Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | fix a old issue on some tortured prims number of sides, and so textures set | UbitUmarov | 2018-02-21 | 1 | -4/+4 |
| | |||||
* | COmment out relocation of tmp cs source file during compilation. This seems ↵ | UbitUmarov | 2018-02-18 | 1 | -2/+3 |
| | | | | to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler) | ||||
* | Oops... don't leave script source out of compilation in same cases | UbitUmarov | 2018-02-11 | 1 | -2/+5 |
| | |||||
* | mantis 8287: applied modified patch by hand, thx watcher64 | UbitUmarov | 2018-02-04 | 1 | -0/+2 |
| | |||||
* | do not timeout floatsam assets caching thread | UbitUmarov | 2018-02-02 | 1 | -2/+2 |
| | |||||
* | try fix IAR load inventory links and objects owner | UbitUmarov | 2018-01-26 | 4 | -61/+100 |
| | |||||
* | try fix mantis 8283 | UbitUmarov | 2018-01-22 | 1 | -3/+12 |
| | |||||
* | Ooops... fix the parentesis | UbitUmarov | 2018-01-16 | 1 | -1/+1 |
| | |||||
* | do not timeout BackupWorker threads | UbitUmarov | 2018-01-16 | 1 | -1/+1 |
| | |||||
* | missed a few.. | UbitUmarov | 2018-01-09 | 3 | -4/+1 |
| | |||||
* | give up on a property that old monos do compile, but then smore ok exec | UbitUmarov | 2018-01-09 | 9 | -10/+6 |
| | |||||
* | test our obsolete jenkins ... | UbitUmarov | 2018-01-08 | 1 | -1/+1 |
| | |||||
* | fall back to a obsolete property since several monos in use (include our ↵ | UbitUmarov | 2018-01-08 | 12 | -12/+16 |
| | | | | own) do not suporte the proper .net4.0 one | ||||
* | a few more xml things | UbitUmarov | 2018-01-05 | 11 | -24/+60 |
| | |||||
* | don't be bad Jenkins.. | UbitUmarov | 2018-01-05 | 1 | -2/+2 |
| | |||||
* | let tau do something in avatar MoveToTarget | UbitUmarov | 2018-01-04 | 1 | -133/+163 |
| | |||||
* | disable some XmlResolver | UbitUmarov | 2018-01-04 | 11 | -4/+16 |
| | |||||
* | add more files for robust mutes suport. (module is still named ↵ | UbitUmarov | 2018-01-04 | 2 | -3/+154 |
| | | | | MuteListModuleTst for testing, others in core will be removed later | ||||
* | fix estates URI | UbitUmarov | 2018-01-03 | 1 | -2/+2 |
| | |||||
* | add a missing return on a mesh decode error in ubOdemeshmerizer | UbitUmarov | 2017-12-14 | 1 | -1/+2 |
| | |||||
* | mantis 8250: try to work around timing issues | UbitUmarov | 2017-12-13 | 1 | -7/+10 |
| | |||||
* | commit what i did so far for core mutes module, befere i lose it | UbitUmarov | 2017-12-11 | 3 | -69/+251 |
| | |||||
* | increase sample rate of WaitGetScenePresence() | UbitUmarov | 2017-12-11 | 1 | -2/+2 |
| | |||||
* | move some sharable items out of Xmute to Framework; add another test ↵ | UbitUmarov | 2017-11-17 | 2 | -120/+229 |
| | | | | mutelistmodule, ignore it | ||||
* | add missing part of mutes list protocol | UbitUmarov | 2017-11-16 | 3 | -2/+42 |
| | |||||
* | Donating the Avination Mute Module | Melanie Thielker | 2017-11-14 | 1 | -0/+357 |
| | | | | | | | | This lived out-of-tree and therefore wasn't part of the big code drop. It's classic Avination, tied to MySQL and a direct database connection and I don't have the bandwidth to fix it to core methods. However, it has all the strange mute logic that OpenSim was missing and maybe someone can step up to make it work in an open grid context. | ||||
* | add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to ↵ | UbitUmarov | 2017-11-14 | 2 | -0/+11 |
| | | | | exclude NPCs | ||||
