Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | Fix regression where sitting on ground stopped working. | Justin Clark-Casey (justincc) | 2013-11-29 | 1 | -8/+11 | |
| | | | | | | | | | | | | This was due to the PhysicsActor no longer being recreated on stand from ground. | |||||
| | * | Restore SP.AbsolutePosition to properly return actual absolute position when ↵ | Justin Clark-Casey (justincc) | 2013-11-29 | 1 | -1/+1 | |
| | | | | | | | | | | | | sitting | |||||
| | * | Fix stand positions rather than having the stand jump to the root prim. | Justin Clark-Casey (justincc) | 2013-11-27 | 2 | -7/+59 | |
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| | * | Only translate linked prim specified offset pos by the link prim rotation, ↵ | Justin Clark-Casey (justincc) | 2013-11-26 | 1 | -13/+15 | |
| | | | | | | | | | | | | | | | | | | not any specified avatar rotation as well. Don't translate root prim position by avatar rotation. | |||||
| | * | fix position changes when sitting on a prim with position and/or orientation ↵ | Justin Clark-Casey (justincc) | 2013-11-26 | 1 | -3/+28 | |
| | | | | | | | | | | | | explicitly specified | |||||
| * | | Add parameter checking for land_collision, land_collision_start and ↵ | Justin Clark-Casey (justincc) | 2013-11-29 | 2 | -7784/+8165 | |
| | | | | | | | | | | | | | | | | | | land_collision_end lsl events Wrong number of parmeters now generates syntax error on compile, as seen on LL grid | |||||
| * | | Change the log level for the LOGIN DISABLED and LOGIN ENABLED messages is | Mic Bowman | 2013-11-27 | 1 | -2/+4 | |
| | | | | | | | | | | | | | | | | | | the RegionReady module to be warn so that the message will show up in the log for simulators running in a more production mode (knowing when logins are functional is useful). | |||||
| * | | "rotate scene" command now uses Constants.RegionSize / 2 to pick the center ↵ | dahlia | 2013-11-26 | 1 | -4/+15 | |
| | | | | | | | | | | | | of rotation and center can be optionally overridden in the command line | |||||
| * | | add a "rotate scene" console command. Seems to work for prims/sculpts/mesh ↵ | dahlia | 2013-11-26 | 1 | -0/+33 | |
| | | | | | | | | | | | | but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :) | |||||
* | | | varregion: Add MaxRegionSize constant and enforce in RegionInfo. | Robert Adams | 2013-11-30 | 4 | -64/+222 | |
| | | | | | | | | | | | | | | | Intermediate checkin of changing border cross computation from checking boundry limits to requests to GridService. Not totally functional. | |||||
* | | | varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain. | Robert Adams | 2013-11-28 | 2 | -1/+15 | |
| | | | | | | | | | | | | | | | Implementation of same in TerrainChannel.cs. Check for bounds in TerrainChannel[x,y] to prevent array access exceptions. | |||||
* | | | varregion: many replacements of in-place arithmetic with calls to | Robert Adams | 2013-11-28 | 7 | -6/+19 | |
| | | | | | | | | | | | | | | | the Util functions for converting world addresses to region addresses and converting region handles to locations. | |||||
* | | | Merge branch 'master' into varregion | Robert Adams | 2013-11-24 | 5 | -8249/+8790 | |
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| * | | Revert "Fix issue where sitting on non-root linked prims would send camera ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 2 | -14/+3 | |
| | | | | | | | | | | | | | | | | | | | | | | | | to wrong position in third-person and mouselook" Reverting to place on separate branch This reverts commit ff4e7de7769b7eaa1b4fd3917e59f362b708226a. | |||||
| * | | Revert "Add line accidentally left out of recent non-root prim sit fix" | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -2/+0 | |
| | | | | | | | | | | | | | | | | | | Reverting to place on new branch This reverts commit ed1029712a85206430fee1d4897d473517728dab. | |||||
| * | | Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -2/+5 | |
| | | | | | | | | | | | | | | | | | | is Vector3.Zero" This reverts commit 9bdd3dc7de46507b490a2eae5160123a28133d63. | |||||
