| Commit message (Collapse) | Author | Age | Files | Lines |
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This was due to the PhysicsActor no longer being recreated on stand from ground.
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sitting
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not any specified avatar rotation as well.
Don't translate root prim position by avatar rotation.
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explicitly specified
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land_collision_end lsl events
Wrong number of parmeters now generates syntax error on compile, as seen on LL grid
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the RegionReady module to be warn so that the message will show up in the
log for simulators running in a more production mode (knowing when logins
are functional is useful).
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of rotation and center can be optionally overridden in the command line
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but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :)
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Conflicts:
.gitignore
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
prebuild.xml
runprebuild.bat
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to wrong position in third-person and mouselook"
Reverting to place on separate branch
This reverts commit ff4e7de7769b7eaa1b4fd3917e59f362b708226a.
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Reverting to place on new branch
This reverts commit ed1029712a85206430fee1d4897d473517728dab.
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is Vector3.Zero"
This reverts commit 9bdd3dc7de46507b490a2eae5160123a28133d63.
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been specified as well."
Revert to place on separate branch for now
This reverts commit 70e651a8d1d0c2a48c4f26cd1c70bee098c11a57.
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targets."
This reverts commit 78649eb0999a5f97cc541c94ec98d1d06ed957cb.
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Reverting for now to place on separate branch
This reverts commit 65304260af283211443a2872c46f6609d3e45649.
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Need to take into account rotation of linked prim now that we are always specifying sits wrt the root prim
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I forgot that m_post is being set inconsistently between non-explicit and explicit ragets
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specified as well.
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Original commit is ff4e7de7
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Vector3.Zero
As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
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TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up.
Use 0.0.0.0 instead of localhost
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position in third-person and mouselook
We now specify sits as offsets from the root prim, as the viewer expects.
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again as "non-shared"
Addresses http://opensimulator.org/mantis/view.php?id=6860
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syntax error
This was the case before any of the recent changes
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take a single integer, generate a syntax error on LSL script compile rather than an exception later on.
This applies to events changed, collision, collision_start, collision_end, on_rez, run_time_permissions, sensor, touch, touch_start, touch_end
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and timer LSL events generate a syntax error if inappropriately given arguments.
This matches behaviour seen on the LL grid and a previous change for state_entry.
These are all the events which should take no arguments
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(UUID)null
Patch from http://opensimulator.org/mantis/view.php?id=6843
Thanks Kira.
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Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
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console the full details of that parcel.
Using "land show" without a land ID still outputs a summary of parcels in the region
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Objects statistic by 1 instead of by the number of prims removed.
Unlike LL, OpenSimulator currently uses this stat to record the number of prims in the physics simulation, even when they are at rest.
Added regression test for this case.
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state_entry() generates a syntax error.
Same for other events to follow at a later date.
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This records how many packets were indicated to be resends by clients
Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely.
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
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generate syntax error as seen on the LL grid
This is done through the parser and so generates the same syntax error message if any parameters are wrongly specified for this event.
We were already enforcing event names in the parser.
This is only for state_entry so far as an initial test of the approach - appears to work correctly.
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j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.
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first added a few commits ago
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UploadBakedTextureModule
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This allows one to monitor the total number of messages resent to clients over time.
A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent
A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
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particle system functionality. Note that this does *not* complete required server side changes for implementing the new particle system
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rate that is currently only displayed if LogLevel >=1 in [AssetCache] config
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