* | Changing map tile colors This change also allows setting the water color, as ↵ | TomTheDragon | 2017-11-13 | 2 | -23/+32 |
| | | | | | | well as the 4 colors for textured map tiles. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | ||||
* | mantis 8253: don't let attachments delete remove controls from viewers on ↵ | UbitUmarov | 2017-11-12 | 2 | -10/+4 |
| | | | | crossings. | ||||
* | mantis 8260 fix script count on delete and remove ↵ | UbitUmarov | 2017-11-08 | 2 | -5/+5 |
| | | | | redundantTriggerRemoveScript in 2 points | ||||
* | mantis 8263: recover the ignore of texture changes if only materialID ↵ | UbitUmarov | 2017-11-08 | 1 | -2/+4 |
| | | | | changed. That should be done by respective cap (as before) | ||||
* | remove a potencial (and silly) deadlock; let other texture parameters ↵ | UbitUmarov | 2017-11-08 | 2 | -27/+46 |
| | | | | changes trigger Changed.TEXTURE event | ||||
* | mantis 8258: also limit mesh basic shape torus hole sizeY on (some) ↵ | UbitUmarov | 2017-10-30 | 1 | -0/+3 |
| | | | | existent objects. | ||||
* | Corrected name of function in call to CheckThreatLevel. | Kevin Cozens | 2017-10-26 | 1 | -1/+1 |
| | |||||
* | Whitespace cleanup. | Kevin Cozens | 2017-10-26 | 1 | -19/+19 |
| | |||||
* | mantis 8253: try to recover information about takecontrols pass=false ↵ | UbitUmarov | 2017-10-25 | 1 | -22/+40 |
| | | | | controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code | ||||
* | add osGetSimulatorMemoryKB(). This allows work around the fact ↵ | UbitUmarov | 2017-10-15 | 3 | -1/+23 |
| | | | | osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while | ||||
* | Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat | Robert Adams | 2017-10-13 | 1 | -4/+7 |
|\ | | | | | | | me to the repository). | ||||
| * | mantis 8249: give better data to llDetectedGrab | UbitUmarov | 2017-10-13 | 1 | -4/+7 |
| | | |||||
* | | BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to | Robert Adams | 2017-10-13 | 2 | -4/+13 |
|/ | | | | | | | | | | adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines. | ||||
* | remove a dead line of code | UbitUmarov | 2017-10-06 | 1 | -1/+1 |
| | |||||
* | mantis 8246: don't allow 'delete object name' to delete attachments, but ↵ | UbitUmarov | 2017-10-06 | 1 | -9/+12 |
| | | | | allow delete object id, with confirmation | ||||
* | bug fix: add missing stub for osSetInertia | UbitUmarov | 2017-10-01 | 2 | -0/+6 |
| | |||||
* | bug fix: Of course i had to pick a wrong number for profileBegin | UbitUmarov | 2017-09-16 | 1 | -1/+1 |
| | |||||
* | bug fix. Increase the values of profileHollow and profileBegin used to match ↵ | UbitUmarov | 2017-09-16 | 1 | -3/+15 |
| | | | | pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. | ||||
* | BulletSim: Merge branch 'BulletSim2017' | Robert Adams | 2017-09-05 | 12 | -86/+414 |
|\ | | | | | | | Adds raycast using Bullet physics engine. | ||||
| * | BulletSim: add raycast filtering | Robert Adams | 2017-09-05 | 1 | -3/+35 |
| | | |||||
| * | BulletSim: first version of raycast. Only single contact point and no | Robert Adams | 2017-09-03 | 8 | -128/+137 |
| | | | | | | | | filtering. | ||||
| * | BulletSim: modify taint processing which use locks. | Robert Adams | 2017-09-02 | 5 | -27/+62 |
| |\ | | | | | | | | | | (Merge branch 'bullettaint' into bulletcast) | ||||
| | * | BulletSim: add clock and change logic for taint processing a little | Robert Adams | 2017-08-28 | 5 | -27/+62 |
| | | | | | | | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not. |