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* speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov2015-09-231-173/+62
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* add Culture.FormatProvider on all casts to LSLString on Vectors and ↵UbitUmarov2015-09-231-6/+4
| | | | Quaternions. This may need better checking
* fix for future non square regionsUbitUmarov2015-09-232-5/+6
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* same for old OdeUbitUmarov2015-09-231-1/+1
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* remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
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* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-232-22/+64
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* fix GetPacketsQueuedCount typos in last commitUbitUmarov2015-09-221-1/+1
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* let minimum wqburst be a bit larger than MTUUbitUmarov2015-09-222-4/+4
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* removed a protocol breaking lludp debug option that no one should try, ↵UbitUmarov2015-09-225-100/+35
| | | | changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
* last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2015-09-212-49/+6
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* replace LSL reference to sog GetLinkedAvatarsUbitUmarov2015-09-211-3/+5
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* try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵UbitUmarov2015-09-212-14/+6
| | | | still work
* add missing sit checkUbitUmarov2015-09-211-1/+2
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* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-216-44/+37
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* coment out lludp debug things that only fill up the help screenUbitUmarov2015-09-211-0/+2
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* revert my change to the range of greyscale image maps, setting it back to 0 ↵UbitUmarov2015-09-211-3/+8
| | | | - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
* fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range ↵UbitUmarov2015-09-201-54/+16
| | | | and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
* put back the hack to make viewers display map tags (now and then at least) ↵UbitUmarov2015-09-191-127/+236
| | | | that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
* a few more changes to worldMap. Use ExpireCaches, cache remote mapItems ↵UbitUmarov2015-09-192-269/+196
| | | | requests, etc
* MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov2015-09-183-63/+16
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* sync remote responses for mapItens with the local ones, but sending all ↵UbitUmarov2015-09-171-18/+11
| | | | valid information, so later we can cache/throotle
* dont block a region just bc it doesnt have the requested map itemUbitUmarov2015-09-171-10/+0
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* dont create terrain map asset for V1 viewers on large regions again, but do ↵UbitUmarov2015-09-171-165/+186
| | | | create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
* recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3
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* remove messages on agents cross fails that got mergedUbitUmarov2015-09-171-64/+40
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* generate maptile assets again, v2 do use at least the parcels overlayUbitUmarov2015-09-171-2/+2
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* merge issues and a few more changesUbitUmarov2015-09-171-152/+116
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* remove bad merge code..UbitUmarov2015-09-171-14/+16
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* remove bad merge from masterUbitUmarov2015-09-161-12/+0
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* change point of evocation of AgentHasMovedAway for HGUbitUmarov2015-09-161-19/+9
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* restore some avn code, fixing for var regionsUbitUmarov2015-09-161-23/+8
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* avoid a null ref (that should not happen after last commit), also reduce use ↵UbitUmarov2015-09-151-20/+28
| | | | of thread jobs, where one is good enought
* fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
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* mute watchdog timeouts on world map work threads. They do wait for events ↵UbitUmarov2015-09-151-2/+2
| | | | for a long time
* try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-145-13/+28
| | | | but needs testing, specially the fail cases, that most likelly need more work
* Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2015-09-132-12/+52
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* change the names also on the assembyInfo filesUbitUmarov2015-09-132-7/+7
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* missing file...UbitUmarov2015-09-121-29/+34
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* rename Ubit physics modulesUbitUmarov2015-09-1217-70/+71
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* let regionCache really find a varregion by a positionUbitUmarov2015-09-121-13/+26
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* try to be more friendly to HGUbitUmarov2015-09-122-21/+30
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* revert validating Library textures. Those need to be on a grid assets or ↵UbitUmarov2015-09-121-14/+0
| | | | will not work anyway
* try to validate textures from library folderUbitUmarov2015-09-121-0/+14
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* try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov2015-09-121-2/+2
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* fix the typos that seem to matter so much to some :pUbitUmarov2015-09-122-2/+2
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* send a reply on UpdateInventoryItem with the transactionID viewer sent. ↵UbitUmarov2015-09-121-1/+3
| | | | Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )
* put back diva's cache with her recent fix but also avoid duplicated ↵UbitUmarov2015-09-111-10/+25
| | | | InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
* inventory mess return to the state before divas cache issueUbitUmarov2015-09-112-43/+122
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* inventory messUbitUmarov2015-09-111-22/+22
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* change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-112-122/+43
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