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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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*
protect getting the item
UbitUmarov
2014-09-21
1
-1
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+3
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*
remove redundant code
UbitUmarov
2014-09-21
1
-20
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+7
*
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When a ghosted avatar is removed, also remove any remaining CAPS
Melanie Thielker
2014-09-22
2
-0
/
+12
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/
*
When sending http requests, close the response stream instead of waiting
Melanie Thielker
2014-09-20
1
-1
/
+4
*
exclude npcs from baked cache
UbitUmarov
2014-09-19
2
-7
/
+24
*
fix positions on same frames transitions
UbitUmarov
2014-09-19
1
-8
/
+3
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-09-17
1
-5
/
+8
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*
Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...
Melanie Thielker
2014-09-15
1
-5
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+8
*
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... and a few more..
UbitUmarov
2014-09-17
1
-18
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+31
*
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another close()
UbitUmarov
2014-09-17
1
-0
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+4
*
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turn off Nangle on users of ServivePointManager like webrequests
UbitUmarov
2014-09-17
1
-0
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+1
*
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Dont add to physics in a child update. It is missing several checks like
UbitUmarov
2014-09-17
1
-2
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+4
*
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try to send fly state on tps
UbitUmarov
2014-09-16
2
-1
/
+10
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/
*
Reinstate closing the client if CloseAgen returns false. This was part
Melanie Thielker
2014-09-14
1
-1
/
+2
*
revert changes to m_pendingCache and remove client close if there is no
UbitUmarov
2014-09-14
1
-21
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+14
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-09-14
1
-0
/
+12
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*
When CloseAgnt is called with an agent id that doesn't have a presence, check...
Melanie Thielker
2014-09-13
1
-0
/
+12
*
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do not use a blind expire of m_pendingCache. Entries must be valid while
UbitUmarov
2014-09-13
1
-15
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+23
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/
*
If a client's SceneAgent is null, that client is not fully logged in or
Melanie Thielker
2014-09-13
1
-0
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+14
*
taskInventory request: give each transfer a diferent filename, Add more
UbitUmarov
2014-09-12
1
-101
/
+96
*
handle AO sit ground case
UbitUmarov
2014-09-10
1
-2
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+27
*
*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
UbitUmarov
2014-09-10
3
-34
/
+71
*
Fix a nullref that can hit Vivox voice
Melanie Thielker
2014-09-10
1
-2
/
+8
*
it its a default ( internal ) animation return its name in lower case
UbitUmarov
2014-09-09
1
-1
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+1
*
remove the check animState == anim for same reasons
UbitUmarov
2014-09-09
1
-16
/
+10
*
look for animation on part inventory before default animations, so
UbitUmarov
2014-09-09
1
-4
/
+7
*
force update of movement animation
UbitUmarov
2014-09-09
2
-2
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+15
*
on SetAnimationOverride do a UpdateMovementAnimations();
UbitUmarov
2014-09-09
1
-1
/
+2
*
*test*
UbitUmarov
2014-09-09
2
-1
/
+22
*
Plumb the rest of the serverside AO
Melanie Thielker
2014-09-09
4
-0
/
+113
*
Merge branch 'ubitworkmaster'
Melanie Thielker
2014-09-09
1
-1
/
+4
|
\
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*
add full delete if uuid iz zero and state is ALL
UbitUmarov
2014-09-09
1
-1
/
+4
*
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Add some case magic and send an anim pack when an override is set
Melanie Thielker
2014-09-09
2
-1
/
+2
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/
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-09-09
4
-5
/
+116
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\
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*
Add perms check
Melanie Thielker
2014-09-09
2
-0
/
+8
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*
Add some forgotten calls
Melanie Thielker
2014-09-09
1
-0
/
+2
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*
Add missing file
Melanie Thielker
2014-09-09
1
-0
/
+76
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*
Actually do the overriding
Melanie Thielker
2014-09-09
2
-1
/
+14
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*
Also check standard anim names
Melanie Thielker
2014-09-09
1
-4
/
+16
*
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only cancel attchment needed update type on sending sheduled updates.
UbitUmarov
2014-09-09
1
-4
/
+3
*
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huds bug fix
UbitUmarov
2014-09-09
1
-28
/
+50
*
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remove messing with KeyframeMotion on attach
UbitUmarov
2014-09-09
1
-2
/
+2
*
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dont force Phantom on attachments, breaking no mod objects if wear by
UbitUmarov
2014-09-09
1
-1
/
+1
*
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drop attachments with original physical proprieties
UbitUmarov
2014-09-09
1
-21
/
+6
*
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set default LinksetPhysPrims to 0 so max number of prims for physical
UbitUmarov
2014-09-09
1
-1
/
+1
*
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Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-09-09
5
-1
/
+56
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/
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*
make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachments
Melanie Thielker
2014-09-09
1
-1
/
+2
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*
Plumb llSetAnimationOverride
Melanie Thielker
2014-09-09
5
-0
/
+54
*
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dont send fullObjectUpdate on deselect
UbitUmarov
2014-09-09
1
-4
/
+4
*
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limit number of prims on physical objects. Not all cases covered still
UbitUmarov
2014-09-08
5
-3
/
+78
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