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| * | BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-285-79/+150
| * | BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-283-96/+118
| * | BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...Robert Adams2013-01-281-14/+14
| * | BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams2013-01-282-4/+4
| * | BulletSim: simplify the initialization of some of the parameters.Robert Adams2013-01-272-32/+23
| * | BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams2013-01-271-1/+1
| * | BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams2013-01-273-0/+193
| * | BulletSim: disable center-of-mass computation because it does not work yetRobert Adams2013-01-271-1/+1
| * | BulletSim: fix compile error from last commitRobert Adams2013-01-271-2/+2
| * | BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams2013-01-273-11/+18
| * | BulletSim: first attempt at reporting top collidersRobert Adams2013-01-275-11/+43
| * | BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams2013-01-273-9/+57
| * | BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams2013-01-273-13/+73
| * | Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-272-6/+8
* | | minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)2013-01-291-2/+0
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* | Fix issue where the "set terrain texture" console command did not tell the vi...Justin Clark-Casey (justincc)2013-01-261-1/+1
* | Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so th...Justin Clark-Casey (justincc)2013-01-262-2/+60
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-261-86/+116
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| * | * This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus2013-01-251-86/+116
* | | Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun2013-01-261-3/+10
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* | minor: Fix full scene part console report to show proper Light* names rather ...Justin Clark-Casey (justincc)2013-01-261-5/+5
* | minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable...Justin Clark-Casey (justincc)2013-01-261-0/+2
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* Disable json tests for now - I see this is failing on jenkins because mono 2....Justin Clark-Casey (justincc)2013-01-252-32/+29
* See if getting the registering JsonReadNotecard with MethodInfo works around ...Justin Clark-Casey (justincc)2013-01-251-2/+5
* Increase logging by enabling during test setup rather than during individual ...Justin Clark-Casey (justincc)2013-01-251-4/+6
* Enable logging in new json store tests to find out why they fail on jenkins b...Justin Clark-Casey (justincc)2013-01-251-4/+4
* Add JsonTestPath() regression testJustin Clark-Casey (justincc)2013-01-251-0/+17
* Add regression test for JsonSetValue()Justin Clark-Casey (justincc)2013-01-251-0/+23
* minor: remove mono compiler warning in SceneCommandsModuleJustin Clark-Casey (justincc)2013-01-251-1/+1
* Add basic JsonGetValue() regression test.Justin Clark-Casey (justincc)2013-01-251-0/+17
* Add basic JsonCreateStore() regression testJustin Clark-Casey (justincc)2013-01-252-1/+87
* BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams2013-01-241-0/+11
* BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams2013-01-241-3/+1
* BulletSim: disable CCD (continuious collision detection) andRobert Adams2013-01-241-3/+3
* BulletSim: zero motion on an object that we pop up because it isRobert Adams2013-01-241-1/+7
* BulletSim: remove exception that can happen when setting physics parameters f...Robert Adams2013-01-241-2/+2
* Mantis 6508 llHTTPResponse body is incorrectly interpreted by IETalun2013-01-241-1/+15
* Add JSONification of WebStats module. Adds a '?json' query parameterRobert Adams2013-01-2410-11/+281
* * Added in the manifold point dept on collision desc. In BulletSim engine Bul...teravus2013-01-241-5/+64
* * Repairs the Object updates, Collision updates, and Child Prim methods makin...teravus2013-01-241-164/+282
* * This makes the non-physics llCastRay 'better'. It's not 'correctly work...teravus2013-01-232-4/+18
* Remove unnecessary System.Linq reference from Compiler.csJustin Clark-Casey (justincc)2013-01-241-1/+0
* Disable the not very useful infinite recursion co-op termination tests for no...Justin Clark-Casey (justincc)2013-01-241-2/+6
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-242-2/+4
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2013-01-2314-131/+604
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| * | BulletSim: pass up and report the real collision penetration.Robert Adams2013-01-232-2/+4
* | | Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call dep...Justin Clark-Casey (justincc)2013-01-241-0/+1
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* | Merge branch 'master' into coopterminationJustin Clark-Casey (justincc)2013-01-2454-12696/+1815
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| * BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2013-01-232-36/+34
| * BulletSim: small change to center-of-mass computation left out last commitRobert Adams2013-01-231-3/+8