Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Removed a debug message that I left in there.... | Teravus Ovares | 2008-01-13 | 1 | -1/+1 | |
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* | * Fixed an overflow in the land manager | Teravus Ovares | 2008-01-13 | 4 | -102/+383 | |
| | | | | | | | * Did some goofy math undoing in the Sim Stats Reporter * More reduction to the amount of calls per second to UnManaged ODE code * Added a significant amount of comments to ODE | |||||
* | Thank you very much, Kinoc for implementing llGetSubString and ↵ | Charles Krinke | 2008-01-12 | 1 | -6/+35 | |
| | | | | | | | | | | llDeleteSubString: from the c# implementations of string.SubString(start,len) and string.Remove(start,len). Especially since negative indexing and exclusion are included in the LSL versions. This patch is closer to the LSL version. Maybe an osSubString and osRemoveString would be appropriate? | |||||
* | Thank you, Kinoc for adding: When accessing slower web sites or proxy services | Charles Krinke | 2008-01-12 | 1 | -1/+1 | |
| | | | | | | | | 300 msecs can be too slow and cause a timeout to occur. This is reported when llHTTPRequest times out but may not be reported for other functions like osSetDynamicTextureURL. This sets the time out to 30 seconds. It appears that the value affects not just llHTTPRequest's. | |||||
* | * In the interests of making life difficult for everyone, the Grid Server ↵ | Adam Frisby | 2008-01-12 | 1 | -0/+1 | |
| | | | | now actually checks your authentication keys rather than ignoring them. | |||||
* | Added notice on console to change storage_plugin if set to ↵ | alondria | 2008-01-12 | 1 | -0/+2 | |
| | | | | OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll | |||||
* | If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use ↵ | alondria | 2008-01-12 | 1 | -1/+5 | |
| | | | | OpenSim.Framework.Data.SQLite.dll during runtime. | |||||
* | Set eol | Tedd Hansen | 2008-01-12 | 12 | -3006/+3006 | |
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* | Welcome back LSO. | Tedd Hansen | 2008-01-12 | 12 | -0/+3018 | |
| | | | | | Added old LSO code, will use it as base to create new LSO VM. | |||||
* | Set eol | Tedd Hansen | 2008-01-12 | 9 | -6855/+6855 | |
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* | Added license to new files | Tedd Hansen | 2008-01-12 | 13 | -18/+192 | |
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* | Major reorganizing of DotNetEngine. Moved common script engine parts to ↵ | Tedd Hansen | 2008-01-12 | 16 | -6894/+6941 | |
| | | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. | |||||
* | * Trying something to see if it helps teleports and border crossings | Teravus Ovares | 2008-01-12 | 1 | -3/+7 | |
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* | ScriptServer communication is ok. Script is creatd on onrez. But since it ↵ | Tedd Hansen | 2008-01-12 | 7 | -28/+69 | |
| | | | | | | | can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events. | |||||
* | ScriptServer protocol now correctly casts datatypes -- ready for implementing | Tedd Hansen | 2008-01-12 | 1 | -5/+33 | |
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* | *removed a goofy debug line left in | Teravus Ovares | 2008-01-12 | 1 | -4/+1 | |
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* | Implements llModifyLand() - Still needs some tweaking to match LL's effect ↵ | alondria | 2008-01-12 | 1 | -0/+59 | |
| | | | | on how much to effect the land. | |||||
* | * Added some of the finer control points to POS such as | Teravus Ovares | 2008-01-12 | 2 | -0/+12 | |
| | | | | | | | ** jumping ** crouching ** landing on prim | |||||
* | *ech one thing didn't save from the last commit | Teravus Ovares | 2008-01-12 | 1 | -2/+2 | |
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* | * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵ | Teravus Ovares | 2008-01-12 | 2 | -3/+4 | |
| | | | | | | | Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it) | |||||
* | Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵ | alondria | 2008-01-12 | 2 | -0/+18 | |
| | | | | LSL_BaseClass to allow them to be called in LSL scripts. | |||||
* | * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵ | Adam Frisby | 2008-01-12 | 1 | -0/+9 | |
| | | | | method. | |||||
* | Set svn:eol-style. | Jeff Ames | 2008-01-12 | 5 | -489/+489 | |
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* | And one last time - removed duplicate exception dump :) | Tedd Hansen | 2008-01-12 | 1 | -2/+3 | |
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* | Minor fix to global exception handler - now only displays unhandled (full ↵ | Tedd Hansen | 2008-01-12 | 1 | -1/+2 | |