| * | | Revert "Fix non-root prim sit positions for prims where a sit target has ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | been specified as well." Revert to place on separate branch for now This reverts commit 70e651a8d1d0c2a48c4f26cd1c70bee098c11a57. | |||||
| * | | Revert "Refix fix for sitting on non-root linked prims with explicit sit ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | targets." This reverts commit 78649eb0999a5f97cc541c94ec98d1d06ed957cb. | |||||
| * | | Revert "fix avatar rotation when sitting on a linked part" | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -1/+1 | |
| |/ | | | | | | | | | | | Reverting for now to place on separate branch This reverts commit 65304260af283211443a2872c46f6609d3e45649. | |||||
| * | fix avatar rotation when sitting on a linked part | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -1/+1 | |
| | | | | | | | | Need to take into account rotation of linked prim now that we are always specifying sits wrt the root prim | |||||
| * | Refix fix for sitting on non-root linked prims with explicit sit targets. | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -1/+1 | |
| | | | | | | | | I forgot that m_post is being set inconsistently between non-explicit and explicit ragets | |||||
| * | Fix non-root prim sit positions for prims where a sit target has been ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -1/+1 | |
| | | | | | | | | specified as well. | |||||
| * | Add line accidentally left out of recent non-root prim sit fix | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -0/+2 | |
| | | | | | | | | Original commit is ff4e7de7 | |||||
| * | Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -5/+2 | |
| | | | | | | | | | | | | Vector3.Zero As far as I can see it's valid to change the eye offset even if you aren't changing the at target. | |||||
| * | Fix false positive test failure in ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -2/+2 | |
| | | | | | | | | | | | | TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up. Use 0.0.0.0 instead of localhost | |||||
| * | Fix issue where sitting on non-root linked prims would send camera to wrong ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 2 | -3/+14 | |
| | | | | | | | | | | | | position in third-person and mouselook We now specify sits as offsets from the root prim, as the viewer expects. | |||||
| * | Fix bug where "show modules" would accidentally list all the shared modules ↵ | Justin Clark-Casey (justincc) | 2013-11-19 | 1 | -1/+1 | |
| | | | | | | | | | | | | again as "non-shared" Addresses http://opensimulator.org/mantis/view.php?id=6860 | |||||
| * | Add regression test to check that specifying a non-existent event raise a ↵ | Justin Clark-Casey (justincc) | 2013-11-16 | 1 | -0/+9 | |
| | | | | | | | | | | | | syntax error This was the case before any of the recent changes | |||||
| * | Add syntax checking for no_sensor() no-arg event | Justin Clark-Casey (justincc) | 2013-11-16 | 2 | -4970/+4981 | |
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| * | refactor common code out of no argument LSL event regression tests | Justin Clark-Casey (justincc) | 2013-11-16 | 1 | -14/+13 | |
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| * | If anything other than a single integer is specified for events that only ↵ | Justin Clark-Casey (justincc) | 2013-11-16 | 2 | -8245/+8691 | |
| | | | | | | | | | | | | take a single integer, generate a syntax error on LSL script compile rather than an exception later on. This applies to events changed, collision, collision_start, collision_end, on_rez, run_time_permissions, sensor, touch, touch_start, touch_end | |||||
| * | Make state_exit, moving_end, moving_start, not_at_rot_target, not_at_target ↵ | Justin Clark-Casey (justincc) | 2013-11-16 | 2 | -7447/+7520 | |
| | | | | | | | | | | | | | | and timer LSL events generate a syntax error if inappropriately given arguments. This matches behaviour seen on the LL grid and a previous change for state_entry. These are all the events which should take no arguments | |||||
