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| * crudely refactor table generation code for "show queues" and "show throttles"Justin Clark-Casey (justincc)2011-01-211-41/+30
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| * implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)2011-01-213-13/+146
| | | | | | | | | | | | | | | | | | the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
| * minor: help text adjustment for "show queues"Justin Clark-Casey (justincc)2011-01-201-2/+2
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| * remove reference to CoreModules from ClientStack.LindenUDPJustin Clark-Casey (justincc)2011-01-201-2/+2
| | | | | | | | client stack uses modules in the same way that scene does - through their interfaces
| * Move "show queues" command out of OpenSim.cs and into a separate module.Justin Clark-Casey (justincc)2011-01-202-99/+200
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| * remove unimplemented "show assets" commandJustin Clark-Casey (justincc)2011-01-201-8/+0
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| * For now, comment out logging messages about IM sending, since these cause ↵Justin Clark-Casey (justincc)2011-01-191-3/+3
| | | | | | | | high spam for large group messaging
| * with mic's permission, reduce appearance, baked texture logging verbosity ↵Justin Clark-Casey (justincc)2011-01-191-3/+3
| | | | | | | | for now
| * With mic's permission, adjust long call time info messages to 500ms from 200msJustin Clark-Casey (justincc)2011-01-191-1/+1
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| * Downgrade and comment out some other caps messages for nowJustin Clark-Casey (justincc)2011-01-191-5/+4
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| * Correct "show queues" to show queued packet numbers for each client instead ↵Justin Clark-Casey (justincc)2011-01-192-21/+21
| | | | | | | | | | | | of bytes. Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content. But raw packet numbers are.
* | Completely nixing flags from the client causes wearables to break. Fix itMelanie2011-01-221-0/+1
| | | | | | | | so we let the lowest byte through.
* | Merge branch 'careminster-presence-refactor' of ↵Kitto Flora2011-01-2013-123/+217
|\ \ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * \ Merge branch 'master' into careminster-presence-refactorMelanie2011-01-181-1/+1
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| | * Fix build breakMelanie2011-01-181-1/+1
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| * | Merge branch 'master' into careminster-presence-refactorMelanie2011-01-188-55/+43
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| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-01-189-56/+44
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| | | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-01-178-45/+33
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| | | | * force objectId to UUID.Zero for non-overridden animations in AvatarAnimation ↵dahlia2011-01-171-1/+4
| | | | | | | | | | | | | | | | | | | | packet
| | | | * minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2011-01-182-2/+2
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| | | | * Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)2011-01-185-10/+10
| | | | | | | | | | | | | | | | | | | | Didn't touch the appearance related stuff.
| | | | * refactor: remove redundant null checksJustin Clark-Casey (justincc)2011-01-171-30/+15
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| | | | * Fix UnackedBytes client stack statistic as seen in "show queues"Justin Clark-Casey (justincc)2011-01-172-3/+3
| | | | | | | | | | | | | | | | | | | | Bytes were being wrongly added again on a resend
| | | * | Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵Diva Canto2011-01-171-8/+0
| | | |/ | | | | | | | | | | | | because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
| | | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-01-171-2/+0
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| | | | * objectId in AvatarAnimation packet should be UUID.Zero for non-overridden ↵dahlia2011-01-171-2/+0
| | | | | | | | | | | | | | | | | | | | animations
| | | * | Revert "DEBUG DEBUG DEBUG"Diva Canto2011-01-171-4/+0
| | | |/ | | | | | | | | | | | | This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5.
| | | * DEBUG DEBUG DEBUGDiva Canto2011-01-171-0/+4
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| | | * Protect World Map module, RequestMapItemsAsync, from badly formed URLs.Diva Canto2011-01-171-1/+11
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| | * | Change gesture activation to not quash any other flagsMelanie2011-01-181-3/+3
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| | * Fix slam bits being lost when editing perms in prim inventoryMelanie2011-01-141-1/+0
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| | * Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2011-01-122-1/+6
| | | | | | | | | | | | the viewer too much.
| | * Fix direct item give permissionsMelanie2011-01-125-23/+73
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| | * Use ToString() rather than a cast (more robust)Melanie2011-01-121-1/+1
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| | * Partial permissions fix for boxed items.Melanie2011-01-122-0/+17
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| | * Fix god mode perms adjustmentMelanie2011-01-121-0/+2
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| | * Added more debug messages under the -verbose option.Diva Canto2011-01-081-2/+6
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| | * Added a -v|verbose option to save iar.Diva Canto2011-01-082-1/+9
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| | * Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto2011-01-082-1/+13
| | | | | | | | | | | | Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
| | * Try to fix a IAR problem reported by nebadon, where save iar seems stuck ↵Diva Canto2011-01-071-0/+4
| | | | | | | | | | | | forever.
| | * Minor additional debug message.Diva Canto2011-01-071-0/+2
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| | * Make HG map search consistent with new syntax for link-region, i.e. ↵Diva Canto2011-01-071-1/+1
| | | | | | | | | | | | http://foo.org. Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http.
| | * A bit more frugal on the caller side of closing agents, now that the ↵Diva Canto2011-01-071-16/+20
| | | | | | | | | | | | receiving end is async. No need for so much concurrency.
| | * Spawn a threadlet upon receiving requests to close agents. The operation may ↵Diva Canto2011-01-071-1/+4
| | | | | | | | | | | | take too long, and we don't need to keep the caller waiting.
| | * Deal with possibly un-initialized scripts in object transfers. Mantis #5310Diva Canto2011-01-061-1/+4
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| | * Map search: changed the flag sent to the client. It was 2 (???), now it's 0. ↵Diva Canto2011-01-061-3/+3
| | | | | | | | | | | | This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search.
| | * HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto2011-01-061-4/+11
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| * | Change gesture activation to not quash any other flagsMelanie2011-01-171-3/+3
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| * | Add a new ViewObjectInventory permission to decouple viewing fromMelanie2011-01-141-0/+17
| | | | | | | | | | | | +MOD status
| * | Temporarily reinstate prim counting in the update loop to make the productionMelanie2011-01-141-7/+7
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