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* Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from ↵Justin Clark-Casey (justincc)2014-10-081-1/+1
| | | | | | Severe It fits much better in this category.
* Use Scene or IEntityTransferModule directly in HGEntityTransferModule ↵Justin Clark-Casey (justincc)2014-10-081-8/+7
| | | | | | | instead of casting or re-obtaining module. This code originates from when IEntityTransferModule was shared rather than one per region. Now it's one per region we know that callers are always in the same scene as the module.
* HG Restricted appearance checking code is only called when HG teleporting ↵AliciaRaven2014-10-081-0/+8
| | | | via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked.
* Add LSL transaction_result event.Justin Clark-Casey (justincc)2014-10-044-10406/+11382
| | | | | | | This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329 but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch. I also added scriptEvents.transaction_reuslt. The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo. Thanks!
* minor: Comment out received seed caps request logging for nowJustin Clark-Casey (justincc)2014-10-021-2/+2
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* Add "debug lludp throttle status" command to return status information about ↵Justin Clark-Casey (justincc)2014-10-021-0/+36
| | | | a client's throttle (currently just whether adaptive is enabled).
* Add "debug lludp throttle log <level> <avatar-first-name> ↵Justin Clark-Casey (justincc)2014-10-023-18/+111
| | | | <avatar-last-name>" to control extra throttle related debug logging.
* Don't unnecessarily remove from backup objects that were not directly ↵Justin Clark-Casey (justincc)2014-10-022-5/+18
| | | | | | | attached from the scene. These are never in region backup in the first place since recent 11830c43 Extend regression test to check backup status.
* Do not add attachments to the region scene object backup list.Justin Clark-Casey (justincc)2014-10-022-3/+3
| | | | Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway.
* Set appearance refresh to false by default.Justin Clark-Casey (justincc)2014-10-021-1/+1
| | | | | | This setting was originally added some time ago to deal with issues where appearance was not received properly by all users. However, it does not scale well with large numbers of agents. Disabling to see if the original problem has abated or whether this will have to be tackled in another way.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-09-281-0/+1
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| * When a prim is bought through BuySellModule, the click action is not changed ↵AliciaRaven2014-09-271-0/+1
| | | | | | | | | | | | back from buy object. This means that after the object is bought, it still appears as if for sale which can be confusing. This sets it back to touch, the default after sale. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | Improve on the last commit to InventoryArchiver: put back the original ↵Diva Canto2014-09-284-12/+25
|/ | | | constructor (3rd party modules use it), change order of new parameters to make it more consistent.
* Move expired objects cleaning trigger to the maintenance thread of a region ↵Justin Clark-Casey (justincc)2014-09-271-20/+23
| | | | | | | rather than it's main scene loop. [Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds. Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames)
* Fix recent regression with llRegionSayTo() started sending messages twice.Justin Clark-Casey (justincc)2014-09-261-8/+2
| | | | | | Addresses http://opensimulator.org/mantis/view.php?id=7330 Fixed by removing chat delivery to avatar from WorldCommModule.DeliverMessageTo(), in common with existing similar methods that only handle deliver to script listeners. Preserves fixes from http://opensimulator.org/mantis/view.php?id=5005
* Make "generate map" console command also trigger upload to maptiles as well ↵Justin Clark-Casey (justincc)2014-09-263-50/+118
| | | | as asset generation without performing tile generation twice.
* Add "debug lludp data out" console command for logging outgoing data just ↵Justin Clark-Casey (justincc)2014-09-242-1/+52
| | | | | | | before it's put on the wire. Unlike "debug lludp packet" which logs at the point where OpenSim first asks the clientstack to send a certain outgoing packet, this logs immediately before the actual send. For low-level debugging purposes.
* Remove an unnecessary check at the bottom of Scene.CloseAgent()Justin Clark-Casey (justincc)2014-09-241-7/+2
| | | | At this point sp != null so no check required.
* Add persistent command history in consoleJak Daniels2014-09-231-1/+1
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Modifications to previous IAR commits to bring them more inline with ↵AliciaRaven2014-09-234-21/+24
| | | | existing OpenSim code conventions. Also include new IAR save switch in console help print out.
* Add an event callback for loading IAR files. The callback for creating them ↵AliciaRaven2014-09-239-50/+159
| | | | already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout.
* Change existing IAR save to use UUID for its callback reference instead of ↵AliciaRaven2014-09-236-20/+21
| | | | Guid. This is for uniformity as discussed on IRC.
* Include same content filters for IAR file exports that already exist for OAR ↵AliciaRaven2014-09-232-0/+54
| | | | files. Adds new console switch --perm=CTM to save iar command.
