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* Applied danx0r's ODE patch [mantis number 340].MW2007-08-283-88/+106
| | | | | Corrected a few out dated things in the ExtensionsScriptModule.
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW2007-08-2816-16/+16
| | | | should equal project and directory.
* Taken the old scripting engine out of Region.Environment and moved it into a ↵MW2007-08-2844-3081/+3699
| | | | separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
* startup event on script added to object, not all inside object.Tedd Hansen2007-08-284-11/+19
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* As part of our "we aim to please" commitment, have added the ability to ↵MW2007-08-282-12/+25
| | | | create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename".
* use order by ParentID to ensure root prims are selected firstSean Dague2007-08-281-35/+38
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* Removed last commit, as sdague has also done a fix.MW2007-08-281-18/+3
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* Attempt to track down the loading prims error. So Temporary fix to see if it ↵MW2007-08-281-1/+20
| | | | is what we think.
* Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory.MW2007-08-281-1/+1
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* Start of trying to make Region/Scene more modular. MW2007-08-2821-125/+545
| | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
* Fixed the bug that sent a region port as the CAPS url, instead of sending ↵MW2007-08-272-1/+9
| | | | the httpListener port.
* get rid of my debugging, it causes a crash on multiple backupsSean Dague2007-08-271-3/+0
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* some debugging to see if there are easy optimizations here for updateSean Dague2007-08-271-0/+2
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* Deleted a few old files that are no longer used.MW2007-08-2714-2066/+9
| | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
* Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW2007-08-275-3/+12
| | | | | | | multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
* Another small tweak to image sending.MW2007-08-274-4/+18
| | | | | Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
* Fixing llList2double issue (Thanks ldvoipeng)Brian McBee2007-08-271-1/+1
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* llList-commands from ldvoipeng, new Default.lsl from dalienTedd Hansen2007-08-261-14/+83
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* Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW2007-08-267-43/+89
| | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
* Danxors patch for >30prims with ODETedd Hansen2007-08-261-8/+4
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* in-world run-time error-message no-w con-tains function-name.Tedd Hansen2007-08-263-12/+16
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* Run-time script errors are now shown in-world. No line number though, might ↵Tedd Hansen2007-08-264-42/+108
| | | | require script to be compiled with (slow) debug information.
* Bugfix for last commit, { instead of (Tedd Hansen2007-08-261-1/+1
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* Fixed bug that occurs sometimes on script unload where queued script event ↵Tedd Hansen2007-08-262-41/+57
| | | | was attempted executed after AppDomain was unloaded.
* Fixed error on shutdown caused by ThreadAbortException sending message ↵Tedd Hansen2007-08-252-3/+3
| | | | through already disposed logger. Thanks ckrinke
* Forgot mutex lock on List<> for timersTedd Hansen2007-08-251-11/+15
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* Script compiler should now show error on correct line number in original ↵Tedd Hansen2007-08-254-13/+16
| | | | LSL-script.
* Applied dalien's "show users" patchMW2007-08-251-1/+1
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* oops , shouldn't have committed my local testing changesMW2007-08-251-1/+0
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* Removal of script that was unable to compile no longer crashes server.Tedd Hansen2007-08-253-14/+45
| | | | | Displays script compile error messages in-world.
* Test to see if this change improves or makes worse the texture sending bugMW2007-08-251-0/+2
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* testing Tedds temporary CIA-standinTedd Hansen2007-08-251-1/+0
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* testing Tedds temporary CIA-standinTedd Hansen2007-08-251-0/+1
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* Added class for "long commands" (command that returns as event) with ↵Tedd Hansen2007-08-259-77/+259
| | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
* Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen2007-08-257-60/+190
| | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
* Hopefully fixed the bugs in primitives rotation editingMW2007-08-253-6/+9
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* updated to include saving of object flags.Sean Dague2007-08-252-9/+17
| | | | | | People will need to blow away their databases after this point.
* Set some default values for "create user" in case anyone just pressing ↵MW2007-08-241-4/+4
| | | | return as the answer to some of the settings.
* Now also enabled Inventory persistence in standalone mode when account ↵MW2007-08-241-0/+4
| | | | Authentication is turned off.
* add some better verbose statements to get a better feel for what is goingSean Dague2007-08-241-6/+14
| | | | | | on in the data paths
* Hopefully fixed the issue of inventory not working for the master account. ↵MW2007-08-242-22/+30
| | | | (Note you will need to delete userprofile.yap for this to take effect.)
* Small bit of refactoring to the startup command script code (moved it into a ↵MW2007-08-242-19/+29
| | | | separate method), so that I could add a new CLI command of "command-script <fileName>", so that as well as the startup command script still being processed on startup. A user can create other command scripts and use the single command ("command-script <filename>") to run them at any time. Could be useful for trying out various configurations etc.
* Fixed a problem where some prims didn't show up when you crossed or ↵MW2007-08-241-0/+3
| | | | teleported into another region.
* Added temporary fix for the sqlite datastore exception in windows .Net, ↵MW2007-08-241-2/+11
| | | | Added a Try catch block around "shapeDa.Fill(ds.Tables["primshapes"]);" line. Seems if the database file is empty (ie opensim has just created it or nothing has been stored in it yet.) then the exception will be fired and catch, then opensim can continue and have no problems (it will still save prims fine), then on next restart if the database file has entries in it, the exception will no longer be thrown.
* Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, ↵MW2007-08-241-1/+0
| | | | so removed one of them.
* Hopefully fixed mantis bug #318 (exception when a prim moves across a ↵MW2007-08-242-3/+24
| | | | border, for now have stopped prims moving beyond a regions area, will add sending prims from one region to another soon).
* attempted fix for .NET issue with the databaseSean Dague2007-08-241-6/+6
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* Scripts are now copied into a prim (ie new copy placed in the prim) rather ↵MW2007-08-243-9/+34
| | | | than moved into there.
* Updated sqlite3.dll to version 3.4.2MW2007-08-242-0/+9
| | | | | | Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it). When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine.
* Add region to dbSean Dague2007-08-231-48/+50
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