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* Trigger the RegionLightShareData OnSave event properly when the profile is savedTom Grimshaw2010-06-261-0/+1
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* Return everything at once, it's more efficient that wayTom Grimshaw2010-06-261-1/+6
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* Fix another nullref issue in DeRezSceneObjectTom Grimshaw2010-06-261-1/+1
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* Fix a bug with DeRezObjects (check for a null remoteClient)Tom Grimshaw2010-06-261-7/+9
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* Return objects which are NoCopy instead of just leaving them when cleaning ↵Tom Grimshaw2010-06-261-0/+4
| | | | the scene, if exceptNoCopy = true.
* Add a DeleteAllSceneObjects(bool exceptNoCopy) method to allow NoCopy ↵Tom Grimshaw2010-06-261-2/+15
| | | | objects to be retained when the scene is cleared.
* Merge branch 'careminster-presence-refactor' of ↵Melanie Thielker2010-06-262-0/+45
|\ | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * Add new event: OnChangedBackupTom Grimshaw2010-06-252-0/+15
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| * Merge branch 'careminster-presence-refactor' of ↵Tom Grimshaw2010-06-252-9/+8
| |\ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | Add two events: OnAttachToBackup and OnDetachFromBackup.Tom Grimshaw2010-06-252-0/+30
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* | | Fix loading of attachments on loginMelanie Thielker2010-06-261-1/+8
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-252-9/+8
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| * stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ↵Justin Clark-Casey (justincc)2010-06-251-6/+7
| | | | | | | | | | | | isn't present in the presence dictionary the code to do this was there but was being circumvented by newmap[agentID] before the check actually took place
| * minor: Move log information about SYSTEMIP to the place where it's resolvedJustin Clark-Casey (justincc)2010-06-251-3/+1
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* | Add DwellModule interfaceMelanie Thielker2010-06-251-0/+37
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* | Unhook the dwell request from the land module (and therefore local storage)Melanie Thielker2010-06-251-1/+1
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* | Also make prims send the proper position. I hate it when people commentMelanie Thielker2010-06-241-4/+4
| | | | | | | | out things just because they're "not yet used". Grrrr.
* | Add the object owner UUID into the binary bucket of object to user IMMelanie Thielker2010-06-242-1/+3
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* | Replace the imSessionID, which is useless out of context, with the scope idMelanie Thielker2010-06-241-0/+7
| | | | | | | | in saved IMs
* | New viewers don't set the "save offline IM" flag anymore. Set it serversideMelanie Thielker2010-06-241-0/+6
| | | | | | | | so messages get saved
* | bug fix. 0,0 is a vlid sim coordinateMelanie Thielker2010-06-241-1/+1
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* | And anotherMelanie Thielker2010-06-241-2/+0
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* | And another conflictMelanie2010-06-241-17/+0
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-242-4/+25
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| * Move loading of parcels to before script start. Scripts using parcel functionsMelanie2010-06-241-3/+3
| | | | | | | | can fail if no land is loaded
| * Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie2010-06-231-10/+12
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-221-14/+14
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-06-221-14/+14
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| | * Line ending fixJohn Hurliman2010-06-221-14/+14
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| * | Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker2010-06-221-0/+3
| | | | | | | | | | | | before it can be updated
| * | Security fix: Allow only textures to be fetched using HTTP texture capMelanie Thielker2010-06-221-0/+12
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-221-6/+16
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| * fix faulty profile cut parameter checking in llSetPrimitiveParams() - see ↵dahlia2010-06-191-6/+16
| | | | | | | | Mantis #4510
* | Security fix: Allow only textures to be fetched using HTTP texture capMelanie Thielker2010-06-221-0/+12
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* | Cause collisions with the avatar to be sent to attachments. CurrentlyMelanie Thielker2010-06-221-0/+140
| | | | | | | | | | ignores collision filter. Physics collisions are still dodgy, so we don't get the events we should be getting.
* | Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker2010-06-221-0/+3
| | | | | | | | before it can be updated
* | Fix the StandUp position to calculate as if we're still using the child prim id.Tom Grimshaw2010-06-201-1/+1
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* | Fix the sit code to ensure that we use the root prim of a linkset as a ↵Tom Grimshaw2010-06-201-3/+15
| | | | | | | | reference in the case of an avatar sitting on a child prim. This fixes various camera issues and fixes mantis #0000059.
* | Merge branch 'careminster-presence-refactor' of ↵Tom Grimshaw2010-06-207-16/+32
|\ \ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | Modify avatar responsiveness policy to send roots before childrenMelanie Thielker2010-06-201-4/+11
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| * | Insert a space after the comma on the ToString methos of lsl vectorsMelanie Thielker2010-06-201-6/+6
| | | | | | | | | | | | and rotations to match SL.
| * | Set the offline flag in inventory offersMelanie Thielker2010-06-201-0/+2
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| * | Make dataserver() return a 0 when agent id offline, instead of a timeoutMelanie Thielker2010-06-201-5/+4
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| * | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-193-1/+9
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| | * Bug fix: wrong name of requester in local friendship offer.Diva Canto2010-06-191-1/+4
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| | * Hunting for the problem in #4777Diva Canto2010-06-192-0/+5
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| | * Reverting my last two commits, putting back Melanie's exception handler. ↵Diva Canto2010-06-191-1/+10
| | | | | | | | | | | | Doesn't solve #4777.
| | * Reinstated the behavior of AddPrimShape *exactly* as it was as of December. ↵Diva Canto2010-06-191-10/+1
| | | | | | | | | | | | Trying to fix mantis #4777
* | | Update all clients sitting on a linkset if a child prim is moved. This ↵Tom Grimshaw2010-06-201-0/+6
|/ / | | | | | | prevents avatars being "lost in the void" until they stand up when a child prim is moved that they're sitting on.
* | Allow moving an avatar as part of a linkset using llSetLinkPrimitiveParams. ↵Tom Grimshaw2010-06-193-4/+188
| | | | | | | | This unlocks an awful lot of poseball-free content, and is a step towards resolving mantis #59.