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* A god is a god is a god. Let gods access scripts and NCsMelanie Thielker2017-03-311-0/+8
| | | | | Support staff are not of much help if they can't see the script a user has issues with.
* Squelch an error that happens when the asset cache was mounted RO.Melanie Thielker2017-03-311-0/+3
| | | | Nothing we can do about that, blame Docker.
* Fix an error that would cause a rebake loop on HG gridsMelanie Thielker2017-02-021-1/+1
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* Correct whimsical spelling on a log messageMelanie Thielker2017-02-011-1/+1
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* Refactor part IIMelanie Thielker2017-02-011-9/+4
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* Refactor asset handling as per Ubit's suggestionMelanie Thielker2017-02-018-72/+50
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* Secure sim stats with an (optional) password.Melanie Thielker2017-02-012-0/+3
| | | | | There is way too much in these stats to expose them to the world, at least for some of us.
* Make negative asset caching actually workMelanie Thielker2017-01-309-33/+97
| | | | | | Also fixes some merge artefacts in HGAssetBroker where cached assets were requested but not actually used and completely squelch a materials debug message because there is nothing the user can do to fix it anyway.
* Comment two very spammy debug messages that the usr can't do anything aboutMelanie Thielker2017-01-302-3/+4
| | | | Make a third one conditional.
* Make it possible to override the URL moduleMelanie Thielker2017-01-261-12/+12
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* Comment some more debug and squelch another module not running msg.Melanie Thielker2017-01-231-4/+4
| | | | | | Modules whould not require that their .ini key is present. If the user chooses to not use that module, they should not be required to retain the config key for it.
* Disable spam in profiles module. Modules should not say they're disabled.Melanie Thielker2017-01-231-1/+1
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* Activate the new Offline IM module code instead of the old codeMelanie Thielker2017-01-231-20/+4
| | | | | As most have gone to OfflineMessaging V2, this change will not affect existing users but will benefit future grids.
* Remove the last instance of the legacy slam but being setMelanie Thielker2017-01-163-7/+9
| | | | New objects now get only the real slam bit.
* bad move.. revertUbitUmarov2017-01-141-11/+5
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* permissions GenerateClientFlags() also needs group GetEffectivePermissions() ↵UbitUmarov2017-01-141-5/+11
| | | | for the everyone case. Current naive uncached GetEffectivePermissions() must be improved since its now a lot more used.
* fix incoerent definition of Slam bit (bits 3 and 4 used in diferentUbitUmarov2017-01-143-8/+8
| | | | | places.) this may still be wrong on other places; Do not loose folded permitions, WARNING MASTER IS NOW UNSTABLE. permissions are still broken"
* fix: send viewers the Everyone permitions of items inside other objectsUbitUmarov2017-01-141-1/+1
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* Fix the new permissions error introduced with the inventory fixMelanie Thielker2017-01-132-17/+46
| | | | | | | | | The fix to allow setting perms in inventory accidentally caused folded permissions to be used as a mask for the next owner perms. The current solution isn't optimal but better than anything else we have had. Legacy objects may experience a net loss of permissions if trying to set their perms in inventory, this is deemed preferable to the prior privilege escalation possibility. New items will handle properly.
* Add permission CanChangeSelectedState replacing 2 calls to check Move and ↵UbitUmarov2017-01-122-4/+16
| | | | Modify/edit. As those calls did, this controls changes to objects selected state for edition (simulation hold etc).
* GenerateClientFlags: consider locked state, change object group; ↵UbitUmarov2017-01-121-45/+52
| | | | CanRezObject: remove odd elses and group roles are only for group owned land
* stop using a GetPermissionClass() in GenerateClientFlags since it is not ↵UbitUmarov2017-01-111-97/+116
| | | | good enough, just process the several cases inline
* don't let object lastowner be its groupUbitUmarov2017-01-111-1/+2
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* more changes to GenerateClientFlags(), use already cached presence group ↵UbitUmarov2017-01-112-10/+62
| | | | information, let it be aware of groups roles. (not exactly as the other grid)
* change GenerateClientFlags(...) to work with a scenepresence; make use of ↵UbitUmarov2017-01-113-19/+53
| | | | the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
* remove obsolete PrimFlags.ObjectYouOfficer; rearrange ↵UbitUmarov2017-01-102-62/+52
| | | | GenerateClientFlags(...) with changes: allow estatemanager to move other ppl objects to help solve placement disputes; exclude attachments on that and from same group members
* try to improve option automatic_gods processingUbitUmarov2017-01-081-9/+11
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* restore argument name material_bitsUbitUmarov2017-01-082-3/+3
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* mantis 8117: fix llSetPhysicsMaterial, using proper LSL_float typeUbitUmarov2017-01-083-6/+6
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* Revert "Allow OSSL scripts to softfail"Melanie Thielker2017-01-072-23/+20
| | | | | | | This reverts commit e5244fe70830d6c9ece23d26039d5cbabe9ce9ff. Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
* Fix a compile issue and reintroduce the "GOD" script optionMelanie Thielker2017-01-072-23/+32
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* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2017-01-071-2/+2
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| * rename OSSL enable option GOD as ACTIVE_GOD so its use is more clearUbitUmarov2017-01-071-2/+2
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* | Allow OSSL scripts to softfailMelanie Thielker2017-01-072-1/+4
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* change OSSL enable option GOD to use IsGod, so it means a active god, as my ↵UbitUmarov2017-01-071-6/+9
| | | | original idea
* use new IsGod on CheckAndAdjustLandingPoint_SL so it can be by current ↵UbitUmarov2017-01-071-1/+1
| | | | viewer god, acording to config
* Correct casing on isGod and isViewerUIGodMelanie Thielker2017-01-0710-51/+51
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* Change improperly named isNPC to be IsNPC as a property should be uppercaseMelanie Thielker2017-01-0710-25/+25
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* ignore teleport flag GodLike. Perform checks acording to agent staticUbitUmarov2017-01-071-5/+7
| | | | local or grid rights
* missing changed fileUbitUmarov2017-01-071-4/+4
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* rename same more variables to make their meaning more clearUbitUmarov2017-01-072-5/+5
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* replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov2017-01-078-13/+13
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* rename same variables to make their meaning more clearUbitUmarov2017-01-072-57/+56
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* update permissions module with the new optionsUbitUmarov2017-01-071-13/+24
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* prevent gods kick wars using the new god level variableUbitUmarov2017-01-071-4/+4
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* more changes to god level control. Not that this is work in progress, for ↵UbitUmarov2017-01-072-224/+234
| | | | now it still works mainly as with option implicit_gods = true. speed up some regions child updates, some cleanup
* try to work around some broken viewers math on handlesUbitUmarov2017-01-071-4/+9
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* coment out a flodding debug messageUbitUmarov2017-01-071-2/+2
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* Fix custom dialogs working when bin/ is read-onlyMelanie Thielker2017-01-071-1/+1
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* Fix grid godsMelanie Thielker2017-01-071-0/+1
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