Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Ensure child prims of a phantom prim are marked as phantom | Melanie | 2012-03-13 | 1 | -2/+2 |
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* | Refactor, move OjectChangeData into it's own file and rename | Melanie | 2012-03-13 | 5 | -165/+53 |
| | | | | | ObjectChnageWhat what into ObjectChangeType change. What is no name for a variable or type! | ||||
* | Restore duplication of the SL bug where linking phantom to solid lets the | Melanie | 2012-03-12 | 1 | -3/+2 |
| | | | | child prim remain phantom | ||||
* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork | Melanie | 2012-03-12 | 4 | -16/+68 |
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| * | allocate UndoRedoStore only on demand | UbitUmarov | 2012-03-12 | 1 | -10/+17 |
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| * | ubitode prim select was not doing phantom case | UbitUmarov | 2012-03-12 | 1 | -6/+17 |
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| * | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-03-12 | 1 | -0/+33 |
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| | * | Allow RLV to redirect received folders to #RLV folder | Melanie | 2012-03-11 | 1 | -0/+33 |
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| * | | missing file in ubitODE | UbitUmarov | 2012-03-12 | 1 | -0/+1 |
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* | | | Add AVATAR_MALE flag to return values of llGetAgentInfo | Melanie | 2012-03-12 | 2 | -0/+6 |
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* | | ubitOde also knows a bit more about physical phantom | UbitUmarov | 2012-03-11 | 1 | -29/+142 |
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* | | Physical phantoms testable with chOde. Volume detection was changed and ↵ | UbitUmarov | 2012-03-11 | 1 | -138/+145 |
| | | | | | | | | also needs testing. Started making it more independent of phantom acording to new sl. ** 99.999...% UNTESTED *** | ||||
* | | bug fix (??) in sog copy() | UbitUmarov | 2012-03-11 | 1 | -10/+19 |
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* | | more phantom physics ( chODE and a fix in manager physicsactor | UbitUmarov | 2012-03-11 | 2 | -62/+121 |
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* | | initial steps to support physical phantoms | UbitUmarov | 2012-03-11 | 6 | -13/+73 |
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* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-03-11 | 8 | -146/+183 |
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| * | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie | 2012-03-11 | 8 | -146/+183 |
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| | * | Merge branch 'master' into careminster | Melanie | 2012-03-11 | 8 | -146/+183 |
| | |\ | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs | ||||
| | | * | Fix TestSaveOarNoAssets() by not launch a no-assets request on a separate ↵ | Justin Clark-Casey (justincc) | 2012-03-10 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | thread. This was previous behaviour anyway. | ||||
| | | * | minor: In IAR save, log when we start adding the control file rather than ↵ | Justin Clark-Casey (justincc) | 2012-03-10 | 1 | -2/+3 |
| | | | | | | | | | | | | | | | | saying afterwards that we added it. | ||||
| | | * | minor: rearrange some save oar messages so they say what they're about to do ↵ | Justin Clark-Casey (justincc) | 2012-03-10 | 1 | -8/+7 |
| | | | | | | | | | | | | | | | | rather than what they've just done. | ||||
| | | * | On OAR saving, try fetch assets serially rather than firing all the requests ↵ | Justin Clark-Casey (justincc) | 2012-03-10 | 2 | -9/+18 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | at the asset service at once. This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898 Quick tests show that save time is the same. | ||||
| | | * | Add ability to specify a default estate to be used when creating regions. | Justin Clark-Casey (justincc) | 2012-03-10 | 1 | -64/+152 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is configured in the new [Estates] section of OpenSim.ini. If a default estate is configured then all new regions are automatically joined to it instead of asking the user. If the default estate does not already exist then it is created. Current default behaviour remains the same - the user is asked for estate details when necessary. Thanks to Frenando Oliveira for the patch which I adapated further. | ||||
| | | * | Factor out common default animations code into SLUtil. LLClientView now ↵ | Justin Clark-Casey (justincc) | 2012-03-09 | 3 | -61/+4 |
| | | | | | | | | | | | | | | | | | | | | | | | | makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy. As per opensim-users mailing list discussion. | ||||
| * | | | Merge branch 'ubitwork' | Melanie | 2012-03-11 | 9 | -234/+702 |
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* | | | | cleanup + comments | UbitUmarov | 2012-03-11 | 1 | -277/+0 |
