| Commit message (Collapse) | Author | Age | Files | Lines |
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up the LLUDPServer (and therefore the entire scene)"
This reverts commit 40e05f41098bdedac7296d84c9aa8d915c5c9ede.
Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
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processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready."
This reverts commit 91b1d17e5bd3ff6ed006744bc529b53a67af1a64.
Conflicts:
OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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not deleted
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the main cause for "ghost prims"
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from a region and allow normal day cycles to be reestablished
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midday defaults when no specific LightShare profile is set.
This prevents LightShare info being send out when the region has no LightShare
profile, allowing normal day/night cycles to happen.
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on incoming transfers in all cases.
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-version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
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osSetDynamicTextureURL crashed region server
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
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bowlegginess. Didn't work but is better this way anyway.
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This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
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to using prim.GetWorldPosition() in the warp renderer.
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It contains a major interface version bump and will NOT work with earlier grid
services. This is preliminary work that will lead to layers support.
Rest appearance services are commented out completely, they will have to be
adapted by someone who actually uses them. Remote admin is working, but has
no layers support. There is no layers support in the database. Login likely
won't work. You have been warned.
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Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously.
Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably.
Of course, a lot of login lag is still coming from other sources.
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appropriate debug to reduce console spam when log level is info
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commenting out most of them as per Mic
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diagnostics easier
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for diagnostics
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send in the scene presence constructor... need to figure this out
later.
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and avatar data are sent. And the number of times they
are stored.
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to accommodate batching of the many updates that happen on login
and teleport.
Fixed handling of the serial property in appearance.
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