| | | | | crash) exceptions. | |||||
* | Added global exception handler with possibility of reporting crash details ↵ | Tedd Hansen | 2008-01-12 | 1 | -0/+39 | |
| | | | | directly to developers (disabled for now) | |||||
* | New ScriptServer protocol successfully implemented. | Tedd Hansen | 2008-01-12 | 2 | -10/+52 | |
| | | | | | Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc. | |||||
* | ScriptServer communication protocol (v1), primitive RPC-like TCP client/server | Tedd Hansen | 2008-01-12 | 7 | -11/+489 | |
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* | Fix some warnings under mono. | Jeff Ames | 2008-01-11 | 2 | -3/+3 | |
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* | * Exprimental prim inventory persistence can now be enabled by users. | Justin Clarke Casey | 2008-01-11 | 4 | -6/+13 | |
| | | | | | | | | | * This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence | |||||
* | * Do database implementation for prim inventory items in mysql | Justin Clarke Casey | 2008-01-11 | 1 | -0/+7 | |
| | | | | | | | | * Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet | |||||
* | Turn off accidental hardcoding | Justin Clarke Casey | 2008-01-11 | 1 | -1/+1 | |
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* | Switch prim items type representation to use int rather than strings. | Justin Clarke Casey | 2008-01-11 | 3 | -16/+11 | |
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* | Added const definintions for sculpted prims. | Tedd Hansen | 2008-01-10 | 1 | -1/+7 | |
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* | Fix r2959 - last letter was being sliced off region prim renames | Justin Clarke Casey | 2008-01-10 | 1 | -2/+2 | |
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* | * This update enables the web_login method. | Teravus Ovares | 2008-01-09 | 2 | -1/+12 | |
| | | | | | * Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will. | |||||
* | default to OpenSim.Framework.Data.SQLite which is the new storage | Sean Dague | 2008-01-09 | 1 | -1/+1 | |
| | | | | | | dll location | |||||
* | moving Region store for SQLite into the OpenSim.Framework.Data.SQLite | Sean Dague | 2008-01-09 | 1 | -1760/+0 | |
| | | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example | |||||
* | Dynamic loading of ScriptEngine in ScriptServer | Tedd Hansen | 2008-01-09 | 2 | -1/+11 | |
| | | | | | ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done | |||||
* | Prim inventory script saving phase 2. | Justin Clarke Casey | 2008-01-09 | 6 | -57/+241 | |
| | | | | | | | | * It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive. | |||||
* | make Stopped a property of the SceneObjectPart instead of in the | Sean Dague | 2008-01-08 | 2 | -12/+14 | |
| | | | | | | database code, so this is a shared concept. | |||||
* | * Removed unneeded and uneeded debug message | lbsa71 | 2008-01-08 | 1 | -2/+0 | |
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* | * Removed superfluous and erroneous perms check on parts. | lbsa71 | 2008-01-08 | 1 | -392/+390 | |
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* | * Heavy refactoring of MultipleObjUpdate flow for readability | lbsa71 | 2008-01-08 | 1 | -117/+106 | |
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* | Minor prim inventory method refactoring | Justin Clarke Casey | 2008-01-07 | 2 | -36/+21 | |
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* | Trigger persistence of the scripts in a prim's inventory when that inventory ↵ | Justin Clarke Casey | 2008-01-07 | 3 | -6/+36 | |
| | | | | | | | | is changed/updated/deleted (before the trigger only happened if the prim was moved). This is still development code - experimental prim inventory persistence cannot yet be enabled by users. | |||||
* | Very minor refactoring. Remove unused prim inventory bool returns for now | Justin Clarke Casey | 2008-01-07 | 2 | -7/+2 | |
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* | Refactor Scene.Inventory.RezScript to use newer script starting code | Justin Clarke Casey | 2008-01-07 | 3 | -47/+65 | |
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* | Commenting out InnerScene.SceneObjects for now since it was unpopulated and ↵ | Justin Clarke Casey | 2008-01-07 | 3 | -27/+30 | |
| | | | | | | | | not used by active code (as far as I can see), so a source of confusion. All current code uses the Entities dictionary | |||||
* | Persistent prim inventory phase 5. Restart scripts contained in persisted ↵ | Justin Clarke Casey | 2008-01-07 | 9 | -29/+111 | |
| | | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do. |