Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | try to make SOG crossings full async. Simplify some borders checking.... | UbitUmarov | 2014-10-24 | 5 | -267/+426 | |
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* | | remove some Xengine errors on scripted object delete | UbitUmarov | 2014-10-22 | 1 | -14/+8 | |
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* | | refuse crossings if logins disabled | UbitUmarov | 2014-10-21 | 1 | -0/+7 | |
| | | | | | | | | Please enter the commit message for your changes. Lines starting | |||||
* | | make sure we return false if catch() is triggered on crossing | UbitUmarov | 2014-10-21 | 1 | -0/+1 | |
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* | | do agent crossing async, including QUERYACCESS ( need to check vehicles for | UbitUmarov | 2014-10-21 | 3 | -10/+56 | |
| | | | | | | | | this also ), so it doesn't stop heartbeat | |||||
* | | Assume childreen don't need to know caps seeds | UbitUmarov | 2014-10-20 | 2 | -33/+47 | |
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* | | try to fix propagation of seeds to all relevante regions | UbitUmarov | 2014-10-19 | 3 | -37/+101 | |
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* | | change position in new region estimation. Reduce border jitter margin | UbitUmarov | 2014-10-18 | 1 | -34/+14 | |
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* | | fix SW direction diagonal crossing | UbitUmarov | 2014-10-18 | 1 | -2/+5 | |
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* | | change child agents creation/notification. As before this assumes that | UbitUmarov | 2014-10-18 | 2 | -121/+119 | |
| | | | | | | | | sending regions close out of view connections. | |||||
* | | debug makeroot timing | UbitUmarov | 2014-10-17 | 1 | -0/+10 | |
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* | | send motion control state in update to childs. Reset CollisionPlane on | UbitUmarov | 2014-10-17 | 1 | -2/+9 | |
| | | | | | | | | makechild | |||||
* | | send correct caps seed on CreateAgent to a nearby region | UbitUmarov | 2014-10-17 | 1 | -45/+23 | |
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* | | Fix an obscure permissions exploit. Taking items from a friend's prim could | Melanie Thielker | 2014-10-16 | 1 | -6/+4 | |
| | | | | | | | | possibly result in a privilege escalation | |||||
* | | Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads." | Melanie Thielker | 2014-10-13 | 2 | -18/+1 | |
| | | | | | | | | | | | | | | | | This reverts commit 8c41271b3312f2a02608ffc41b220f7fb018d6ad. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||||
* | | revert to async send, since past experience showed sync didn't work when | UbitUmarov | 2014-10-13 | 1 | -2/+2 | |
| | | | | | | | | on mono | |||||
* | | *TEST* send udp sync. Stop uncontroled and hidden use of IO threads. | UbitUmarov | 2014-10-13 | 2 | -2/+19 | |
| | | | | | | | | Testing this may require several people. | |||||
* | | on util thread pool reduce the min number of threads, increase the | UbitUmarov | 2014-10-13 | 1 | -2/+2 | |
| | | | | | | | | maximum and increase the idle time before release to OS | |||||
* | | name the thread | UbitUmarov | 2014-10-13 | 1 | -0/+1 | |
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* | | change/fix previus commits | UbitUmarov | 2014-10-13 | 1 | -1/+1 | |
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* | | reduce minimum number of smartpool threads and name it | UbitUmarov | 2014-10-13 | 1 | -3/+3 | |
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* | | move AnimationSet and AvatarSkeleton to OpenSimExtras | UbitUmarov | 2014-10-12 | 1 | -5/+7 | |
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* | | try to reduce avatar bounce on falls. Not all possible side effects | UbitUmarov | 2014-10-12 | 1 | -25/+19 | |
| | | | | | | | | checked, specially on portals | |||||
* | | add simulator features AvatarSkeleton and AnimationSet report | UbitUmarov | 2014-10-11 | 1 | -1/+4 | |
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* | | changed skeleton, do parse the mesh on upload to check skeleton. Sooner or | UbitUmarov | 2014-10-11 | 2 | -26/+26 | |
| | | | | | | | | later this parsing needs to validate the model cost also. | |||||
