aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
| * | add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
| | |
| * | changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
| | | | | | | | | | | | later this parsing needs to validate the model cost also.
| * | dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
| | | | | | | | | | | | viewers
| * | bug fixUbitUmarov2014-10-111-2/+3
| | |
| * | check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-112-11/+101
| | | | | | | | | | | | | | | | | | | | | let a model have more than one mesh with skeleton, for testing create a mesh inventory item, for this meshs. Add also option to read a avatar collider replacement. This information still needs to be saved somewhere so it can be checked on attachment, etc, without parsing the mesh asset again.
| * | fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
| | | | | | | | | | | | but packethandlers
| * | reduce some avatar engine strenghtUbitUmarov2014-10-051-9/+10
| | |
| * | try to help steps climb a bit compensating the bounce reductionUbitUmarov2014-10-041-0/+2
| | |
| * | bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
| | |
| * | bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
| | | | | | | | | | | | onsurface, etc
| * | bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
| | |
| * | added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
| | | | | | | | | | | | movement vectors, plus little other things
| * | clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
| | |
| * | removed useless unreal inworld movement vector estimation. Do animation ↵UbitUmarov2014-10-011-70/+97
| | | | | | | | | | | | | | | | | | state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one.
| * | do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
| | | | | | | | | | | | corrected viewers do work
| * | fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
| | |
| * | persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov2014-09-301-0/+2
| | |
| * | fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov2014-09-301-22/+20
| | | | | | | | | | | | sent to other avatars.
| * | keep same animation if in transitUbitUmarov2014-09-301-0/+3
| | |
| * | remove check of other prim top height on steps climb codeUbitUmarov2014-09-291-3/+4
| | |
| * | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-292-0/+36
| |\ \
| | * | Also fetch and store old asset for animation setsMelanie Thielker2014-09-271-2/+4
| | | |
| | * | Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker2014-09-271-0/+20
| | | |
| | * | Make changes to AnimationSet to allow indexing by names rather than indices. ↵Melanie Thielker2014-09-271-0/+14
| | | | | | | | | | | | | | | | Add some debugging output and prepare for parsing an ascii-based format.
| * | | change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-294-200/+493
| | | |
| * | | change it again...UbitUmarov2014-09-261-1/+1
| | | |
| * | | remove unnecessary argument refUbitUmarov2014-09-261-1/+1
| | | |
| * | | make c# more happyUbitUmarov2014-09-261-4/+1
| | | |
| * | | use central animationset permitions defineUbitUmarov2014-09-261-2/+2
| | | |
| * | | refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
| | | | | | | | | | | | | | | | folderlink
| * | | remove debug msgsUbitUmarov2014-09-262-7/+1
| | | |
| * | | debug msgUbitUmarov2014-09-261-0/+5
| | | |
| * | | little debugUbitUmarov2014-09-261-1/+3
| |/ /
| * | bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
| | |
| * | Add a sample use for the validationMelanie Thielker2014-09-252-1/+18
| | |
| * | Extend upload verification to all upload pathsMelanie Thielker2014-09-252-0/+10
| | |
| * | fix animation asset name to "animatn", use "animset" for the newUbitUmarov2014-09-251-8/+10
| | | | | | | | | | | | animationSet
| * | add also the name animset until its clear the name liru will useUbitUmarov2014-09-251-0/+7
| | |
| * | add animationset to upload assets, for now no costUbitUmarov2014-09-251-0/+6
| | |
| * | coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-241-1/+1
| | |
| * | add stack trace debug messageUbitUmarov2014-09-241-0/+2
| | |
| * | fix wrong formatUbitUmarov2014-09-241-1/+1
| | |
| * | add debug messageUbitUmarov2014-09-241-2/+3
| | |
| * | change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov2014-09-241-14/+18
| | | | | | | | | | | | Do the aditional cleanup, if the path did change
| * | same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
| | |
| * | replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
| | | | | | | | | | | | one.
| * | populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-233-1/+9
| | | | | | | | | | | | Xengine
| * | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-232-0/+14
| |\ \
| | * | If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-232-0/+14
| | | | | | | | | | | | | | | | circuits for that agent are closed.
| * | | fix building state logic...UbitUmarov2014-09-231-2/+2
| | | |