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| * Reinstate parallel fetching of residents and remove a left over return from ↵Melanie2012-07-081-5/+7
| | | | | | | | debugging
* | lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov2012-07-101-0/+1
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* | let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov2012-07-101-1/+9
| | | | | | | | | | | | | | physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently
* | more work on llSetAngularVelocity()UbitUmarov2012-07-102-4/+29
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* | let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov2012-07-101-19/+46
| | | | | | | | 12rad/s
* | retry fixing ode getconfiguration()UbitUmarov2012-07-091-1/+8
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* | fix ode getconfigurationUbitUmarov2012-07-092-2/+2
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* | log ODE lib configurationUbitUmarov2012-07-091-3/+7
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* | fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov2012-07-091-15/+43
|/ | | | | to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation
* Revamp map block sending to eliminate overload of the grid server connectionMelanie2012-07-082-98/+204
| | | | and the sim's http client
* Instead of sending 20 records in 2 packets, send just one as we intended in ↵Melanie2012-07-081-1/+1
| | | | the first place.
* Address map lag issue seen with non-avination viewersMelanie2012-07-082-261/+257
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* Change semantics of FromXML on vehicle data to make the serializer a bit cleanerMelanie2012-07-072-7/+19
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* fix vehicle to XML stringUbitUmarov2012-07-071-7/+13
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* Merge branch 'avination' into ubitworkUbitUmarov2012-07-073-25/+56
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| * Add saving vehicle physics data to the databaseMelanie2012-07-073-25/+56
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* | ODE turn off material dependent friction while vehicle linear motor is ↵UbitUmarov2012-07-073-5/+9
|/ | | | Effective. Increase a bit world damping of velocities
* added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov2012-07-064-1/+57
| | | | this last may need fix) added also some code for llSetAngularVelocity but not working still
* Add an EventType enum and Type field to the poll service event args. This allowsMelanie2012-07-052-5/+5
| | | | | the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.
* added a timeout paramenter to PollServiceEventArgs, so each type can define ↵UbitUmarov2012-07-042-3/+3
| | | | it's timeout
* Merge branch 'ubitwork' into avinationMelanie2012-07-021-11/+38
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-07-012-4/+3
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| * | ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov2012-06-301-11/+38
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* | | Implement the buggy version of llXorBase64Strings() for compatibility's sakeMelanie2012-07-021-3/+84
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* | | Bring casing of llSHA1String in line with SLMelanie2012-07-011-1/+1
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* | Remove spammy debugMelanie2012-06-291-1/+1
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* | Merge branch 'ubitwork' into avinationMelanie2012-06-291-0/+3
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| * in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵UbitUmarov2012-06-291-0/+3
| | | | | | | | prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
* | Merge branch 'ubitwork' into avinationMelanie2012-06-291-2/+8
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| * don't recoil attachments doing llRezObject()UbitUmarov2012-06-291-2/+8
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-06-294-11/+32
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* | | stop chat being sent to child avs again.Melanie2012-06-291-3/+2
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* | | Merge branch 'ubitwork' into avinationMelanie2012-06-287-87/+141
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| * reactivate physics raycasts on llCastRay() until it's clear what is its ↵UbitUmarov2012-06-281-1/+1
| | | | | | | | problem if any...
| * Merge branch 'avination' into ubitworkUbitUmarov2012-06-283-4/+6
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| * | fix a seg fault in sp.csUbitUmarov2012-06-251-1/+2
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| * | coment out some of previus debug messaged before forgetting about them...UbitUmarov2012-06-221-2/+2
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| * | more debugUbitUmarov2012-06-221-0/+3
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| * | i more debugUbitUmarov2012-06-221-1/+1
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| * | add a temp debug messageUbitUmarov2012-06-221-0/+3
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| * | fix turning off phanton always decreasing number of physical partsUbitUmarov2012-06-211-28/+28
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| * | fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov2012-06-211-2/+2
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| * | don't send a lot of avatar data when we are just changing position or ↵UbitUmarov2012-06-171-4/+8
| | | | | | | | | | | | rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
| * | *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵UbitUmarov2012-06-172-14/+24
| | | | | | | | | | | | SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
| * | split ugly expression in a if making it simpler to readUbitUmarov2012-06-171-3/+5
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| * | Don't let scripts rotate root part of physical linksets like SL, Update ↵UbitUmarov2012-06-171-35/+66
| | | | | | | | | | | | client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
* | | Fix llRegionSayTo the right wayMelanie2012-06-283-11/+30
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* | | Return NPC instead of AGENT in the detect parameters for touch, collision andMelanie2012-06-281-0/+2
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* | Comment out a spammy message that will spew 4 lines for each request to aMelanie2012-06-271-1/+2
| | | | | | | | nonexistent URL for http-in
* | Disable physics raycast until it can be seen to. Fix distance calculationMelanie2012-06-261-2/+3
| | | | | | | | for some results.