| * | refactor LSL_EventTests.TestStateEntryEvent into single method to test compile | Justin Clark-Casey (justincc) | 2013-11-16 | 1 | -14/+17 | |
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| * | minor: Use default(UUID) in rez attachment failure error logging rather than ↵ | Justin Clark-Casey (justincc) | 2013-11-15 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | (UUID)null Patch from http://opensimulator.org/mantis/view.php?id=6843 Thanks Kira. | |||||
* | | Merge branch 'master' into varregion | Robert Adams | 2013-11-15 | 19 | -86/+156 | |
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| * | refactor: replace verbose checks with String.IsNullOrEmpty where applicable. | Justin Clark-Casey (justincc) | 2013-11-15 | 18 | -33/+31 | |
| | | | | | | | | Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845 | |||||
| * | If a local land ID is given to the "land show" command, then output to ↵ | Justin Clark-Casey (justincc) | 2013-11-15 | 1 | -54/+126 | |
| | | | | | | | | | | | | console the full details of that parcel. Using "land show" without a land ID still outputs a summary of parcels in the region | |||||
* | | Merge branch 'master' into varregion | Robert Adams | 2013-11-13 | 2 | -2/+73 | |
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| * | Fix bug where removing a physical linkset would only decrement the Active ↵ | Justin Clark-Casey (justincc) | 2013-11-13 | 2 | -2/+73 | |
| | | | | | | | | | | | | | | Objects statistic by 1 instead of by the number of prims removed. Unlike LL, OpenSimulator currently uses this stat to record the number of prims in the physics simulation, even when they are at rest. Added regression test for this case. | |||||
* | | varregion: extend TerrainModule to use the region size from RegionInfo | Robert Adams | 2013-11-10 | 1 | -14/+14 | |
| | | | | | | | | | | rather than using Constants.RegionSize. This allows loading and saving of terrain heightmaps that match the size of non-legacy sized regions. | |||||
* | | varregion: fix GetLandObject error return and initialization of square | Robert Adams | 2013-11-10 | 2 | -10/+33 | |
| | | | | | | | | | | | | land object bitmaps. This fixes creation of child presences and the editing of parcels. Also lots of commented out debugging messages. | |||||
* | | Merge branch 'master' into varregion | Robert Adams | 2013-11-08 | 1 | -0/+64 | |
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| * | Add initial test for checking that specifying a parameter in LSL ↵ | Justin Clark-Casey (justincc) | 2013-11-09 | 1 | -0/+64 | |
| | | | | | | | | | | | | state_entry() generates a syntax error. Same for other events to follow at a later date. | |||||
* | | varregion: elimination of Constants.RegionSize from all over OpenSimulator. | Robert Adams | 2013-11-08 | 16 | -65/+79 | |
| | | | | | | | | | | | | | | Routines in Util to compute region world coordinates from region coordinates as well as the conversion to and from region handles. These routines have replaced a lot of math scattered throughout the simulator. Should be no functional changes. | |||||
* | | varregion: Massive work to LandManagementModule and LandObject to | Robert Adams | 2013-11-08 | 2 | -183/+295 | |
| | | | | | | | | | | | | handle variable sized regions. Many changes for both the region and parcels. Most of the constant "4" (for the 4x4 parcel units) have been replaced with symbols and math. | |||||
* | | Merge branch 'master' into varregion | Robert Adams | 2013-11-06 | 1 | -1/+27 | |
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| * | add support for particle glow LSL functions | dahlia | 2013-11-05 | 1 | -0/+12 | |
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| * | add support for particle blending LSL functions | dahlia | 2013-11-05 | 1 | -1/+15 | |
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* | | Merge branch 'master' into varregion | Robert Adams | 2013-11-05 | 2 | -0/+29 | |
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| * | Added sending (for now hard-coded) sim isze in SendMapBlockSplit() | Latif Khalifa | 2013-11-06 | 1 | -0/+6 | |
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