Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-03-20 | 1 | -1/+1 | |
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| * | BulletSim: change 'degenerate mesh' message from Error to Debug because there | Robert Adams | 2013-03-19 | 1 | -1/+1 | |
| | | | | | | | | | | seem to be lots of sculpties with this problem while the condition really doesn't change region operation. | |||||
* | | Prevent multiple instances of the same item ID being appended to an ↵ | Justin Clark-Casey (justincc) | 2013-03-19 | 2 | -4/+12 | |
|/ | | | | | | | | AvatarAppearance It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID). However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there. This commit requires both simulator and service to be updated. | |||||
* | For those people collecting and comparing logfiles from servers scattered | Robert Adams | 2013-03-19 | 1 | -1/+1 | |
| | | | | | around the world, change LogWriter to use DateTime.UtcNow rather than DateTime.Now. | |||||
* | BulletSim: code to generate a higher resolution terrain mesh. Parameter | Robert Adams | 2013-03-19 | 4 | -18/+189 | |
| | | | | | TerrainMeshMagnification controls number of vertices generated per heightmap point. Default is 3. | |||||
* | BulletSim: add terrain contact processing threshold parameter. Initialize ↵ | Robert Adams | 2013-03-19 | 4 | -1/+23 | |
| | | | | contact processing threshold for static object as well as mesh terrain. | |||||
* | Process default attachment point in AttachObjectInternal before we check ↵ | Justin Clark-Casey (justincc) | 2013-03-19 | 1 | -27/+27 | |
| | | | | whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach. | |||||
* | Fix tests for multiattach | Melanie | 2013-03-18 | 2 | -6/+6 | |
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* | Merge branch 'master' into newmultiattach | Melanie | 2013-03-18 | 39 | -580/+1466 | |
|\ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||||
| * | Improve rejection of any attempt to reattach an object that is already attached. | Justin Clark-Casey (justincc) | 2013-03-18 | 2 | -31/+194 | |
| | | | | | | | | This also adds/extends regression tests for wearing attachments directly for the scene and attempting to reattach/rewear already attached objects. | |||||
| * | Fix recent regression where an item worn to an attachment point that was ↵ | Justin Clark-Casey (justincc) | 2013-03-18 | 2 | -89/+153 | |
| | | | | | | | | | | | | | | already occupied did not remove the previous attachment (current behaviour) Regression was commit ccd6f4 (Tue Mar 5 23:47:36 2013) Added regression test for this case. | |||||
| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2013-03-17 | 2 | -16/+22 | |
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| | * | BulletSim: add INI parameter for angular banking timescale fudge parameter. | Robert Adams | 2013-03-16 | 2 | -7/+12 | |
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| | * | BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL ↵ | Vegaslon | 2013-03-16 | 1 | -16/+17 | |
| | | | | | | | | | | | | | | | | | | Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis) Signed-off-by: Robert Adams <Robert.Adams@intel.com> | |||||
| * | | Make the LSL memory functions virtual so script engines can override them if ↵ | Melanie | 2013-03-15 | 1 | -3/+3 | |
| |/ | | | | | | | they have different memory management. | |||||
| * | BulletSim: Tweak vertical angular attraction to remove double ↵ | Vegaslon | 2013-03-15 | 1 | -1/+1 | |
| | | | | | | | | | | | | VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side. Signed-off-by: Robert Adams <Robert.Adams@intel.com> | |||||
| * | Fix server statistics always reporting zero for total network bytes in/out. | Robert Adams | 2013-03-15 | 2 | -34/+58 | |
| | | | | | | | | Clean up some parameter code in Statistics.Binary. | |||||
| * | Add example code to DOExampleModule to pull data from that previously saved ↵ | Justin Clark-Casey (justincc) | 2013-03-15 | 2 | -5/+29 | |
| | | | | | | | | by DAExampleModule when instantiating a dynamc object. | |||||
| * | Add ParentGroup.HasGroupChanged = true setting to DAExampleModule as this is ↵ | Justin Clark-Casey (justincc) | 2013-03-15 | 1 | -0/+2 | |
| | | | | | | | | necessary to get attributes to save (though this probably happens anyway due to the prim move) | |||||
| * | refactor: make llGetLinkName() and llGetLinkKey() use a common ↵ | Justin Clark-Casey (justincc) | 2013-03-15 | 1 | -84/+80 | |
| | | | | | | | | GetLinkEntity() method | |||||
| * | minor: remove mono compiler warnings in LSL_Api.cs | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -3/+3 | |
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| * | Log same environment information to Robust log as is already done for ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 2 | -4/+1 | |
| | | | | | | | | simulator logs, for debug purposes | |||||
| * | refactor: minor cleanup in osGetAvatarList() | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -2/+1 | |
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| * | Fix bug in osCauseHealing() if called with an avatar ID for an avatar that ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -13/+9 | |
| | | | | | | | | is not in the scene. | |||||
| * | minor: Use more compact libomv primitive constructors in osNpcGetPos() and ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -6/+3 | |
| | | | | | | | | osNpcGetRot() | |||||
| * | Fix minor race conditions in OSSL_Api functions where a parcel could be ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -6/+4 | |
