * llGetGeometricCenter...UbitUmarov2012-04-292-3/+16
* | Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie2012-05-023-0/+11
* | Fix saving of attachment positionsMelanie2012-05-011-1/+1
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* remove repeated set of group rotation to physicsUbitUmarov2012-04-291-2/+3
* SOG bug fix in group rotations updatesUbitUmarov2012-04-291-4/+6
* fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-284-9/+101
* Oooops don't hover underground but do hoverUbitUmarov2012-04-271-26/+27
* reorder priority of vehicle hover flagsUbitUmarov2012-04-271-109/+114
* testUbitUmarov2012-04-271-1/+7
* testUbitUmarov2012-04-272-5/+2
* testUbitUmarov2012-04-271-12/+9
* testUbitUmarov2012-04-271-1/+1
* itestUbitUmarov2012-04-272-4/+4
* testUbitUmarov2012-04-271-13/+11
* itestUbitUmarov2012-04-271-2/+5
* testUbitUmarov2012-04-271-2/+2
* testingUbitUmarov2012-04-271-1/+1
* testing....UbitUmarov2012-04-272-56/+102
* ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov2012-04-271-12/+16
* testingUbitUmarov2012-04-271-1/+1
* testingUbitUmarov2012-04-271-58/+71
* testingUbitUmarov2012-04-272-2/+2
* testingUbitUmarov2012-04-271-0/+6
* TESTINGUbitUmarov2012-04-272-4/+5
* TEST more changesUbitUmarov2012-04-271-1/+2
* TEST more options to avnLocalTeleportUbitUmarov2012-04-271-4/+9
* TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...UbitUmarov2012-04-271-0/+22
* Help big boobies to dance (avatar visualParams). May not persist and need mor...UbitUmarov2012-04-262-2/+2
* set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov2012-04-251-5/+7
* fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2012-04-242-11/+42
* SOG bug fix in UI object changesUbitUmarov2012-04-241-11/+20
* fix animations if sited in ground alsoUbitUmarov2012-04-241-1/+1
* let objects/avas push avasUbitUmarov2012-04-241-2/+1
* "save the catgirls"UbitUmarov2012-04-242-18/+13
* display heatbeat sleep time in stats. This may not be good for general use, ...UbitUmarov2012-04-241-0/+5
* fix Simulation time reportUbitUmarov2012-04-241-0/+7
* some reduction on time resolution efects on spare time reportUbitUmarov2012-04-241-4/+8
* *testing* changed stats time reports to be per reported frame and not acumul...UbitUmarov2012-04-241-11/+64
* ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2012-04-232-21/+34
* ubitODE - several changes...UbitUmarov2012-04-233-431/+379
* fix a bug i added fixing another....UbitUmarov2012-04-221-2/+5
* ubitODE: - don't try to hover underground unless volumedetector (that doesn't...UbitUmarov2012-04-211-47/+93
* changed seletion code. SOP now knows about parts selection. UI actions are se...UbitUmarov2012-04-203-24/+104
* ubitODE: - Change triangles used in terrain height estimationUbitUmarov2012-04-201-11/+28
* ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...UbitUmarov2012-04-201-6/+14
* changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...UbitUmarov2012-04-192-13/+40