Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | Moved DataSnapshot feature to OptionalModules too. | Diva Canto | 2015-09-04 | 10 | -36/+0 | |
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| | * | Moved RegionCombinerModule to OptionalModules. Removed it as its own ↵ | Diva Canto | 2015-09-04 | 9 | -36/+0 | |
| | | | | | | | | | | | | top-level project/dll. | |||||
| | * | Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵ | Diva Canto | 2015-09-04 | 54 | -54/+1 | |
| | | | | | | | | | | | | OpenSim.Framework. | |||||
| | * | In SceneGraph, use the property PhysicsScene instead of the variable ↵ | Diva Canto | 2015-09-04 | 1 | -3/+3 | |
| | | | | | | | | | | | | _PhysScene, so that it gets properly initialized before being dereferenced. | |||||
| | * | Deleted commented code | Diva Canto | 2015-09-04 | 1 | -51/+0 | |
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| | * | Transformed the LLUDP ad-hoc plugin into a region module. It works. | Diva Canto | 2015-09-03 | 7 | -297/+119 | |
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| | * | Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵ | Diva Canto | 2015-09-01 | 5 | -627/+622 | |
| | | | | | | | | | | | | very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. | |||||
| | * | Deleted physics plugin classes. | Diva Canto | 2015-08-31 | 8 | -534/+4 | |
| | | | | | | | | | | | | More unit tests fixed. | |||||
| | * | Physics refactoring: all unit tests pass. | Diva Canto | 2015-08-31 | 6 | -19/+51 | |
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| | * | First commit where physics work as region module. | Diva Canto | 2015-08-31 | 12 | -62/+51 | |
| | | | | | | | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | |||||
| | * | All physics plugins are now region modules. Compiles but doesn't run. | Diva Canto | 2015-08-31 | 23 | -1322/+1348 | |
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| | * | Fixed a namespace dependency. Also started preparing prebuild.xml for making ↵ | Diva Canto | 2015-08-31 | 2 | -2/+2 | |
| | | | | | | | | | | | | physics region modules. | |||||
| | * | Refactored Meshing modules: | Diva Canto | 2015-08-31 | 10 | -60/+142 | |
| | | | | | | | | | | | | | | | | | | | | | - Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet. | |||||
| | * | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 75 | -81/+81 | |
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| | * | Renamed the namespaces too | Diva Canto | 2015-08-30 | 111 | -169/+169 | |
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| | * | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 2015-08-30 | 107 | -0/+0 | |
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| | * | Moved instantiation of SceneCommunicationService object to inside the scene ↵ | Diva Canto | 2015-08-30 | 2 | -5/+2 | |
| | | | | | | | | | | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. | |||||
* | | | add script events per sec stat, using the time report code, but ignoring ↵ | UbitUmarov | 2015-09-08 | 2 | -2/+10 | |
| | | | | | | | | | | | | the time for nowwq | |||||
* | | | fix missing proprieties get, etc | UbitUmarov | 2015-09-08 | 1 | -8/+10 | |
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* | | | improve old ODE prim region borders | UbitUmarov | 2015-09-07 | 1 | -37/+84 | |
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* | | | recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim ↵ | UbitUmarov | 2015-09-07 | 2 | -56/+189 | |
| | | | | | | | | | | | | (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival | |||||
* | | | allocate llRAW LookupHeightTable on demand and release it, saving a few ↵ | UbitUmarov | 2015-09-07 | 1 | -0/+8 | |
| | | | | | | | | | | | | 512KB of memory | |||||
* | | | restore terrain modifiers, left out earlier bc of merge errors, (untested) | UbitUmarov | 2015-09-07 | 2 | -12/+12 | |
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* | | remove a forgotten cast to int | UbitUmarov | 2015-09-06 | 1 | -1/+1 | |
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* | | minor change, add a lock we had at avn | UbitUmarov | 2015-09-06 | 1 | -2/+4 | |
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* | | fix the missing initialization of the folish ProcessUnackedSends option | UbitUmarov | 2015-09-06 | 1 | -0/+2 | |
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* | | fix odd drawdistance control initialization | UbitUmarov | 2015-09-06 | 1 | -12/+6 | |
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* | | add missing stub for llSetVelocity | UbitUmarov | 2015-09-06 | 1 | -0/+1 | |
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* | | dont store/upload map asset for large regions, ( needs testing) | UbitUmarov | 2015-09-06 | 1 | -2/+12 | |
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* | | still a missing stat ID | UbitUmarov | 2015-09-06 | 2 | -10/+13 | |
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* | | let extra stats travel side by side with viewers ones... try to fix damm ↵ | UbitUmarov | 2015-09-06 | 3 | -52/+93 | |
| | | | | | | | | array indexes all over the place | |||||
* | | a few changes to stats. Array order coerent on users. give up on moses stats ↵ | UbitUmarov | 2015-09-04 | 3 | -83/+95 | |
| | | | | | | | | for now, since SimExtraStatsCollector cant reach SimStatsReport etc | |||||
* | | actually reduce max number of ode spaces | UbitUmarov | 2015-09-04 | 2 | -8/+8 | |
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* | | bug fix on ode spaces and allow more of them on large regions | UbitUmarov | 2015-09-04 | 2 | -12/+12 | |
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* | | remove a forgotten 1000.9 factor on physics fps | UbitUmarov | 2015-09-04 | 5 | -5/+5 | |
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* | | use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵ | UbitUmarov | 2015-09-04 | 2 | -106/+122 | |
| | | | | | | | | rearrange on stat code ( MOSES special ones still out ) | |||||
* | | normalise physics plugins to return fps as (simulated time / requested ↵ | UbitUmarov | 2015-09-04 | 6 | -1906/+3319 | |
| | | | | | | | | simulation time). improved a bit old ode simulations per call math | |||||
* | | a bit better addAvatar() call chain | UbitUmarov | 2015-09-03 | 1 | -5/+1 | |
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* | | make addavatar more friendly between plugins | UbitUmarov | 2015-09-03 | 2 | -3330/+1891 | |
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* | | fix a old bug i added: MaxWearables can't be changed in runtime | UbitUmarov | 2015-09-03 | 1 | -1/+0 | |
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* | | fix CM_api compile error | UbitUmarov | 2015-09-03 | 1 | -3/+3 | |
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* | | minor clean | UbitUmarov | 2015-09-03 | 1 | -48/+0 | |
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* | | at last we can login and see objects ( friends is dead and disable in | UbitUmarov | 2015-09-03 | 10 | -85/+29 | |
| | | | | | | | | scenepresence) | |||||
* | | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 103 | -8410/+1005 | |
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* | | bad merge? | UbitUmarov | 2015-09-01 | 242 | -7022/+54746 | |
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| * | dont change camera on crossings | UbitUmarov | 2015-08-31 | 1 | -4/+4 | |
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| * | start sending terrain patchs in completmovement where we know its | UbitUmarov | 2015-08-31 | 2 | -2/+8 | |
| | | | | | | | | position. Also reset camera to position on makeroot | |||||
| * | fix slow moving physical objects moving without sending updates | UbitUmarov | 2015-08-31 | 1 | -9/+9 | |
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| * | minor changes | UbitUmarov | 2015-08-31 | 1 | -15/+21 | |
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| * | more on tps and crossings | UbitUmarov | 2015-08-30 | 3 | -157/+193 | |
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