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* enable velocity on our full update, as I think I know why Sean Dague2008-05-071-2/+2
| | | | | | this didn't previously work
* seriously hope this gives us rotation and rotational velocitySean Dague2008-05-071-1/+1
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* * Other then the prim update experiments that are going on now, ↵Teravus Ovares2008-05-075-4/+44
| | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
* check in a new approach to thisSean Dague2008-05-071-1/+7
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* ok, reverting the bad packet fill in, going to try this againSean Dague2008-05-071-86/+4
| | | | | | slightly differently
* make prims reliable to see how that effects this update pathSean Dague2008-05-071-0/+1
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* this change probably causes an earthshattering kaboom, andSean Dague2008-05-071-4/+85
| | | | | | | sends all your prims to mars. or it fixes llTargetOmega. place your bets quickly before I have a chance to test it.
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-073-17/+22
| | | | | | set vel, acc, and rvel in the packet (though this isn't done yet).
* * Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares2008-05-075-8/+143
| | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
* while I'm not convinced this is causing my current run awaySean Dague2008-05-071-18/+21
| | | | | | | loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps.
* *Fixed Missing SceneExternalChecks.csmingchen2008-05-071-0/+104
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* if we are aborting the client loop we should tell someoneSean Dague2008-05-071-0/+1
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* *Added CanRunScript to SceneExternalChecksmingchen2008-05-071-0/+2
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* *Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen2008-05-076-13/+37
| | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-05-072-5/+50
| | | | | | | | Implements the show version command. If you type show version at the console, you will get the revision that opensim is running, assuming you have the .svn/entries file in your base directory (e.g. you are running from code extracted from our SVN repository) A patch to also send this to the client should follow shortly
* * Move shutdown processing to base OpenSimServer, overriding the method ↵Justin Clarke Casey2008-05-071-11/+15
| | | | | | | | where appropriate * This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
* Thank you very much, Xantor for a patch to improveCharles Krinke2008-05-071-5/+17
| | | | | llParticleSystem().
* Thank you, Middelink for a patch that fixes the regular expresionCharles Krinke2008-05-071-2/+2
| | | | | | missing the numbers after the initial letter of the identifier.
* replace 2 instances of "0000...." with LLUUID.Zero.ToSting() becauseSean Dague2008-05-071-2/+2
| | | | | | I was in the file and noticed them.
* revert 4546, I definitely didn't understand what I was doing hereSean Dague2008-05-071-66/+47
| | | | | | and awebb says he's close to a functional patch for 1166
* attempted fix of http://opensimulator.org/mantis/view.php?id=1166. ThisSean Dague2008-05-071-47/+66
| | | | | | is currently untested and may result in weirdness. Beware this changeset.
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-073-54/+192
| | | | | | | | | | | The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
* De-tabify source.Jeff Ames2008-05-067-519/+526
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* send actual velocity and angular velocity in terse updatesSean Dague2008-05-063-7/+7
| | | | | | | instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.
* *LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen2008-05-065-84/+134
| | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-0612-259/+215
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* * Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares2008-05-064-0/+153
| | | | visible features.
* * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵Teravus Ovares2008-05-069-21/+51
| | | | not the attachment.
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-0517-122/+217
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* * Just some tidy up and documentation before I make my first ever attempt to ↵Justin Clarke Casey2008-05-051-17/+11
| | | | extract a lump of code out to a region module
* *Standardized the Land module by removing all references to ↵mingchen2008-05-056-235/+271
| | | | libsecondlife.packets
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-057-21/+36
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* * A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares2008-05-055-6/+132
| | | | | | | | | | | | | | | attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
* * Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2008-05-043-3/+49
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* Update svn properties.Jeff Ames2008-05-044-952/+952
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* * Reformatted EstateManagementModuleAdam Frisby2008-05-041-61/+48
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* * Updating some file locations.Adam Frisby2008-05-044-396/+402
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* *Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen2008-05-043-29/+37
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* *Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2008-05-045-518/+517
| | | | | | | allowed! *Started cleaning up the land module
* * Add ability to defer item actions for AddItem() and DeleteItem(). This ↵Justin Clarke Casey2008-05-031-0/+3
| | | | won't be useful until we let the client cache (again?)
* * Refactor RemoveItem()Justin Clarke Casey2008-05-031-17/+20
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* * Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey2008-05-033-22/+31
| | | | prefixes
* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-0327-344/+271
| | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
* * Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey2008-05-031-0/+1
| | | | | | | | CachedUserInfo * Remove unused/superseded methods from GridInventoryService
* * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey2008-05-032-6/+17
| | | | | | * Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
* * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey2008-05-032-7/+7
| | | | | | * Remove old framework asset transactions files which were region modularized
* *Moved EstateManager into a region modulemingchen2008-05-034-714/+761
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* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-037-5/+159
| | | | does not regenerate until you're dead!
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-0310-103/+366
| | | | | * Nothing user facing yet.
* Thank you kindly, Melanie for a patch to solveCharles Krinke2008-05-023-37/+56
| | | | | llParticleSystem and osDynamicTexture issues.