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My fork of OpenSim for IG and DG, called SledjChisl.
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After previous discussion, put eye-catcher 'SCRIPT READY' messages to console...
Justin Clark-Casey (justincc)
2013-12-14
1
-3
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+5
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Convert if-blocks to return statements in small functions such as GetStartPar...
Eva Comaroski
2013-12-14
1
-15
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+5
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2013-12-14
1
-16
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+22
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Make WindParamSet success a console message rather than a log message.
Justin Clark-Casey (justincc)
2013-12-14
1
-2
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+1
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minor: Make wind console commands print out to console rather than log
Justin Clark-Casey (justincc)
2013-12-14
1
-14
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+21
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Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and N...
Justin Clark-Casey (justincc)
2013-12-14
2
-11
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+11
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Fix build break in test from previous commit 54cc229 - hadn't realized SceneP...
Justin Clark-Casey (justincc)
2013-12-14
1
-1
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+1
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Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
Justin Clark-Casey (justincc)
2013-12-14
3
-15
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+4
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Eliminate unnecessary line from my previous commit 1d605642
Justin Clark-Casey (justincc)
2013-12-13
1
-2
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+0
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Refix sitting on child prims by reinserting relevant code back into SP.Handle...
Justin Clark-Casey (justincc)
2013-12-11
1
-3
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+22
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This is the acutal sitting avatar crossing code. This commit implements the
Melanie
2013-12-16
1
-2
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+152
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Replace proprietary file header with BSD one
Melanie
2013-12-11
1
-6
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+27
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Add missing files *blush*
Melanie
2013-12-11
1
-0
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+19
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Committing the Avination Scene Presence and related texture code
Melanie
2013-12-11
13
-494
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+1355
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2013-12-11
1
-2
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+88
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Add console utility commands "scale scene" and "translate scene". Note that r...
dahlia
2013-12-10
1
-2
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+88
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This is the Avination Entity Transfer Module. Surprisingly, it still compiles
Melanie
2013-12-11
2
-239
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+214
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apparently mono DeflateStream has no CopyTo method =(
dahlia
2013-12-06
1
-1
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+5
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
dahlia
2013-12-06
5
-11
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+108
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Add support for user preferences (im via email)
BlueWall
2013-12-06
2
-0
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+69
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minor: Use enums for setting inv/asset types on data upload rather than magic...
Justin Clark-Casey (justincc)
2013-12-06
1
-7
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+7
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Properly set InventoryType.Snapshot when a snapshot is uploaded
Justin Clark-Casey (justincc)
2013-12-06
1
-0
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+4
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Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
2013-12-05
2
-14
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+26
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Ignore X and Y body rotations when sent by mouse look.
Justin Clark-Casey (justincc)
2013-12-03
1
-3
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+15
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use System.IO.Compression.DeflateStream for mesh decompression in an attempt ...
dahlia
2013-12-06
1
-9
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+5
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Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...
Justin Clark-Casey (justincc)
2013-11-30
1
-1
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+1
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Remove unused SP.Updated flag, which appears unused for many years and was on...
Justin Clark-Casey (justincc)
2013-11-30
1
-10
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+0
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Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
2013-11-30
2
-44
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+104
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Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...
Justin Clark-Casey (justincc)
2013-11-30
1
-19
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+6
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Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
2013-11-29
1
-5
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+2
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Remove unused sp.ParentPosition, which has not been used for some time
Justin Clark-Casey (justincc)
2013-11-29
2
-21
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+2
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Comment out debug sit message accidently left active
Justin Clark-Casey (justincc)
2013-11-29
1
-3
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+3
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Merge branch 'link-sitting'
Justin Clark-Casey (justincc)
2013-11-29
2
-16
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+111
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Fix regression where sitting on ground stopped working.
Justin Clark-Casey (justincc)
2013-11-29
1
-8
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+11
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Restore SP.AbsolutePosition to properly return actual absolute position when ...
Justin Clark-Casey (justincc)
2013-11-29
1
-1
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+1
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Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
2013-11-27
2
-7
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+59
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Only translate linked prim specified offset pos by the link prim rotation, no...
Justin Clark-Casey (justincc)
2013-11-26
1
-13
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+15
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fix position changes when sitting on a prim with position and/or orientation ...
Justin Clark-Casey (justincc)
2013-11-26
1
-3
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+28
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Add parameter checking for land_collision, land_collision_start and land_coll...
Justin Clark-Casey (justincc)
2013-11-29
2
-7784
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+8165
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Change the log level for the LOGIN DISABLED and LOGIN ENABLED messages is
Mic Bowman
2013-11-27
1
-2
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+4
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"rotate scene" command now uses Constants.RegionSize / 2 to pick the center o...
dahlia
2013-11-26
1
-4
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+15
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add a "rotate scene" console command. Seems to work for prims/sculpts/mesh bu...
dahlia
2013-11-26
1
-0
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+33
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Revert "Fix issue where sitting on non-root linked prims would send camera to...
Justin Clark-Casey (justincc)
2013-11-23
2
-14
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+3
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Revert "Add line accidentally left out of recent non-root prim sit fix"
Justin Clark-Casey (justincc)
2013-11-23
1
-2
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+0
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Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...
Justin Clark-Casey (justincc)
2013-11-23
1
-2
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+5
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Revert "Fix non-root prim sit positions for prims where a sit target has been...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Revert "Refix fix for sitting on non-root linked prims with explicit sit targ...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Revert "fix avatar rotation when sitting on a linked part"
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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fix avatar rotation when sitting on a linked part
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Refix fix for sitting on non-root linked prims with explicit sit targets.
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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