index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
TEST more changes
UbitUmarov
2012-04-27
1
-1
/
+2
*
TEST more options to avnLocalTeleport
UbitUmarov
2012-04-27
1
-4
/
+9
*
TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...
UbitUmarov
2012-04-27
1
-0
/
+22
*
Help big boobies to dance (avatar visualParams). May not persist and need mor...
UbitUmarov
2012-04-26
2
-2
/
+2
*
set PIDHoverTau and not PIDTau since all physics need that
UbitUmarov
2012-04-25
1
-5
/
+7
*
fix chODE loosing some part positions when doing isPhysical false
UbitUmarov
2012-04-24
2
-11
/
+42
*
SOG bug fix in UI object changes
UbitUmarov
2012-04-24
1
-11
/
+20
*
fix animations if sited in ground also
UbitUmarov
2012-04-24
1
-1
/
+1
*
let objects/avas push avas
UbitUmarov
2012-04-24
1
-2
/
+1
*
"save the catgirls"
UbitUmarov
2012-04-24
2
-18
/
+13
*
display heatbeat sleep time in stats. This may not be good for general use, ...
UbitUmarov
2012-04-24
1
-0
/
+5
*
fix Simulation time report
UbitUmarov
2012-04-24
1
-0
/
+7
*
some reduction on time resolution efects on spare time report
UbitUmarov
2012-04-24
1
-4
/
+8
*
*testing* changed stats time reports to be per reported frame and not acumul...
UbitUmarov
2012-04-24
1
-11
/
+64
*
ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
2012-04-23
2
-21
/
+34
*
ubitODE - several changes...
UbitUmarov
2012-04-23
3
-431
/
+379
*
fix a bug i added fixing another....
UbitUmarov
2012-04-22
1
-2
/
+5
*
ubitODE: - don't try to hover underground unless volumedetector (that doesn't...
UbitUmarov
2012-04-21
1
-47
/
+93
*
changed seletion code. SOP now knows about parts selection. UI actions are se...
UbitUmarov
2012-04-20
3
-24
/
+104
*
ubitODE: - Change triangles used in terrain height estimation
UbitUmarov
2012-04-20
1
-11
/
+28
*
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
2012-04-20
1
-6
/
+14
*
changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...
UbitUmarov
2012-04-19
2
-13
/
+40
*
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-04-19
6
-4
/
+28
|
\
|
*
Allow setting a specific target velocity on TeleportWithMomentum
Melanie
2012-04-18
1
-1
/
+11
|
*
Allow scripts in attachments owned by the NPC to control the NPC
Melanie
2012-04-18
1
-1
/
+7
|
*
Prevent objects rezzed in sim from being seen as attachments and becoming une...
Melanie
2012-04-17
2
-0
/
+8
|
*
Merge branch 'ubitwork'
Melanie
2012-04-17
2
-2
/
+24
|
|
\
|
*
\
Merge branch 'ubitwork'
Melanie
2012-04-16
2
-8
/
+16
|
|
\
\
|
*
|
|
Downgrade an error log message to info because there is nothing we can do if
Melanie
2012-04-16
2
-2
/
+2
*
|
|
|
ubitODE still retouching character pid
UbitUmarov
2012-04-18
1
-2
/
+2
*
|
|
|
ubitODE - retouch character PIDs
UbitUmarov
2012-04-18
1
-4
/
+4
*
|
|
|
ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...
UbitUmarov
2012-04-17
1
-78
/
+46
*
|
|
|
ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2012-04-17
2
-119
/
+48
*
|
|
|
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2012-04-17
2
-6
/
+7
|
|
_
|
/
|
/
|
|
*
|
|
ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
2012-04-17
1
-0
/
+1
*
|
|
fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ba...
UbitUmarov
2012-04-16
1
-2
/
+23
|
|
/
|
/
|
*
|
ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2012-04-16
2
-8
/
+16
|
/
*
chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...
UbitUmarov
2012-04-16
1
-1
/
+10
*
chODE bug fix
UbitUmarov
2012-04-16
1
-7
/
+9
*
Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ...
UbitUmarov
2012-04-16
1
-22
/
+86
*
added suport funtions for ubitODE raycastFiltered
UbitUmarov
2012-04-16
1
-0
/
+13
*
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2012-04-16
7
-729
/
+983
*
Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
2012-04-14
2
-2
/
+22
*
Use presence absolute position to request raycast to camera. Used m_pos maybe...
UbitUmarov
2012-04-13
1
-3
/
+11
*
don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea...
UbitUmarov
2012-04-13
1
-2
/
+3
*
make llGetGeometricCenter() work as in current SL. Now this is not real geom ...
UbitUmarov
2012-04-09
2
-10
/
+49
*
chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
2012-04-09
4
-69
/
+315
*
llGetMass and llGetObjectMass (and push estimation) always use object mass a...
UbitUmarov
2012-04-09
3
-9
/
+30
*
sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop....
UbitUmarov
2012-04-09
1
-263
/
+147
*
Fix a LSL merge artefact
Melanie
2012-04-08
1
-10
/
+2
[prev]
[next]