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* | | | | cleanup + comments | UbitUmarov | 2012-03-11 | 1 | -167/+52 |
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* | | | | coments change.. | UbitUmarov | 2012-03-11 | 1 | -3/+3 |
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* | | | | minor changes on updates control on doChangeObject(..) | UbitUmarov | 2012-03-11 | 1 | -10/+48 |
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* | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-03-11 | 4 | -4/+114 |
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| * | | Merge branch 'master' into careminster | Melanie | 2012-03-09 | 4 | -4/+114 |
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| | * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-03-09 | 3 | -3/+78 |
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| | | * | More on inventory transfer hold ups: | Diva Canto | 2012-03-09 | 2 | -2/+77 |
| | | | | | | | | | | | | | | | | | | | | | | | | - Added an inventory cache for caching root and system folders - Synchronized the remote inventory connector, so that all the remote inventory calls are serialized This will not make much difference in the hold ups. We'd have to move the FireAndForget high up to AddInventoryItem, but that opens up a can of worms regarding the notification of the recipient... the recipient would be notified of the offer before the items are effectively in his inventory, which could lead to surprises. | ||||
| | | * | More on HG inventory transfers. Move the FireAndForget higher up. | Diva Canto | 2012-03-09 | 2 | -2/+2 |
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| | | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-03-08 | 4 | -88/+36 |
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| | | * | | More on the freeze on HG inventory transfers: spawn a threadlet on the ↵ | Diva Canto | 2012-03-08 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | functional asset posts so that the client threads doesn't freeze (but the network posts are serialized). | ||||
| | * | | | fix for NPC not playing internal animations | satguru srivastava | 2012-03-09 | 1 | -1/+36 |
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* | | | | Changed undo redo internals. moved exec code to UndoState.cs from sop that ↵ | UbitUmarov | 2012-03-11 | 2 | -136/+195 |
| | | | | | | | | | | | | | | | | now only sees a unified UndoRedoStore class, added size limit on buffers so only last 5 undo/redo are kept. (5 is hardcode like it was ) ***UNTESTED*** | ||||
* | | | | BIG MESS. changed Iclient interface so only one event is used to inform ↵ | UbitUmarov | 2012-03-10 | 8 | -139/+539 |
| | | | | | | | | | | | | | | | | scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED **** | ||||
* | | | | ubitOde bug | UbitUmarov | 2012-03-09 | 1 | -2/+4 |
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* | | | | on linking update linked parts physical flags acording to new parent ones ( ↵ | UbitUmarov | 2012-03-09 | 1 | -1/+8 |
|/ / / | | | | | | | | | | untested ) | ||||
* | | | let chode and ubitode find ode.dll on windows | UbitUmarov | 2012-03-09 | 2 | -0/+7 |
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* | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-03-09 | 68 | -809/+1241 |
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| * \ \ | Merge branch 'master' into careminster | Melanie | 2012-03-09 | 4 | -92/+40 |
| |\ \ \ | | |/ / | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| | * | | Simplify minimap coarse location code by just reference SP.AbsolutePosition | Justin Clark-Casey (justincc) | 2012-03-09 | 2 | -12/+3 |
| | | | | | | | | | | | | | | | | This is rather than checking whether the avatar is sitting and doing its own calculation. | ||||
| | * | | Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since ↵ | Justin Clark-Casey (justincc) | 2012-03-09 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | this is handled by the necessary ParentPart check | ||||
| | * | | Use SP.ParentPart instead of ParentID in places where it's more efficient ↵ | Justin Clark-Casey (justincc) | 2012-03-09 | 4 | -68/+32 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | (saving extra null checks, etc.) However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null. Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race. | ||||
| | * | | refactor: cleanup SP.HandleAgentSit so that everything is done within one if ↵ | Justin Clark-Casey (justincc) | 2012-03-09 | 1 | -15/+8 |
| | |/ | | | | | | | | | | (part != null), rather than having unnecessary multiple checks | ||||
| | * | Remove a race condition from SP.Set_AbsolutePosition where we assume the ↵ | Justin Clark-Casey (justincc) | 2012-03-09 | 1 | -5/+5 |
| | | | | | | | | | | | | | | | | | | ParentPart is still not null if the ParentID != 0 Another thread could come in and stand the avatar between those two instructions. | ||||
| | * | FireAndForget scripted rez - port from Avination | Melanie | 2012-03-09 | 1 | -41/+46 |
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