Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | enable velocity on our full update, as I think I know why | Sean Dague | 2008-05-07 | 1 | -2/+2 | |
| | | | | | | this didn't previously work | |||||
* | seriously hope this gives us rotation and rotational velocity | Sean Dague | 2008-05-07 | 1 | -1/+1 | |
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* | * Other then the prim update experiments that are going on now, ↵ | Teravus Ovares | 2008-05-07 | 5 | -4/+44 | |
| | | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. | |||||
* | check in a new approach to this | Sean Dague | 2008-05-07 | 1 | -1/+7 | |
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* | ok, reverting the bad packet fill in, going to try this again | Sean Dague | 2008-05-07 | 1 | -86/+4 | |
| | | | | | | slightly differently | |||||
* | make prims reliable to see how that effects this update path | Sean Dague | 2008-05-07 | 1 | -0/+1 | |
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* | this change probably causes an earthshattering kaboom, and | Sean Dague | 2008-05-07 | 1 | -4/+85 | |
| | | | | | | | sends all your prims to mars. or it fixes llTargetOmega. place your bets quickly before I have a chance to test it. | |||||
* | get all the right bits to SendPrimitiveToClient so we can actually | Sean Dague | 2008-05-07 | 3 | -17/+22 | |
| | | | | | | set vel, acc, and rvel in the packet (though this isn't done yet). | |||||
* | * Theoretically, everything is in place for scripted take controls... ↵ | Teravus Ovares | 2008-05-07 | 5 | -8/+143 | |
| | | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! | |||||
* | while I'm not convinced this is causing my current run away | Sean Dague | 2008-05-07 | 1 | -18/+21 | |
| | | | | | | | loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps. | |||||
* | *Fixed Missing SceneExternalChecks.cs | mingchen | 2008-05-07 | 1 | -0/+104 | |
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* | if we are aborting the client loop we should tell someone | Sean Dague | 2008-05-07 | 1 | -0/+1 | |
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* | *Added CanRunScript to SceneExternalChecks | mingchen | 2008-05-07 | 1 | -0/+2 | |
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* | *Added SceneExternalChecks.cs that is used to manage checking the results of ↵ | mingchen | 2008-05-07 | 6 | -13/+37 | |
| | | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' | |||||
* | From: Kurt Taylor <krtaylor@us.ibm.com> | Justin Clarke Casey | 2008-05-07 | 2 | -5/+50 | |
| | | | | | | | | Implements the show version command. If you type show version at the console, you will get the revision that opensim is running, assuming you have the .svn/entries file in your base directory (e.g. you are running from code extracted from our SVN repository) A patch to also send this to the client should follow shortly | |||||
* | * Move shutdown processing to base OpenSimServer, overriding the method ↵ | Justin Clarke Casey | 2008-05-07 | 1 | -11/+15 | |
| | | | | | | | | where appropriate * This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server) | |||||
* | Thank you very much, Xantor for a patch to improve | Charles Krinke | 2008-05-07 | 1 | -5/+17 | |
| | | | | | llParticleSystem(). | |||||
* | Thank you, Middelink for a patch that fixes the regular expresion | Charles Krinke | 2008-05-07 | 1 | -2/+2 | |
| | | | | | | missing the numbers after the initial letter of the identifier. | |||||
* | replace 2 instances of "0000...." with LLUUID.Zero.ToSting() because | Sean Dague | 2008-05-07 | 1 | -2/+2 | |
| | | | | | | I was in the file and noticed them. | |||||
* | revert 4546, I definitely didn't understand what I was doing here | Sean Dague | 2008-05-07 | 1 | -66/+47 | |
| | | | | | | and awebb says he's close to a functional patch for 1166 | |||||
* | attempted fix of http://opensimulator.org/mantis/view.php?id=1166. This | Sean Dague | 2008-05-07 | 1 | -47/+66 | |
| | | | | | | is currently untested and may result in weirdness. Beware this changeset. | |||||
* | From: Alan M Webb <awebb@vnet.ibm.com> | Justin Clarke Casey | 2008-05-07 | 3 | -54/+192 | |
| | | | | | | | | | | | The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though. | |||||
* | De-tabify source. | Jeff Ames | 2008-05-06 | 7 | -519/+526 | |
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* | send actual velocity and angular velocity in terse updates | Sean Dague | 2008-05-06 | 3 | -7/+7 | |
| | | | | | | | instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now. | |||||
* | *LLClientView is now pushed the EstateSettings instead of pulling it from ↵ | mingchen | 2008-05-06 | 5 | -84/+134 | |
| | | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place) | |||||
* | * Cleaning up code, making it conform to OpenSim standards. | Adam Frisby | 2008-05-06 | 12 | -259/+215 | |
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* | * Committing a bunch of work for control snatching. Not done yet. No ↵ | Teravus Ovares | 2008-05-06 | 4 | -0/+153 | |
| | | | | visible features. | |||||
* | * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵ | Teravus Ovares | 2008-05-06 | 9 | -21/+51 | |
| | | | | not the attachment. | |||||
* | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 2008-05-05 | 17 | -122/+217 | |
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* | * Just some tidy up and documentation before I make my first ever attempt to ↵ | Justin Clarke Casey | 2008-05-05 | 1 | -17/+11 | |
| | | | | extract a lump of code out to a region module | |||||
* | *Standardized the Land module by removing all references to ↵ | mingchen | 2008-05-05 | 6 | -235/+271 | |
| | | | | libsecondlife.packets | |||||
* | * Unraveled the DEBUG_CHANNEL mystery. | Teravus Ovares | 2008-05-05 | 7 | -21/+36 | |
| | | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI | |||||
* | * A bit of spice from here, a pinch of salt from there, some brains that ↵ | Teravus Ovares | 2008-05-05 | 5 | -6/+132 | |
| | | | | | | | | | | | | | | | attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management | |||||
* | * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. | Teravus Ovares | 2008-05-04 | 3 | -3/+49 | |
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* | Update svn properties. | Jeff Ames | 2008-05-04 | 4 | -952/+952 | |
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* | * Reformatted EstateManagementModule | Adam Frisby | 2008-05-04 | 1 | -61/+48 | |
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* | * Updating some file locations. | Adam Frisby | 2008-05-04 | 4 | -396/+402 | |
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* | *Fixed a mistake in the EstateManagementModule that messed up the trunk. | mingchen | 2008-05-04 | 3 | -29/+37 | |
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* | *Fixed up EstateManagementModule to the module standard - no more packets ↵ | mingchen | 2008-05-04 | 5 | -518/+517 | |
| | | | | | | | allowed! *Started cleaning up the land module | |||||
* | * Add ability to defer item actions for AddItem() and DeleteItem(). This ↵ | Justin Clarke Casey | 2008-05-03 | 1 | -0/+3 | |
| | | | | won't be useful until we let the client cache (again?) | |||||
* | * Refactor RemoveItem() | Justin Clarke Casey | 2008-05-03 | 1 | -17/+20 | |
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* | * Refactor: Renaming item and folder tree search methods to have Find*() ↵ | Justin Clarke Casey | 2008-05-03 | 3 | -22/+31 | |
| | | | | prefixes | |||||
* | * Cleaned up code in Terrain, Tree and Map modules. | Adam Frisby | 2008-05-03 | 27 | -344/+271 | |
| | | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves. | |||||
* | * Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵ | Justin Clarke Casey | 2008-05-03 | 1 | -0/+1 | |
| | | | | | | | | CachedUserInfo * Remove unused/superseded methods from GridInventoryService | |||||
* | * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem() | Justin Clarke Casey | 2008-05-03 | 2 | -6/+17 | |
| | | | | | | * Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy) | |||||
* | * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem() | Justin Clarke Casey | 2008-05-03 | 2 | -7/+7 | |
| | | | | | | * Remove old framework asset transactions files which were region modularized | |||||
* | *Moved EstateManager into a region module | mingchen | 2008-05-03 | 4 | -714/+761 | |
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* | * For your fragging desire, damage enabled land works, but watch out!, life ↵ | Teravus Ovares | 2008-05-03 | 7 | -5/+159 | |
| | | | | does not regenerate until you're dead! | |||||
* | * Committing some collision stuffs that I'm working on. | Teravus Ovares | 2008-05-03 | 10 | -103/+366 | |
| | | | | | * Nothing user facing yet. | |||||
* | Thank you kindly, Melanie for a patch to solve | Charles Krinke | 2008-05-02 | 3 | -37/+56 | |
| | | | | | llParticleSystem and osDynamicTexture issues. |