| | | | | | | | | misidentified for moving prims. | |||||
| * | refactor: Use LSL_Vector(Vector3) constructor in llCastRay() | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -1/+1 | |
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| * | refactor: Use ILandChannel.GetLandObject(Vector3) in LSL_Api rather than ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -41/+21 | |
| | | | | | | | | having to continually take intermediate Vector3s to avoid race conditions | |||||
| * | Add ILandChannel.GetLandObject(Vector3 position) as this is a very common ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 2 | -0/+10 | |
| | | | | | | | | | | | | input to GetLandObject() This conforms to the existing ILandChannel.ParcelsNearPoint() method | |||||
| * | Fix minor race condition in llGetCameraRot() where inconsistent information ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -4/+4 | |
| | | | | | | | | could be returned for a rotating camera | |||||
| * | Fix minor race condition in llGetCameraPos() where an inconsistent post ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -4/+5 | |
| | | | | | | | | could be returned for a moving camera | |||||
| * | Fix minor race condition in llParcelMediaCommandList() where a parcel could ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -1/+3 | |
| | | | | | | | | be misidentified for a moving prim | |||||
| * | Fix minor race conditions in LSL_Api.GetPrimParams() for PRIM_POSITION, ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -10/+11 | |
| | | | | | | | | | | | | PRIM_SIZE and PRIM_ROT_LOCAL This function is used by all the various ll*Params() and os*Params() functions | |||||
| * | Fix minor race condition in llGetGeometricCenter() if this was changing ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -1/+1 | |
| | | | | | | | | whilst the function was called. | |||||
| * | refactor: use LSL_Rotation(Quaternion) constructor in lLGetRootRotation() | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -1/+2 | |
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| * | Fix minor race condition in llGetRootPosition() where inconsistent results ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -2/+2 | |
| | | | | | | | | could be returned for moving prims | |||||
| * | Fix minor race conditions in detecting current parcel for ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -3/+7 | |
| | | | | | | | | llAddToLandPassList(), llSetParcelMusicURL() and llGetParcelMusicURL() for moving prims | |||||
| * | refactor: use LSL_Vector(Vector3) constructor in llGroundNormal() | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -1/+1 | |
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| * | minor: Reuse ground LSL_Vector in llGroundSlope() rather than creating a new ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -1/+6 | |
| | | | | | | | | one. | |||||
| * | Fix minor race conditions in llTeleportAgent(), ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -14/+21 | |
| | | | | | | | | llTeleportAgentGlobalCoords(), llEjectFromLand() and llOverMyLand() where the wrong parcel could be identified for very fast moving avatars. | |||||
| * | refactor: Use LSL_Vector(Vector3) constructor in llGetCenterOfMass() | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -2/+2 | |
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| * | Fix a minor race condition in llInstantMessage() where slightly wrong origin ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -3/+5 | |
| | | | | | | | | co-ordinates could be given for a fast moving prim | |||||
| * | Fix minor race condition in llGetOmega() where inconsistent results could be ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -1/+2 | |
| | | | | | | | | | | | | returned (accidentally stated that commit 1774c631 was this fix). Commit 1774c631 was actually a fix for a similar minor race condition in llGetAccel() | |||||
| * | Fix minor race condition in llGetOmega() where a call whilst a prim was ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -1/+2 | |
| | | | | | | | | changing angular velocity could return inconsistent results | |||||
| * | refactor: Use LSL_Vector(Vector3) constructor in llGetVel() | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -1/+1 | |
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| * | refactor: Use LSL_Vector(Vector3) constructor in llGetTorque() | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -2/+2 | |
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| * | Fix minor race condition in llGetLocalRot() where inconsistent results could ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -1/+2 | |
| | | | | | | | | be returned if the prim was rotating during the call | |||||
| * | refactor: use cleaner LSL_Rotation quaternion constructor in ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -3/+4 | |
| | | | | | | | | LSL_Api.GetPartRot() | |||||
| * | Fix sensors, llGetRootRotation(), llGet*Param() and other functions to use ↵ | Justin Clark-Casey (justincc) | 2013-03-14 | 3 | -10/+7 | |
| | | | | | | | | the world rotation if the avatar to which they are attached is sitting | |||||
| * | Make llGetObjectDetails() return the correct world rotation for a sitting avatar | Justin Clark-Casey (justincc) | 2013-03-14 | 2 | -6/+36 | |
| | | | | | | | | | | | | This addresses http://opensimulator.org/mantis/view.php?id=6567 This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation() SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting. |