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* fixes on warp3DUbitUmarov2015-08-192-32/+73
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* add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov2015-08-193-10/+13
| | | | exactly as core)
* Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-1953-1688/+2725
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| * varregion: update MapImageServiceModule to upload multiple map tiles for ↵Robert Adams2015-03-291-17/+65
| | | | | | | | large regions.
| * varregion: update MapImageModule and ShadedMapTimeRenderer for variable ↵Robert Adams2015-03-292-29/+43
| | | | | | | | sized regions.
| * varregion: update LandManagementModule and LandObject for variable sized ↵Robert Adams2015-03-292-106/+133
| | | | | | | | regions.
| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-2935-139/+186
| | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-282-109/+1112
| | | | | | | | | | Add sending multiple parcel patches and sending patches by avatar view distance.
| * varregion: remove use of Constants.RegionSize is various places.Robert Adams2015-03-281-4/+5
| | | | | | | | More use of the Util routines for conversion of region handles into addresses.
| * varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams2015-03-277-209/+675
| | | | | | | | | | | | class TerrainData and push the implementation from Scene into the database readers and writers.
| * varregion: restore checkAgentAccessToRegion routine in EntityTransferModule.Robert Adams2015-03-271-2/+31
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| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-228-1098/+500
| | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
* | Merge branch 'master' into ubitworkmasterUbitUmarov2015-08-191-2/+5
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| * | Fix adding a scalar to the end of a listMelanie Thielker2015-08-191-2/+5
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* | | add a Retry-After response header to the 503 sent when we are 2 busy to doUbitUmarov2015-08-191-0/+5
|/ / | | | | | | the request. just 503 could mean server down (?)
* | do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2015-08-182-5/+5
| | | | | | | | | | | | setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors.
* | Track selected objects per clientMelanie Thielker2015-08-153-0/+10
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* | Maybe reduce incidence of ghost avatarsMelanie Thielker2015-06-121-1/+10
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* | Add WhiteCore's LL Json functionsMelanie Thielker2015-05-264-0/+279
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* | Comment spammy XMLRPC router message - we don't need to know every time aMelanie Thielker2015-03-251-1/+1
| | | | | | | | script does something that wil fail anyway.
* | Make attachment rezzing async again for NPC. Doing that sync causes a deadlockMelanie Thielker2015-03-241-1/+6
| | | | | | | | with the script thread.
* | Allow re-setting the region restart timer. Also move restart notifications toMelanie Thielker2015-03-231-2/+6
| | | | | | | | upper right corner again.
* | Make the scripted dialogs and restart message appear in the top right cornerMelanie Thielker2015-03-231-2/+2
| | | | | | | | | | | | again. Viewers have been busy making these notifications all into toasts but we believe there are message that are important enough to make the user acknowledge them.
* | Taking a reference to the value collection is not thread safe. Change thisMelanie Thielker2015-03-231-3/+3
|/ | | | | to create a shallow copy instead and then iterate it's values to avoid the "out of sync" error.
* Allow setting the size of the wearables array from config, for core ↵Melanie Thielker2015-03-101-0/+1
| | | | compatibility
* fix axis locking AmotorUbitUmarov2015-02-131-6/+6
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-11-283-12/+31
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| * Merge branch 'ubitworkmaster'Melanie Thielker2014-11-216-20/+57
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| * | Remove braindead "fix" that messed up intersim scripted giving.Melanie Thielker2014-11-213-12/+31
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* | | change/fix rez position and rotation on llRezObject and llRezAtRootUbitUmarov2014-11-271-2/+49
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* | fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov2014-11-191-4/+15
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* | fix rez position being for root or center for a single object caseUbitUmarov2014-11-191-0/+22
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* | some steps to rez center or root of prim inventory object at requestedUbitUmarov2014-11-193-8/+11
| | | | | | | | position ( does nothing diferent still )
* | return bbox and offsetHeight to RezObjectUbitUmarov2014-11-193-8/+9
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* dont do recoil on llRezObject called from attachments, as seem to happenUbitUmarov2014-11-181-8/+13
| | | | at sl
* n llPushObject if pushed object is a avatar use its rotation, not pusherUbitUmarov2014-11-141-1/+2
| | | | rotation
* Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-114-26/+7
| | | | textures to save to Bakes module.
* Second part of invisible base avatar optionMelanie Thielker2014-11-102-5/+15
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* Remove JustinCCs UDP patch - it is harmful to Avination's grid managementMelanie Thielker2014-11-101-2/+4
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* Only send the actual bakes to the bakes moduleMelanie Thielker2014-11-101-6/+8
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* Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker2014-11-101-0/+1
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* Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker2014-11-101-0/+4
| | | | needs textures
* try to preserve permitions on object returnsUbitUmarov2014-11-081-1/+5
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* remove duplicated linesUbitUmarov2014-11-081-3/+0
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* scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-065-9/+47
| | | | root as was done before )
* allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-064-17/+34
| | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
* BUG fix : fix a very silly bug uint in place of ulong :(UbitUmarov2014-11-031-1/+1
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* always write physicsShapeType on sop serialization since default valueUbitUmarov2014-11-031-2/+1
| | | | can't be guessed in some cases
* BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
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* only close child agents on sucess of V1 tp not at startUbitUmarov2014-11-011-38/+10
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