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* From information given my Mandarinka Tasty, add firing the detach event even ↵Melanie Thielker2016-04-271-0/+3
| | | | for temp attachments
* Reverse a comparison, this is probably the cause of attach issuesMelanie Thielker2016-04-261-1/+1
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* Fire detach events even in temp attachments. They don't really need it but ↵Melanie Thielker2016-04-251-1/+9
| | | | keeping the tests happy
* Stop serializing and storing assets for objects that were never rezzed from ↵Melanie Thielker2016-04-251-0/+12
| | | | inventory items.
* Fix Temporary Attachments not being able to be detached by clientVegaslon2016-04-251-1/+1
| | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
* CR safari. Remove gratuitious CRs in some filesMelanie Thielker2016-04-071-56/+56
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* Mantis 7842 - remove another possible null dereferenceMelanie Thielker2016-03-231-18/+18
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* Add osRequestURL and osRequestSecureURL with an options list.Melanie Thielker2016-03-166-7/+66
| | | | | | Only currently supported option is "allowXss" which will send the needed Access-control-allow-origin: * header to allow xss scripting against the LSL http server.
* Implement Access-Control-Allow-Origin for HTTP LSL serverJeff Kelley2016-03-161-0/+2
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* Remove debug spamMelanie Thielker2016-03-151-1/+1
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* Implement parameterization of HTTP_BODY_MAXLENGTH maximum as proposed in ↵Jeff Kelley2016-03-141-1/+3
| | | | Mantis 7839.
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2016-03-095-107/+133
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| * BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams2016-03-063-91/+129
| | | | | | | | | | | | This disables all the avatar size fudge numbers previously used by BulletSim. If you have your region tuned to the old way, set "[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files.
| * Remove unused parameter ShouldUseFireAndForgetForCollisions. It wasRobert Adams2016-03-061-15/+0
| | | | | | | | used a while ago for testing but the execution code was removed.
| * BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-062-1/+4
| | | | | | | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
* | Finish plumbing RezRestoreToWorld.Melanie Thielker2016-03-091-1/+16
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* | Plumb RezRestoreToWorld from the client (part done)Melanie Thielker2016-03-093-0/+9
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* Make mesh upload respect the same parts maximum as what is set for theMelanie Thielker2016-03-052-1/+2
| | | | simulator
* Fix a couple of typosMelanie Thielker2016-03-051-1/+1
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* Mantis 7833: Fix a condition where email sent from an object that is inMelanie Thielker2016-03-031-11/+8
| | | | the process of being removed can cause a null reference
* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto2016-02-2119-19/+19
| | | | replace anymore.
* change parcel_owner_is_god configuration option from default from true to ↵UbitUmarov2016-01-301-1/+1
| | | | false, leaving only region_owner true by default
* accept mantis 7785 requests, at least until bullet can be also be used fix ↵UbitUmarov2016-01-261-4/+5
| | | | landing height. (could not test)
* make sure MaxRegionsViewDistance is lower than MaxDrawDistanceUbitUmarov2016-01-261-0/+3
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* add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov2016-01-263-7/+48
| | | | viewer to connect to Neighbour regions, since that is diferent from view range
* BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams2016-01-201-1/+1
| | | | | the occurance of stopped avatar drifting in the viewer. Not sure why but this is a short term fix while investigation continues.
* BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams2016-01-193-5/+9
| | | | | usually stop the collider so velocity is often small. Also remove some chatty debug messages.
* BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams2016-01-181-0/+4
| | | | small pushing of avatars (Mantis 7779).
* BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams2016-01-181-66/+40
| | | | | Mantis 7813). Redo Z computations for movement. Clean up code to simplify tests. Add function to suppress stationary tests unless velocity drops.
* BulletSim: change method signatures for internal AddForce methods to removeRobert Adams2016-01-186-17/+21
| | | | | | confusion about push forces. The latter is an external, physics engine interface feature (the force parameter has a different unit if pushing vs adding force) and that distinction is not used internally.
* BulletSim: revert avatar stationary testing for having slight velocity.Robert Adams2016-01-181-5/+14
| | | | | This fix causes drift (Mantis 7813). This revision will rebreak pushing (Mantis 7779) but drifting is bad and pushing will be fixed in future commits.
* Code cleanup to terse update sending as given in a patch in Mantis 7813.Robert Adams2016-01-181-25/+10
| | | | Thanks tqlion!
* BulletSim: fix Mantis 7798: land collisions not working.Robert Adams2016-01-101-2/+6
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* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-105-18/+57
| | | | which called BSCharacter.AddForce, can now move a character.
* add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created ↵UbitUmarov2016-01-014-67/+102
| | | | with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
* stop avatar move to target on parcel ban enforceUbitUmarov2016-01-011-0/+2
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* ubMeshmerizer: remove some wrong faces still present in taper cases, some ↵UbitUmarov2015-12-263-210/+234
| | | | code cleanup
* fix cilinder and cone physics meshUbitUmarov2015-12-261-0/+2
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* fix html encapsulation for MSIE was doing nothingUbitUmarov2015-12-251-1/+1
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* assume direct string.replace is good enought to avoid a stringbuild useUbitUmarov2015-12-251-5/+1
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* try to implement HTTP_BODY_MAXLENGTH. Make it limit body input bytes. Read ↵UbitUmarov2015-12-251-16/+33
| | | | entire relevant input buffer before UTF-8 parsing, or it may fail.
* a few code cosmetic changesUbitUmarov2015-12-251-21/+30
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* enable the upload region map texture asset for large regions for large ↵UbitUmarov2015-12-241-5/+26
| | | | regions that i had disabled, but with max size reduced to 512pixels. New viewers don't use this, but osGetRegionMapTexture needs it ( mantis 7787 )
* add prim estimated center of mass correction also for tortured prims meshs. ↵UbitUmarov2015-12-241-0/+4
| | | | Not fully tested
* fix avatar movetotarget that got broken with changes on significant ↵UbitUmarov2015-12-232-25/+54
| | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
* physics landing: don't land on top of volume detectorsUbitUmarov2015-12-221-3/+1
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* a few changes to physics new root avatar position height estimationUbitUmarov2015-12-221-18/+61
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* drop attachments to ground a bit in front of the avatar, not on his locationUbitUmarov2015-12-211-2/+5
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* clean a bitUbitUmarov2015-12-211-8/+2
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* add physics help on root agent arrival via some login types and if not under ↵UbitUmarov2015-12-211-4/+46
| | | | action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.