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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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...
*
In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...
Justin Clark-Casey (justincc)
2011-09-13
1
-7
/
+5
*
Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t...
Justin Clark-Casey (justincc)
2011-09-13
1
-0
/
+27
*
improve TestAddSceneObject() to test a multi-part object rather than a single...
Justin Clark-Casey (justincc)
2011-09-13
1
-11
/
+14
*
In an object return message, send a null-terminated empty string in binary bu...
Justin Clark-Casey (justincc)
2011-09-13
1
-1
/
+3
*
eliminate redundant SP.m_regionInfo since it always has the scene.
Justin Clark-Casey (justincc)
2011-09-12
1
-8
/
+6
*
remove the unused SP.initializeScenePresence()
Justin Clark-Casey (justincc)
2011-09-12
1
-23
/
+2
*
stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...
Justin Clark-Casey (justincc)
2011-09-12
3
-10
/
+7
*
minor: if the script engine fails to find a prim for a script, also print out...
Justin Clark-Casey (justincc)
2011-09-12
2
-1
/
+5
*
comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
2011-09-12
2
-5
/
+5
*
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
2011-09-12
4
-175
/
+228
*
When creating an OAR, optionally exclude objects according to their permissions
Oren Hurvitz
2011-09-12
5
-44
/
+216
*
minor: put <remarks> tags around some method doc
Justin Clark-Casey (justincc)
2011-09-12
1
-5
/
+6
*
lock attachments when enumerating through them in ScenePresence.CopyTo().
Justin Clark-Casey (justincc)
2011-09-10
1
-20
/
+24
*
Add extra log information when attachments fail validation
Justin Clark-Casey (justincc)
2011-09-10
2
-6
/
+20
*
reinstate the validation logging on teleport. A 'fail' of validation still d...
Justin Clark-Casey (justincc)
2011-09-10
1
-0
/
+2
*
Stop the UserManagementModule logging every user it adds for now
Justin Clark-Casey (justincc)
2011-09-10
1
-3
/
+3
*
Delay loading scripts until the scene has finished loading
Oren Hurvitz
2011-09-09
4
-2
/
+32
*
llSetPrimitiveParams Prim type params precision errors
Micheil Merlin
2011-09-09
2
-44
/
+90
*
Comment out the part of the load oar code that zeroes out prim sit target ori...
Justin Clark-Casey (justincc)
2011-09-09
2
-2
/
+8
*
Use a copy of the inventory items list to register users in the thread starte...
Justin Clark-Casey (justincc)
2011-09-09
2
-2
/
+8
*
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
2011-09-09
2
-1
/
+41
*
Fix test failure. Oversight in setting up the tests themselves.
Justin Clark-Casey (justincc)
2011-09-08
1
-1
/
+2
*
Centralize module setup for NPC tests.
Justin Clark-Casey (justincc)
2011-09-08
1
-41
/
+21
*
Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
2011-09-08
2
-5
/
+17
*
Use scene presence agent id for rezzed object ownership rather than item owner.
Justin Clark-Casey (justincc)
2011-09-08
2
-7
/
+89
*
When invoking any of the OSSL teleport functions, do it on a separate thread ...
Justin Clark-Casey (justincc)
2011-09-07
1
-6
/
+13
*
When a region is added to the HG Inventory Broker, also pass this through to ...
Justin Clark-Casey (justincc)
2011-09-07
3
-21
/
+41
*
Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...
Justin Clark-Casey (justincc)
2011-09-06
3
-19
/
+33
*
Lock m_pendingObjects when calling GetPendingObjectsCount().
Justin Clark-Casey (justincc)
2011-09-06
1
-1
/
+2
*
Comment out SceneViewer.Reset() and stop calling from Close() since this is u...
Justin Clark-Casey (justincc)
2011-09-06
1
-16
/
+17
*
Comment out unused ISceneViewer.Reset() to reduce code complexity
Justin Clark-Casey (justincc)
2011-09-06
1
-1
/
+1
*
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
2011-09-06
2
-19
/
+51
*
refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...
Justin Clark-Casey (justincc)
2011-09-06
1
-14
/
+19
*
rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv
Justin Clark-Casey (justincc)
2011-09-06
1
-3
/
+3
*
In SetAttachment, if the existing attachment has no asset id then carry on ra...
Justin Clark-Casey (justincc)
2011-09-06
1
-0
/
+8
*
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2011-09-06
2
-25
/
+2
*
get rid of the unused AttachmentsModule.ShowAttachInUserInventory()
Justin Clark-Casey (justincc)
2011-09-06
1
-28
/
+0
*
Stop the pointless double setting of every attachment in AvatarAppearance.
Justin Clark-Casey (justincc)
2011-09-06
2
-6
/
+3
*
Try disabling the inconsistent attachment state check to see if this actually...
Justin Clark-Casey (justincc)
2011-09-05
3
-23
/
+27
*
Allow the HGInventoryBroker to set the UserManager when it instantiates a Rem...
Justin Clark-Casey (justincc)
2011-09-05
2
-3
/
+15
*
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
5
-67
/
+140
*
Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2011-09-02
2
-37
/
+37
*
Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...
Justin Clark-Casey (justincc)
2011-09-02
1
-2
/
+0
*
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2011-09-02
2
-5
/
+14
*
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
3
-30
/
+7
*
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
2
-27
/
+29
*
move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-63
/
+85
*
factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-40
/
+48
*
refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()
Justin Clark-Casey (justincc)
2011-09-01
1
-3
/
+8
*
remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...
Justin Clark-Casey (justincc)
2011-09-01
1
-7
/
+4
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