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* Merge branch 'master' into careminster-presence-refactorMelanie2010-09-071-0/+2
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| * Make sure unlinked child prims get persistedMelanie2010-09-071-0/+5
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-0713-60/+165
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-072-5/+14
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| | * minor: comment out some excessive test loggingJustin Clark-Casey (justincc)2010-09-071-1/+1
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-071-3/+12
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| | | * Fix yet another cause of "Ghost attachments"Melanie Thielker2010-09-061-3/+12
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| | * | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-076-42/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
| * | | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-076-42/+58
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
| * | Add test that checks correct persistence when an unlink is quickly followed ↵Justin Clark-Casey (justincc)2010-09-061-9/+40
| | | | | | | | | | | | | | | | | | by deletion of a linked part This test is temporarily not running since it currently fails due to a bug in this area
| * | Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)2010-09-064-8/+3
| | | | | | | | | | | | Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
| * | extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ↵Justin Clark-Casey (justincc)2010-09-061-2/+3
| | | | | | | | | | | | linked prim
| * | Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-067-21/+78
| |/ | | | | | | | | Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
| * Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-062-4/+36
| | | | | | | | modules need to see it (Search!) even if it comes in via CAPS
| * Add missing IDwellModule interfaceMelanie2010-09-051-0/+37
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* | Merge branch 'careminster-presence-refactor' of ↵Kitto Flora2010-09-0624-159/+302
|\ \ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | Fix yet another cause of "Ghost attachments"Melanie Thielker2010-09-061-3/+12
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| * | Don't turn off the sale settings on child prims when linking, and on copyMelanie Thielker2010-09-061-8/+0
| | | | | | | | | | | | | | | of prims anymore. The behavior now matches SL and can be used to link vendor prims for transport
| * | Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-062-4/+36
| | | | | | | | | | | | modules need to see it (Search!) even if it comes in via CAPS
| * | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-0514-90/+90
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| | * Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-053-15/+11
| | | | | | | | | | | | on IDwellModule
| | * Logout the presence if client IP verification fails.Diva Canto2010-09-041-0/+2
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| | * Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-047-68/+45
| | | | | | | | | | | | | | | | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
| | * Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)2010-09-043-14/+33
| | | | | | | | | | | | The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
| | * minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-031-1/+1
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| | * minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-033-8/+8
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-033-3/+3
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| | * | llRot2Euler TestsMicheil Merlin2010-09-031-0/+30
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| * | | Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-053-15/+11
| | | | | | | | | | | | | | | | on IDwellModule
| * | | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-035-37/+151
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| | * | Fix an issue with rezzing scripted objects.Melanie Thielker2010-09-031-2/+2
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| | * | Remove commented code and the comment, as the change has proven outMelanie Thielker2010-09-021-3/+0
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| | * | Experimentally comment the sending of unbaked avatarsMelanie Thielker2010-09-021-1/+3
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| | * | Show when appearance is sent to an avatar to help track down failureMelanie Thielker2010-09-021-0/+1
| | |/ | | | | | | | | | \to display avatars
| | * refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)2010-09-012-78/+74
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-014-4/+4
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| | | * Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-314-4/+4
| | | | | | | | | | | | | | | | script state enum to reflect recent changes.
| | * | refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments ↵Justin Clark-Casey (justincc)2010-08-311-9/+5
| | | | | | | | | | | | | | | | rather than filter sp.Attachments list directly
| | * | Add ScenePresence.GetAttachments(uint attachmentPoint)Justin Clark-Casey (justincc)2010-08-311-0/+21
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| | * | reinsert functionality to debug log more levels of incoming and outgoing ↵Justin Clark-Casey (justincc)2010-08-313-11/+50
| | |/ | | | | | | | | | | | | | | | | | | client protocol packets These levels correspond to packets that one isn't usually interested in when debugging (e.g. regular outgoing SimStats packets) This is equivalent to what we had a year ago before it was removed. It's extremely crude since it doesn't allow one to pick individual clients or packets. However, it can still be useful when debugging packet race conditions.
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-307-187/+166
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| | * | Report exception message as well as stack trace if a region fails to ↵Justin Clark-Casey (justincc)2010-08-301-1/+3
| | | | | | | | | | | | | | | | register with the grid service in grid mode
| * | | Fix an issue with rezzing scripted objects.Melanie Thielker2010-09-031-2/+2
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* | | | Falling animation fix, comment out instrumentation.Kitto Flora2010-09-064-50/+90
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* | | Merge branch 'careminster-presence-refactor' of ↵Kitto Flora2010-09-026-20/+9
|\ \ \ | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | | Remove commented code and the comment, as the change has proven outMelanie Thielker2010-09-021-3/+0
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| * | | Experimentally comment the sending of unbaked avatarsMelanie Thielker2010-09-021-1/+3
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| * | | Show when appearance is sent to an avatar to help track down failureMelanie Thielker2010-09-021-0/+1
| | | | | | | | | | | | | | | | \to display avatars
| * | | Remove the annoying "Script saved" popups when saving scripts in taskMelanie Thielker2010-09-021-13/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | inventory. They cause spam when using recompile scripts in selection and are redundant because that message is also shown in the script window message pane. These popups were a legacy from when we couldn't drive the message pane and their finest hour has now come.
| * | | Prevent Meta7 plants from being treated like dropped attachments and removedMelanie Thielker2010-09-011-1/+1
| | | | | | | | | | | | | | | | from the sim.