aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
| | * | On startup, start scenes after we're set up all local scenes, rather than ↵Justin Clark-Casey (justincc)2013-05-033-5/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | starting scenes before others have been created. This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created. http://opensimulator.org/mantis/view.php?id=6618
| * | | BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-036-26/+18
| | | | | | | | | | | | | | | | | | | | Rebuild compound linkset of any child in the linkset changes shape. Comments and better detailed logging messages.
| * | | BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-024-2/+99
| | | | | | | | | | | | | | | | Parameter added to enable/disable this feature.
| * | | BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-024-24/+73
| | | | | | | | | | | | | | | | | | | | Properly rebuilds collision caches. Release asset data fetched when building mesh or hulls.
| * | | Merge branch 'master' into bulletsim4Robert Adams2013-05-021-2/+9
| |\ \ \ | | | |/ | | |/|
| | * | Fix inventory issueBlueWall2013-05-011-0/+6
| | |/ | | | | | | | | | Fix issue where objects rezzed from Trash or Lost And Found then be placed back in the respective folder when taking the object or a copy back into inventory.
| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-05-014-9/+10
| | |\
| | * | Fix the long standing bug of items being delivered to lost and found or ↵Melanie2013-05-011-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | trash when takig copy. This bug was recently aggravated through the perms changes required for the export permission.
| * | | BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2013-05-012-10/+19
| | | | | | | | | | | | | | | | | | | | the first time. Debugging added for mesh/hull asset fetch.
| * | | BulletSim: rework LinksetCompound to work with new BSShape system.Robert Adams2013-05-011-106/+40
| | | | | | | | | | | | | | | | Not all working yet.
| * | | Merge branch 'master' into bulletsim4Robert Adams2013-05-0110-97/+492
| |\ \ \ | | | |/ | | |/|
| | * | Add in-code exaplanation for the change in cancellation signalling in STP ↵Justin Clark-Casey (justincc)2013-05-011-2/+0
| | | | | | | | | | | | | | | | 2.2.3. Remove left in Console.WriteLine accidentally inserted in recent 206fb306
| | * | Update SmartThreadPool to latest version 2.2.3 with a major and minor change.Justin Clark-Casey (justincc)2013-05-014-9/+12
| | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those. However, two changes have been made to stock 2.2.3. Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified. This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled. Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
| | * Fix CAPS to work like they should - do not send caps to the viewer if ↵Melanie2013-04-302-2/+13
| | | | | | | | | | | | | | | | | | | | | | | | they're not in the requested caps list. The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail on all viewers when turned off. UDB inventory would not be correctly used in that case.
| | * BulletSim: fix error messages created while an avatar has no initialRobert Adams2013-04-301-0/+3
| | | | | | | | | | | | | | | collisions. Usually happens when logging in an avatar that had been previously flying. Uninitialized variable.
| | * minor: Eliminate warning in LLimageManagerTests by properly calling through ↵Justin Clark-Casey (justincc)2013-04-291-0/+2
| | | | | | | | | | | | to OpenSimTestCase.SetUp()
| | * Add TestRejectGivenFolder() and TestAcceptGivenFolder() regression testsJustin Clark-Casey (justincc)2013-04-292-5/+198
| | |
| | * Add regression test for inventory item give, reject and subsequent trash ↵Justin Clark-Casey (justincc)2013-04-291-0/+256
| | | | | | | | | | | | | | | | | | folder purge by receiver. This commit also actually adds the InventoryTransferModuleTests file which I previously forgot
| | * Add regression test for offer, accept and subsequent receiver delete of an ↵Justin Clark-Casey (justincc)2013-04-291-80/+3
| | | | | | | | | | | | item offered via instant message.
| | * Fix bug where an agent that declined an inventory offer and subsequently ↵Justin Clark-Casey (justincc)2013-04-291-2/+8
| | | | | | | | | | | | | | | | | | emptied their trash would make the item invalid in the giver's inventory This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
| * | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all ↵Robert Adams2013-04-305-17/+50
| | | | | | | | | | | | working yet.
| * | BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams2013-04-292-32/+102
| | | | | | | | | | | | | | | | | | | | | to an existing shape instance. BSShapeNative rebuilds shape for all references. BSShapeCompound returns another reference copy if the compound shape already exists (for linksets).