* Merge branch 'master' into bullet-2.82Robert Adams2014-09-216-15/+48
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| * This fixes the Scene thread renaming issueBlueWall2014-09-171-1/+0
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| * Undo "Revert "Small changes to threading to send thread names to unmanaged ↵BlueWall2014-09-171-1/+3
| | | | | | | | | | | | | | | | threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."" Fix for break in next commit This reverts commit 376fab140227e92dbd841436509a97b87c9e7792.
| * Changes to be committed: modified: ↵Edward2014-09-172-0/+21
| | | | | | | | OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc.
| * Revert "Small changes to threading to send thread names to unmanaged ↵BlueWall2014-09-171-3/+1
| | | | | | | | | | | | | | threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects." This reverts commit af286d5fcb688e8b64202b6deca4f249e9a2b6b8. Issue with Jenkins builds
| * Small changes to threading to send thread names to unmanaged threads. Needs ↵BlueWall2014-09-171-1/+3
| | | | | | | | Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.
| * When osNpcMoveToTarget() is called for a sitting avatar then silently do ↵Justin Clark-Casey (justincc)2014-09-121-0/+3
| | | | | | | | | | | | nothing rather than throwing an error. Resolves http://opensimulator.org/mantis/view.php?id=7311
| * Fix issues where setting llSetTextureAnim(FALSE... did not work properly).Justin Clark-Casey (justincc)2014-09-121-11/+20
| | | | | | | | | | I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313 and http://opensimulator.org/mantis/view.php?id=7318 Thanks a lot to both bobshaffer2 and cinderblocks.
| * Fix regression from recent a02dae5 where stand positions are no longer ↵Justin Clark-Casey (justincc)2014-09-111-3/+2
| | | | | | | | | | | | | | correct when a sit target is specified. Adjusts stand position using just avatar position relative to the root prim instead. Fixes http://opensimulator.org/mantis/view.php?id=7315 and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299
* | Merge branch 'master' into bullet-2.82Robert Adams2014-09-0510-23/+29
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| * For monitoring purposes, start non-timeout tasks (which do not currently use ↵Justin Clark-Casey (justincc)2014-09-058-22/+26
| | | | | | | | | | | | | | a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout() The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc. Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).
| * Make LLUDP output queue refill thread active by default, since load tests ↵Justin Clark-Casey (justincc)2014-09-042-1/+3
| | | | | | | | | | | | have shown that this has better scalability. For testing, previous behaviour can be restored with the console command "debug lludp oqre stop" at runtime.
* | Merge branch 'master' into bullet-2.82Robert Adams2014-09-037-46/+68
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| * For processing outbound http requests in the XMLRPCModule, start the thread ↵Justin Clark-Casey (justincc)2014-09-041-5/+4
| | | | | | | | through Watchdog for monitoring and stat purposes.
| * Start long-lived thread in IRCConnector via watchdog rather than ↵Justin Clark-Casey (justincc)2014-09-041-13/+5
| | | | | | | | indepedently, so that it can be seen in "show threads" and stats
| * Don't need to check separate physics status in bulletsim update since that ↵Justin Clark-Casey (justincc)2014-09-031-2/+3
| | | | | | | | | | | | method is only run for an indepndent thread anyway. Also remove bulletsim monitored thread from watchdog on shutdown.
| * Make bulletsim thread alarm if no update for 5 seconds.Justin Clark-Casey (justincc)2014-09-031-1/+4
| | | | | | | | The cost is minimal (also done for scene loop) at the benefit of telling us if this thread simply stops for some reason.
| * minor: fix indenting from previous commit b08ab1eJustin Clark-Casey (justincc)2014-09-031-7/+7
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| * If BulletSim is running on its own threads, start this thread via the thread ↵Justin Clark-Casey (justincc)2014-09-031-3/+8
| | | | | | | | | | | | | | watchdog. This allows us to see the presence of the permanent thread via the "show threads" console comand. Also adds the region name to the thread name.
| * Don't show the ScrLPS data twice in the WebStats based statistics page.Kevin Cozens2014-09-031-6/+0
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| * Add [EntityTransfer] AllowAvatarCrossing setting to determine whether ↵Justin Clark-Casey (justincc)2014-09-032-1/+19
| | | | | | | | | | | | avatars are allowed to cross regions at all. Defaults to true. For test purposes.
| * Fix recent regression from 473c5594 where camera started to judder on moving ↵Justin Clark-Casey (justincc)2014-09-022-18/+28
| | | | | | | | | | | | | | vehicles. Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles. So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation()
* | Merge branch 'master' into bullet-2.82Robert Adams2014-08-3016-481/+885
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| * As per the LL grid, if an avatar is sitting then return it's velocity ↵Justin Clark-Casey (justincc)2014-08-301-0/+5
| | | | | | | | | | | | relative to the region rather than relative to its seat. Resolves http://opensimulator.org/mantis/view.php?id=7175
| * As per the LL grid, for attachments make llGetObjectDetails() ↵Justin Clark-Casey (justincc)2014-08-301-1/+15
| | | | | | | | | | | | OBJECT_VELOCITY return the avatar's velocity and not always Vector3.Zero. This completes http://opensimulator.org/mantis/view.php?id=7177
| * minor: fix wrong indentation in previous commit 0cc3cdJustin Clark-Casey (justincc)2014-08-301-1/+1
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| * As per the LL grid, for attachments make llGetObjectDetails() OBJECT_ROT ↵Justin Clark-Casey (justincc)2014-08-301-4/+13
| | | | | | | | | | | | | | return the avatar's rotation. This is already the behaviour of OBJECT_POS. Partially satisfies http://opensimulator.org/mantis/view.php?id=7177