| Commit message (Collapse) | Author | Age | Files | Lines |
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* This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions.
* Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user).
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animation packet from firing OnChat)
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* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.)
* Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException
* Added some temporary logging to MRM World.*
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* Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;)
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* Avatar and Object now inherit from IEntity.
* Avatar.Position is now Avatar.WorldPosition to match IObject property.
* Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e);
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* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core)
* Updates Test MRM.
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* This is equivalent to LSL 'touch(int senders)'
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as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
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packets.
* Note: as with the last commit, this requires additional testing.
* This represents 2/8ths of packets now being checked appropriately.
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Scene/Avatar packet processing within ProcessInPacket.
* Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false.
* This represents approx 1/8th of the packets being checked.
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Reinstate patch for Mantis #3007
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(??? using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney ???)
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wind queue
* Thanks to rtomita for pointing this out.
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* Makes Second Life environment sensor ranges and maximum response number configurable
* Thanks Intimidated
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* Prevents occasional wind module related exceptions on region server shutdown
* Thanks Intimidated!
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* Implement "Add To Outfit"
* Thanks FredoChaplin
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affects Mantis #3007
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Fix null reference exception during close down of IRC module if the
region was not actually initialized.
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* Now validating input to the Physics scene and warning when something is awry.
* This should help nail down that Non Finite Avatar Position Detected issue.
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greater then Pi Radians.
Also modified to use the system constant for Pi and prevent negative results.
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* Should react somewhat normally to editing, and setting physics now.
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Hopefully fixes Mantis #3415.
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Fixes Mantis #3417
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Fixes Mantis #3413
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minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable.
* Adds some MRM XMLDOC
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reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used.
Minor changes in Get inventory item in HGAssetMapper.
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Addresses Mantis #3403
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- Change several classes to use the new plugin for handling of region-modules
(NOTE: No regionmodule is using this yet)
- Add necessary prebuild parts (don't forget to runprebuild)
Attention: Work in progress. This shouldn't break anything, but you never know...
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- Fix a dependency problem.
Hopefully fixes Mantis #3395
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osTeleportAgent. Fixes mantis #3408.
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changed/lost with svn 8550 when a check was added for the file name having .xml extension. The extension check has been moved slightly earlier and the original directory logic restored.
Fixes Mantis #3386
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* It's not ready to try. It doesn't do what you expect in many ways.
* It throws errors and prints jibberish on the console
* Test it out only if you're brave and you've backed up first.
* The opensim.ini line is physics = BulletDotNETPlugin
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be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
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OpenSim, license text is unchanged)
* Added Bitmap[,] to IParcel for MRM
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