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| | * Fix regression tests by making a new NPC always trigger simulator side ↵Justin Clark-Casey (justincc)2013-03-281-2/+2
| | | | | | | | | | | | | | | | | | attachment code when created. Regression from previous commit c2093ccc. Failed because NPCs don't set the ViaLogin flag
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-03-285-43/+64
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| * | \ Merge commit 'c2093ccce16cd5210c8e0759f23b5b4bd205b7af' into careminsterMelanie2013-03-293-45/+39
| |\ \ \ | | |/ / | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * | Move the simulator-side RezAttachments call on login to SP.MakeRootAgent ↵Justin Clark-Casey (justincc)2013-03-283-39/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary. This is to simplify the code (no tricky 'wasChild' signalling required) and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers) and the viewer-side attaching the v3 viewers perform.
| * | | Merge commit '6a9630d2bdc27ed702936f4c44e6978f728a9ef0' into careminsterMelanie2013-03-295-43/+64
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| | * | BulletSim: fix race condition when creating very large mega-regions.Robert Adams2013-03-285-22/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The symptom was exceptions while creating physical terrain. Reduce default terrain mesh magnification to 2 from 3 because the higher resolution uses a lot of memory and doesn't solve the terrain smoothness for vehicles. Added comments here and there and improved some debugging log messages.
| | * | BulletSim: tweaks to terrain boundry computation. No functional changes.Robert Adams2013-03-281-21/+29
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| * | Merge branch 'master' into careminsterMelanie2013-03-285-62/+100
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
| | * Add back a log message when we attempt a megaregion auto-reteleportJustin Clark-Casey (justincc)2013-03-281-0/+4
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| | * minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() ↵Justin Clark-Casey (justincc)2013-03-281-4/+7
| | | | | | | | | | | | if module was enabled.
| | * Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a ↵Justin Clark-Casey (justincc)2013-03-281-1/+1
| | | | | | | | | | | | region is removed rather than base.AddRegion()
| | * Instead of going via GodLikeRequestTeleport, auto-teleport the agent ↵Justin Clark-Casey (justincc)2013-03-282-4/+13
| | | | | | | | | | | | | | | | | | directly in a megaregion, in the same manner at the "teleport user" console command. This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
| | * On the North and East sides of a megaregion, only consider regions within ↵Justin Clark-Casey (justincc)2013-03-281-2/+2
| | | | | | | | | | | | | | | | | | | | | 256m to be neighbours rather than regions up to 512 distant. This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides. This reduces the number of child agents being logged into regions neighbouring a megaregion.
| | * minor: Fix usage error message for "debug eq" console commandJustin Clark-Casey (justincc)2013-03-281-1/+1
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| | * Make HGLureModule track god like lures as well as normal lures, to see if ↵Justin Clark-Casey (justincc)2013-03-281-1/+2
| | | | | | | | | | | | this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.
| | * Add "show eq" console command to show numbers of messages in agent event queues.Justin Clark-Casey (justincc)2013-03-281-0/+23
| | | | | | | | | | | | For debugging purposes.
| | * Remove some Console.WriteLines accidentally left in last commit cfb20f09Justin Clark-Casey (justincc)2013-03-281-2/+0
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| | * refactor: combine the checks for megaregion view range into a single place.Justin Clark-Casey (justincc)2013-03-281-51/+51
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| * | Merge branch 'master' into careminsterMelanie2013-03-281-1/+44
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| | * Fix problem with megaregions where teleporting into a different region which ↵Justin Clark-Casey (justincc)2013-03-281-1/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | already had a child agent would stop the eq working for the agent in the new region. This was because the calculation as to whether a new agent was needed in the receiving region did not take megaregions into account, unlike the original calculation when the user first teleported into the region. This meant that on teleport, entity transfer would create a new CAP but this would be ignored by the viewer and receiving region, meaning that the EQ could no longer be used. This would prevent subsequent teleport, amongst other things. Currently, regions up to 512m from a megaregion are considered neighbours.
| * | Merge branch 'master' into careminsterMelanie2013-03-271-52/+64
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-03-261-52/+64
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| | | * BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams2013-03-261-52/+64
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Check for the case where the fetched mesh asset fails meshing (degenerate triangles or no physical mesh). In this case, the asset is marked 'failed' and BulletSim doesn't keep trying to fetch over-and-over trying to get a good asset.
| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-03-2622-16/+46
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| | * | Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars ↵Justin Clark-Casey (justincc)2013-03-261-30/+194
| | | | | | | | | | | | | | | | | | | | | | | | | | | | in a linkset. llGetPrimitiveParams() works through PRIM_LINK_TARGET Setting via llSetLinkPrimitiveParams(), etc. not yet implemented
| * | | Merge branch 'master' into careminsterMelanie2013-03-261-0/+6
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| | * | Implement a pref to turn on the simulator ExportSupported feature entry.Melanie2013-03-261-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | This tells the viewer to enable the UI for export permissions. WARNING: If your inventory store contains invalid flags data, this will result in items becoming exportable! Don't turn this on in production until it's complete!
| | * | Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-2621-16/+40
| | |/ | | | | | | | | | with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
| * | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2013-03-2621-20/+42
| |\ \ | | | | | | | | | | | | careminster
| * \ \ Merge branch 'master' into careminsterMelanie2013-03-266-42/+267
| |\ \ \ | | | |/ | | |/| | | | | | | | | Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
| | * | BulletSim: new algorithm for vertical attraction which uses quaternionRobert Adams2013-03-251-3/+45
| | | | | | | | | | | | | | | | | | | | arithmetic to compute the shortest path between the current tilt and vertical.
| | * | BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams2013-03-251-5/+16
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| | * | BulletSim: fix possible race condition where an prim's asset can be ↵Robert Adams2013-03-253-11/+24
| | | | | | | | | | | | | | | | requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
| | * | BulletSim: parameterize C# HACD hull creation. Add feature of reducing max ↵Robert Adams2013-03-252-14/+74
| | | | | | | | | | | | | | | | hull count for simple (non-cut prims) meshes.
| | * | Start recording inter-region teleport attempts, aborts, cancels and failures ↵Justin Clark-Casey (justincc)2013-03-251-10/+109
| | | | | | | | | | | | | | | | | | | | | | | | in statistics for monitoring/debugging purposes These are recorded as 'entitytransfer' stats as seen by the "show stats entitytransfer" console command.
| * | | Merge branch 'master' into careminsterMelanie2013-03-236-11/+60
| |\ \ \ | | |/ / | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * | Fix teleporting into the non-SW 256x256 corner of a megaregion, though ↵Justin Clark-Casey (justincc)2013-03-231-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | currently with a 10 second delay before auto-reteleport to the correct location. This now does a check for border crossing (required to trigger the teleport) immediately in SP.MakeRootAgent(). If left any later, it looks like the physics scene changes the position and stops the cross happening. If done any earlier, nothing happens because the cross-code currently requires a PhysicsActor to be in place, thuogh it's probably not necessary for this case.
| | * | Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)2013-03-236-11/+54
| | | | | | | | | | | | | | | | | | | | This is relevant to mega-regions where the borders are very different to a regular region. Also adds some method doc and other code comments.
| | * | Following on from 476a7d3e (which wasn't enough), make chat across regions ↵Justin Clark-Casey (justincc)2013-03-221-56/+31
| | | | | | | | | | | | | | | | | | | | | | | | on different simulators work. Also resolves an issue of multiple chatting if the originating simulators had more than one region and they were neighbours
* | | | Export permission, part two. Setting export perms for textures and clothing ↵Melanie2013-03-313-11/+66
| |_|/ |/| | | | | | | | | | | | | | works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
* | | Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-2420-17/+40
| | | | | | | | | | | | with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2013-03-2320-94/+502
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| * | Merge branch 'avination' into careminsterMelanie2013-03-231-2/+15
| |\ \ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
| | * | Make sharing errors not spew and let the cache retry the filesMelanie Thielker2013-03-231-1/+15
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| * | | Merge branch 'master' into careminsterMelanie2013-03-222-10/+67
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| | * | Take out a testing sleep I accidentally left in the teleport code from last ↵Justin Clark-Casey (justincc)2013-03-221-2/+0
| | | | | | | | | | | | | | | | commit 7471bc7
| | * | At strategic points in the teleport process, if the client has ↵Justin Clark-Casey (justincc)2013-03-222-10/+69
| | | | | | | | | | | | | | | | | | | | | | | | | | | | simultaneously logged out then do not continue. This aims to reduce any side effects if the process tries to complete after the client has logged back in (e.g. it was delayed due to a slow destination region response). This introduces a new Aborting entity transfer state which signals that the teleport should be stopped but no compensating actions performed.
| * | | Merge branch 'master' into careminsterMelanie2013-03-2219-82/+420
| |\ \ \ | | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
| | * | Implement chat across region borders since we can tell if avatars in ↵Justin Clark-Casey (justincc)2013-03-221-1/+1
| | | | | | | | | | | | | | | | neighbouring regions are in range.
| | * | minor: On teleport, signal a child agent before we send the viewer ↵Justin Clark-Casey (justincc)2013-03-211-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | TeleportFinish in order to avoid a theoretical race condition when teleporting to a neighbour. If we do this after TeleportFinish, then it's possible for a neighbour destination to request the source to create a child agent whilst its still treated as root. This closes the original presence which we don't really want to do. This is probably okay (albeit with warnings on the console) but afaics there's no reason not to move the child agent signal.