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* | rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ↵ | UbitUmarov | 2017-07-12 | 3 | -76/+59 | |
| | | | | group never individual prims/parts and so confusing | |||||
* | osSetParcelDetails: add more land update code | UbitUmarov | 2017-07-12 | 2 | -5/+29 | |
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* | osSetParcelDetails: make seeAVs send updates. This is a temporary patch, ↵ | UbitUmarov | 2017-07-12 | 1 | -0/+15 | |
| | | | | this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now) | |||||
* | osSetParcelDetails: allow parcel group to be cleared also | UbitUmarov | 2017-07-12 | 1 | -7/+15 | |
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* | osSetParcelDetails: place hard restrictions on change owner,claimdate (both ↵ | UbitUmarov | 2017-07-12 | 3 | -19/+103 | |
| | | | | estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS | |||||
* | remove wrong comment on lsl object rez. we can't add delays on async process | UbitUmarov | 2017-07-11 | 1 | -3/+1 | |
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* | do lsl object rez checks on script thread before wasting time possible ↵ | UbitUmarov | 2017-07-11 | 1 | -19/+21 | |
| | | | | creating a new poll thread | |||||
* | SimpleAngularDistance update prioritization scheme ameks no sense without ↵ | UbitUmarov | 2017-07-10 | 1 | -4/+26 | |
| | | | | ordered dequeue of the updates | |||||
* | a few more changes on entities updates | UbitUmarov | 2017-07-10 | 3 | -57/+52 | |
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* | on entities updates throttles vectors needed to be compared as vectors, not ↵ | UbitUmarov | 2017-07-10 | 2 | -32/+116 | |
| | | | | just their norms | |||||
* | fix the name of a funtion on last commit | UbitUmarov | 2017-07-10 | 2 | -3/+3 | |
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* | throttle collision sounds on a SOG. | UbitUmarov | 2017-07-09 | 2 | -7/+47 | |
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* | bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ↵ | UbitUmarov | 2017-07-07 | 1 | -1/+5 | |
| | | | | present | |||||
* | ubOde don't use old ode body sleep option, a few changes on sleep control, ↵ | UbitUmarov | 2017-07-07 | 3 | -8/+31 | |
| | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) | |||||
* | ubOde: but only do that if sphere is physical.. | UbitUmarov | 2017-07-03 | 1 | -1/+1 | |
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* | ubOde: dont do avatar step climb on small true spheres. lets play simple ↵ | UbitUmarov | 2017-07-03 | 1 | -2/+8 | |
| | | | | football | |||||
* | oops i forgot the avatar knees bending on ramps... so go back.. | UbitUmarov | 2017-07-02 | 2 | -24/+33 | |
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* | a few changes to ubOde avatar collisions | UbitUmarov | 2017-07-01 | 2 | -38/+39 | |
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* | do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵ | UbitUmarov | 2017-06-30 | 1 | -208/+16 | |
| | | | | of course still wrong LPS does not mean api function calls | |||||
* | put osGetAgentIP() in threat control with level Severe so it can be disabled ↵ | UbitUmarov | 2017-06-30 | 1 | -11/+5 | |
| | | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information | |||||
* | fix scripts xmlrpc threads names | UbitUmarov | 2017-06-29 | 1 | -1/+1 | |
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* | ScriptsHttpReq does not need a permanent thread | UbitUmarov | 2017-06-29 | 1 | -2/+2 | |
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* | bug fix | UbitUmarov | 2017-06-29 | 1 | -0/+23 | |
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* | put back getAgentIP bug restricted, script owner must be a Administrator (god) | UbitUmarov | 2017-06-28 | 3 | -0/+24 | |
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* | BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil | UbitUmarov | 2017-06-28 | 2 | -6/+6 | |
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* | remove osGetAgentIP() this was not a good idea to have :( | UbitUmarov | 2017-06-27 | 3 | -32/+2 | |
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* | dont list deleted ones, that still don't know they are gone | UbitUmarov | 2017-06-26 | 1 | -2/+2 | |
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* | dont list deleted ones, that still don't know they are gone | UbitUmarov | 2017-06-26 | 1 | -1/+2 | |
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* | add osGetNPCList() | UbitUmarov | 2017-06-26 | 3 | -0/+25 | |
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* | also on the actual source file | UbitUmarov | 2017-06-26 | 1 | -11/+13 | |
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* | add similar restrictions to osObjectTeleport :( | UbitUmarov | 2017-06-26 | 1 | -2/+41 | |
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* | let osTeleport* always work on script prim owner | UbitUmarov | 2017-06-26 | 1 | -17/+15 | |
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* | and add a missing bracket :) | UbitUmarov | 2017-06-26 | 1 | -1/+1 | |
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* | fix bad english | UbitUmarov | 2017-06-26 | 1 | -1/+1 | |
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* | put back restriction that on osTeleport the target must be on land owned by ↵ | UbitUmarov | 2017-06-26 | 1 | -15/+78 | |
| | | | | the script owner or this is a estate manager/owner, or target did gave script permission. | |||||
* | some shortcuts on local osTeleport, reduce its time penalty, do it with ↵ | UbitUmarov | 2017-06-26 | 2 | -67/+79 | |
| | | | | script thread | |||||
* | change Backup calls overlap control code | UbitUmarov | 2017-06-25 | 1 | -27/+46 | |
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* | add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵ | UbitUmarov | 2017-06-25 | 3 | -11/+26 | |
| | | | | LSL_Float x, LSL_Float y) | |||||
* | add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ↵ | UbitUmarov | 2017-06-25 | 1 | -0/+7 | |
| | | | | objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale) | |||||
* | add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵ | UbitUmarov | 2017-06-24 | 3 | -16/+60 | |
| | | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings | |||||
* | add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ↵ | UbitUmarov | 2017-06-24 | 1 | -1/+29 | |
| | | | | and ''RotTransf x'' string only, no ossl helper api still | |||||
* | revert the thread level change; remove unused dynamic texture timer from ↵ | UbitUmarov | 2017-06-24 | 4 | -95/+70 | |
| | | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc | |||||
* | simplify vectorrender background draw | UbitUmarov | 2017-06-24 | 1 | -17/+9 | |
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* | change thread level of osSetDynamicTextureDataBlendFace to VeryHigh | UbitUmarov | 2017-06-24 | 1 | -1/+1 | |
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* | remove a DynamicTexture leak, make it actually return the new texture ID to ↵ | UbitUmarov | 2017-06-24 | 1 | -9/+16 | |
| | | | | ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken.. | |||||
* | add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ↵ | UbitUmarov | 2017-06-24 | 3 | -1/+15 | |
| | | | | string data, string extraParams, int timer, int face) to easy only setting a prim face | |||||
* | osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one | UbitUmarov | 2017-06-24 | 4 | -0/+26 | |
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* | a few more changes to iar/oar assets save error/warning to show problems ↵ | UbitUmarov | 2017-06-24 | 3 | -24/+70 | |
| | | | | known to be asset errors | |||||
* | code actually has no ideia if a id is a asset or not and does try to handle ↵ | UbitUmarov | 2017-06-23 | 4 | -15/+15 | |
| | | | | all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all | |||||
* | do the same on OAR saves | UbitUmarov | 2017-06-23 | 1 | -1/+16 | |
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