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| * | | ubitODE: trial workaround for avatar colisionsUbitUmarov2012-05-121-6/+49
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| * | | revert terminal vel reduction. It helped but not efectiveUbitUmarov2012-05-111-2/+2
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* | | | Merge branch 'avination' into careminsterMelanie2012-05-133-106/+163
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| * | | Mantis 6015 new LSL function llGetAgentList.Talun2012-05-114-0/+96
| |/ / | | | | | | | | | Details in the lsl wiki
| * | reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵UbitUmarov2012-05-102-6/+9
| | | | | | | | | | | | boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt).
| * | ubitode: changes to vehicles servosUbitUmarov2012-05-101-100/+154
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* | | Merge branch 'master' into careminsterMelanie2012-05-134-7/+229
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| * | Revert "Save the Telehub and its Spawn Points in the OAR"Justin Clark-Casey (justincc)2012-05-123-29/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit b0b7b45b943dd94546bcfcf5d3bb871cfe35b507. Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc. I wouldn't normally revert but thinks get tricky when it comes to data formats. Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
| * | Save the Telehub and its Spawn Points in the OAROren Hurvitz2012-05-103-2/+29
| | | | | | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * | Add ConsoleTable framework class for future uniform formatting of console ↵Justin Clark-Casey (justincc)2012-05-101-8/+26
| | | | | | | | | | | | | | | | | | | | | output tables. Still subject to change - if you use this be prepared to change your output code if/when the methods change. Make new "attachments show" command use this.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-103-7/+34
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| | * \ Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-05-1010-20/+128
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| | * | | Add even for terrain tainting and synchronize terrain module with physics ↵Dan Lake2012-05-103-7/+34
| | | | | | | | | | | | | | | | | | | | scene before physics simulation step rather than after
| * | | | Add "attachments" show console command that will show the server's record of ↵Justin Clark-Casey (justincc)2012-05-101-0/+177
| | |/ / | |/| | | | | | | | | | | | | | | | | | which attachments an in-scene avatar has. For debugging purposes.
* | | | Merge branch 'master' into careminsterMelanie2012-05-102-7/+10
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| * | | Saving estate state is really slow (relatively) and it getsMic Bowman2012-05-102-7/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | completely rewritten every time a region starts up. This makes the data write only when the data was not already read from the database. There is a still a major race condition whenever two regions share the same estate data, but at least it won't be triggered on startup.
* | | | Merge branch 'master' into careminsterMelanie2012-05-107-6/+109
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| * | | Improve logging on the prim inventory script asset request path for future use.Justin Clark-Casey (justincc)2012-05-093-6/+13
| | | | | | | | | | | | | | | | This adds name and description of the request handler to http request logging when DebugLevel >= 1
| * | | Mantis 6015 new LSL function llGetAgentList.Talun2012-05-094-0/+96
| | | | | | | | | | | | | | | | Details in the lsl wiki
* | | | Merge branch 'master' into careminsterMelanie2012-05-0916-239/+346
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * | | Remove physics actor related race conditions in SetVehicleFlags() and ↵Justin Clark-Casey (justincc)2012-05-091-7/+9
| |/ / | | | | | | | | | | | | | | | SetPhysicsAxisRotation() sop.PhysActor can currently become null at any time.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-05-081-0/+2
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| | * | Mantis 1456 same region teleport of a sitting avatar.Talun2012-05-091-0/+2
| | | | | | | | | | | | | | | | | | | | Region to region was fixed some time ago in EntityTransferModule. This applies the same fix for same region teleports.
| * | | Trigger event when scene presences are updatedDan Lake2012-05-082-0/+34
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| * | Add automated TestllBreakLink()Justin Clark-Casey (justincc)2012-05-081-0/+27
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| * | Add automated TestllCreateLink()Justin Clark-Casey (justincc)2012-05-081-0/+112
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| * | refactor: Eliminate local id parameter from api initialize.Justin Clark-Casey (justincc)2012-05-0810-46/+36
| | | | | | | | | | | | This is always available from m_host.LocalId
| * | Instead of constantly looking up unchanging self item in script code, pass ↵Justin Clark-Casey (justincc)2012-05-0810-190/+145
| | | | | | | | | | | | in self item on initialization.
| * | Perform SceneGraph.DuplicateObject() under existing m_updateLock already ↵Justin Clark-Casey (justincc)2012-05-081-75/+89
| | | | | | | | | | | | | | | | | | | | | used for link and delinking, in order to avoid race conditions. DuplicateObject() relies on source object having correct link numbers for the duration of the dupe. Both link and delink can change link numbers such that they are not consistent for short periods of time.
* | | Merge branch 'master' into careminsterMelanie2012-05-082-28/+19
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| * | Revert "Better error handling if Load OAR or Save OAR fail"Justin Clark-Casey (justincc)2012-05-073-32/+6
| | | | | | | | | | | | | | | | | | This reverts commit 65c88b2ff4e2616fa5c1d4c5e75298ed1eb1c0d8. Yet again I accidentally committed something whilst evaluating it.
| * | Better error handling if Load OAR or Save OAR failOren Hurvitz2012-05-073-6/+32
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| * | For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and ↵Justin Clark-Casey (justincc)2012-05-071-8/+10
| | | | | | | | | | | | | | | | | | osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo] [GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
| * | refactor: Instead of performing a ScenePresence lookup twice over ↵Justin Clark-Casey (justincc)2012-05-071-18/+2
| | | | | | | | | | | | LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()
| * | Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would ↵Justin Clark-Casey (justincc)2012-05-071-2/+7
| | | | | | | | | | | | not be notified once a non-local friend was found.
* | | Merge branch 'avination' into careminsterMelanie2012-05-083-15/+46
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| * | Merge branch 'ubitwork' into avinationMelanie2012-05-071-11/+17
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| | * | minor change to linear motor decayUbitUmarov2012-05-071-11/+17
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| * | | Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie2012-05-072-4/+29
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* | | Merge branch 'master' into careminsterMelanie2012-05-076-8/+13
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| * | remove default values from prior commit since mono cant deal with themdahlia2012-05-074-5/+5
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| * | add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for ↵dahlia2012-05-064-4/+9
| | | | | | | | | | | | moving NPCs
| * | Stop llSetPos from sending one update per child primMelanie2012-05-061-1/+1
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* | | Merge branch 'avination' into careminsterMelanie2012-05-073-23/+112
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| * | UbitODE: reduced the diference btw dinamic and static friction, making ↵UbitUmarov2012-05-051-17/+17
| | | | | | | | | | | | dinamic larger more identical to static.
| * | SOG: tell physics about when we want a force or a impulse. (sorry add to ↵UbitUmarov2012-05-051-2/+4
| | | | | | | | | | | | change here also)
| * | ubitODE prims: - moved outbounds checking back to ↵UbitUmarov2012-05-051-4/+91
| | | | | | | | | | | | UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
* | | Merge branch 'avination' into careminsterMelanie2012-05-053-19/+112
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| * | force lower avatar density for testingUbitUmarov2012-05-051-0/+4
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| * | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵UbitUmarov2012-05-041-2/+4
| | | | | | | | | | | | significant change like new 'velocity' or new position, etc, requests