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| * | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams2017-09-028-0/+252
* | | Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch.Kevin Cozens2017-09-041-3/+3
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* | in some cases ll TPVs can only see avatar rotations around Z or camera misbe...UbitUmarov2017-08-251-0/+13
* | change camera view constraint. we need to do it a lot more :(UbitUmarov2017-08-251-50/+40
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* frozen avatars should not do local teleports. Possible none should not be all...UbitUmarov2017-08-241-3/+13
* change a few more parcel eject code pathsUbitUmarov2017-08-243-3/+3
* add missing file. Also in last commit comment the flag was relative to (un)fr...UbitUmarov2017-08-241-2/+16
* (un)eject flag is only lowest bit, only protect active gods from freeze; do n...UbitUmarov2017-08-241-3/+3
* mantis 8233: media changes flag object updated in region dbUbitUmarov2017-08-221-0/+3
* change SOP updates throttles again. Small values of omega on llSetTargetOmega...UbitUmarov2017-08-192-58/+74
* fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()UbitUmarov2017-08-161-14/+9
* Merge branch 'master' into BulletSim2017Robert Adams2017-08-151-12/+20
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| * Refactor archive loading to optionally start script engine after loading.Robert Adams2017-08-141-12/+20
* | BulletSim: remove chatty debug message.Robert Adams2017-08-141-2/+2
* | BUlletSim: return better terrain height inRobert Adams2017-08-141-4/+20
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* jenkins tests still don't set scene.IsRunningUbitUmarov2017-08-131-2/+2
* change locking on sop updatesUbitUmarov2017-08-132-169/+186
* add a few locksUbitUmarov2017-08-031-8/+16
* Oops fix also default UseMeshiesPhysicsMesh also on ubOdeUbitUmarov2017-08-021-1/+1
* Corrected index number in ErrorFormat based Exception messageKevin Cozens2017-07-301-1/+1
* fix typoUbitUmarov2017-07-281-3/+3
* partial mantis 8219; on creating or updating items (animationsets, wearables)...UbitUmarov2017-07-282-56/+79
* mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ...UbitUmarov2017-07-271-1/+1
* display remaining pass time in hours, mins or seconds acording to valueUbitUmarov2017-07-261-1/+9
* change buypass insuficent funds to make clear that its on that region money ...UbitUmarov2017-07-261-2/+3
* add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, Money...UbitUmarov2017-07-262-6/+14
* add comments to make that more clearUbitUmarov2017-07-262-0/+2
* do not allow setting land passes on group owned land, because currently we ca...UbitUmarov2017-07-261-1/+1
* only allow pass renovation on the last quarter of parcel pass time. go back t...UbitUmarov2017-07-261-5/+8
* avoid leasing issues on lsl_list on domain crossings. This will make their us...UbitUmarov2017-07-261-1/+1
* lets try using older EventManager.TriggerMoneyTransfer to pay parcel passesUbitUmarov2017-07-251-1/+5
* add a few more...UbitUmarov2017-07-251-2/+11
* add missing session ID verificationUbitUmarov2017-07-251-0/+3
* fix lsl group role powers to change parcel passesUbitUmarov2017-07-251-2/+2
* allow pass recharge with no loss of current time up to 1/4 of parcel pass time.UbitUmarov2017-07-251-9/+9
* Ooops.. pay to land owner, not grid. group owned parcel not suported for now....UbitUmarov2017-07-251-1/+7
* add first code to process parcel buy pass. Still testing, and still no kick o...UbitUmarov2017-07-251-1/+89
* only hide parcel info from banned avatarsUbitUmarov2017-07-241-1/+1
* add a rudimentary version control to ubOde meshs cacheUbitUmarov2017-07-231-90/+90
* ubOde: let small spheres still be spheresUbitUmarov2017-07-221-1/+1
* ubOde: remove some dead codeUbitUmarov2017-07-221-84/+1
* ubOde: represent small objects as a box. A object is small is all scale dimen...UbitUmarov2017-07-222-13/+25
* ubOde remove ols pseudo convex for sculptsUbitUmarov2017-07-221-10/+1
* shape convex should not trigger complex cost (LI) aloneUbitUmarov2017-07-211-1/+1
* ubOde suport convex shapes on all normal prims and sculpts. Since code is exp...UbitUmarov2017-07-211-18/+115
* fix object updates throttle for scripts doing motion by direct change of posi...UbitUmarov2017-07-181-14/+17
* KFM: changes on update method implies other changes. Still not that good. Not...UbitUmarov2017-07-171-13/+25
* fix placement of xml ReadEndElement()UbitUmarov2017-07-161-2/+1
* test scenes do not set IsRunningUbitUmarov2017-07-161-3/+0
* store kfm on inventory. this may still be a bit confusing on rezUbitUmarov2017-07-165-11/+42