* | | dont let test mesh go to meshes inventory folder that is not displayed by | UbitUmarov | 2014-10-11 | 1 | -1/+3 | |
| | | | | | | | | viewers | |||||
* | | bug fix | UbitUmarov | 2014-10-11 | 1 | -2/+3 | |
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* | | check for avatar skeleton data on meshs headers on cost estimation. Dont | UbitUmarov | 2014-10-11 | 2 | -11/+101 | |
| | | | | | | | | | | | | | | let a model have more than one mesh with skeleton, for testing create a mesh inventory item, for this meshs. Add also option to read a avatar collider replacement. This information still needs to be saved somewhere so it can be checked on attachment, etc, without parsing the mesh asset again. | |||||
* | | fix targetOmega resend on deselect on the right place, can't be at sop | UbitUmarov | 2014-10-06 | 2 | -2/+5 | |
| | | | | | | | | but packethandlers | |||||
* | | reduce some avatar engine strenght | UbitUmarov | 2014-10-05 | 1 | -9/+10 | |
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* | | try to help steps climb a bit compensating the bounce reduction | UbitUmarov | 2014-10-04 | 1 | -0/+2 | |
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* | | bug fix: resend part targetOmega on deSelect | UbitUmarov | 2014-10-04 | 1 | -0/+2 | |
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* | | bug fix: leave jumping state only to landing, without fallback into | UbitUmarov | 2014-10-04 | 1 | -12/+12 | |
| | | | | | | | | onsurface, etc | |||||
* | | bug fix: revert back check on creating link | UbitUmarov | 2014-10-04 | 1 | -4/+4 | |
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* | | added a missing angularVelocity.Zero on sitting, removed odd camera based | UbitUmarov | 2014-10-03 | 1 | -61/+68 | |
| | | | | | | | | movement vectors, plus little other things | |||||
* | | clean up coments, use a even faster XY move request detection | UbitUmarov | 2014-10-01 | 1 | -65/+19 | |
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* | | removed useless unreal inworld movement vector estimation. Do animation ↵ | UbitUmarov | 2014-10-01 | 1 | -70/+97 | |
| | | | | | | | | | | | | state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one. | |||||
* | | do global position X and Y with double precision in autopilot, so | UbitUmarov | 2014-09-30 | 1 | -4/+7 | |
| | | | | | | | | corrected viewers do work | |||||
* | | fix a incomplet landing handling case | UbitUmarov | 2014-09-30 | 1 | -14/+11 | |
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* | | persist script changes to mediaURL and musicURL ( heavy thing ) | UbitUmarov | 2014-09-30 | 1 | -0/+2 | |
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* | | fix musicURL change being sent back with wrong snap_selection, and not | UbitUmarov | 2014-09-30 | 1 | -22/+20 | |
| | | | | | | | | sent to other avatars. | |||||
* | | keep same animation if in transit | UbitUmarov | 2014-09-30 | 1 | -0/+3 | |
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* | | remove check of other prim top height on steps climb code | UbitUmarov | 2014-09-29 | 1 | -3/+4 | |
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* | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-29 | 2 | -0/+36 | |
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| * | | Also fetch and store old asset for animation sets | Melanie Thielker | 2014-09-27 | 1 | -2/+4 | |
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| * | | Reinstate the part of the id theft protection that was lost in a long ago merge | Melanie Thielker | 2014-09-27 | 1 | -0/+20 | |
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| * | | Make changes to AnimationSet to allow indexing by names rather than indices. ↵ | Melanie Thielker | 2014-09-27 | 1 | -0/+14 | |
| | | | | | | | | | | | | Add some debugging output and prepare for parsing an ascii-based format. | |||||
* | | | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2014-09-29 | 4 | -200/+493 | |
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* | | | change it again... | UbitUmarov | 2014-09-26 | 1 | -1/+1 | |
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* | | | remove unnecessary argument ref | UbitUmarov | 2014-09-26 | 1 | -1/+1 | |
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