| * | BulletSim: LinksetCompound work to disable collision for root andRobert Adams2013-04-291-14/+30
| | | | | | | | | | | | | | | | | | | | | child prims so compound shape can do all collisions. Don't try to build a compound linkset for non-physical linksets. Remove and replace root body when compound shape is added so collision cache is rebuilt.
| * | BulletSim: remove trailing white space to make git happier. No functional ↵Robert Adams2013-04-2920-152/+152
| | | | | | | | | | | | changes.
| * | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or ↵Robert Adams2013-04-2911-282/+282
| | | | | | | | | | | | 'm_physicsScene' to match coding conventions and reduce confusion.
| * | BulletSim: first cut at new linksetCompound shape building.Robert Adams2013-04-291-63/+27
| | |
| * | BulletSim: fix crash when creating new hull.Robert Adams2013-04-291-13/+14
| | |
| * | BulletSim: code for creating the avatar capsule shape.Robert Adams2013-04-291-0/+13
| | |
| * | BulletSim: massive refactor of shape classes. Removed shape specific code ↵Robert Adams2013-04-2920-1050/+290
| | | | | | | | | | | | from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
| * | BulletSim: complete BSShape classes.Robert Adams2013-04-293-19/+316
| |/
| * Some more pieces of Avination's ban system - if an avatar isn't allowed on anyMelanie2013-04-291-7/+88
| | | | | | | | parcel in the sim, keep them out entirely.
* | Minor reordering of operations on NewUserConnection. The agent circuit needs ↵Diva Canto2013-05-061-5/+17
|/ | | | to be added earlier for some of the checks to work correctly.
* Unbreak the sample money moduleMelanie2013-04-271-0/+2
|
* Small oversight in EconomyDataRequest - this would have affected everyone ↵Melanie2013-04-271-2/+0
| | | | NOT using a money module.
* Change EconomyDataRequest signature to use an IClientAPI rather than UUID. ↵Melanie2013-04-252-12/+7
| | | | | | This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID. Sending the reply requires having the IClientAPI.
* Change copyright notice on DynamicMenuModule to proper BSDMelanie2013-04-251-5/+26
|
* UUIDGatherer now includes UUIDs which reference texture assets used as materialsdahlia2013-04-241-0/+66
|
* Make the kicked user's avie truly disappear when it's god-kicked.Diva Canto2013-04-241-2/+1
|
* Adding the dynamic menu module which allows registering new menu options in ↵Melanie2013-04-252-0/+339
| | | | compliant viewers
* Commit Avination's God Kick feature.Melanie2013-04-251-62/+137
|
* Add Avination's support for parcel eject and freezeMelanie2013-04-252-15/+110
|
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-04-2410-77/+358
|\
| * BulletSim: partial addition of BSShape class code preparing forRobert Adams2013-04-242-52/+191
| | | | | | | | | | different physical mesh representations (simplified convex meshes) and avatar mesh.
| * BulletSim: update DLLs and SOs to they have no dependencies on newerRobert Adams2013-04-243-0/+44
| | | | | | | | | | glibc (2.14) since that is not yet in some Linux distributions. Add unmanaged API calls and code for creating single convex hull shapes.
| * BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams2013-04-235-25/+123
| | | | | | | | | | of both position change and up force that move avatars over barrier. Default parameters are for steps up to 0.5m in height.
* | Bug fix: compare tolower. This should fix the issue where HG visitors ↵Diva Canto2013-04-241-1/+1
|/ | | | currently in the region were not being found by the avatar picker window.
* Fix issue in ConciergeModule where UpdateBroker was sending malformed XML if ↵Justin Clark-Casey (justincc)2013-04-231-2/+4
| | | | | | | any number of avatars other than 1 was in the region. I don't know how well the rest of ConiergeModule works since I've practically never looked at this code. Addresses http://opensimulator.org/mantis/view.php?id=6605
* BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's ↵Robert Adams2013-04-221-5/+2
| | | | check for an object being linked into the world does not work for Bullet's ghost objects so BulletSim was deleting the object while it was still linked into the physical world structures.
* Allow callers to set the invoice parameter for GenericMessageMelanie2013-04-224-8/+18
|
* Materials persistence via SceneObjectPart.dynAttrs. This appears to work ↵dahlia2013-04-201-8/+154
| | | | across region restarts and taking objects into inventory, but probably will not work across archiving via OAR or IAR as materials texture assets may not be adequately referenced to trigger archiving.