| Commit message (Collapse) | Author | Age | Files | Lines |
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* Puts remote requests in a single worker thread
* Worker thread only starts when there are agents to serve
* When there are no agents to serve, it shuts down
* A good example of how to deal with threads in non-shared modules so they don't end up consuming threads per regions
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If prim is part of SOG, then ask the SOG to update the
position, rather than asking the part itself.
Ghosted child prims should no longer result from llSetPos.
Not sure if this is the right approach for all cases ,
would appreciate feedback on the patch.
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Removed cache accesses to obtain sensed object/avatar
name, it is already available.
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* I suspect the restriction stopped the very large number of packet resends that occur on certain operations, which led to other failures.
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up a lot of threads right now when regions are inaccessable
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* Bring llSetLinkTexture into line with llSetLinkColor and lLSetLinkPrimitiveParams() implementations
* Thanks ralphos
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* Implmements llModifyLand() and a check for the "Allow others to terraform flag"
* Thanks tglion!
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The attached patch fixes mantis bug 2312 (llGetPos() returns incorrect
values for child prims where the root prim is rotated). Regression
tests still pass.
Incidentally AbsolutePosition which was used before looks a little
suspicious to me as its always going to return the wrong value if the
root prim is rotated. GetWorldPosition does take the rotation into
account, but AbsolutePosition is used in a lot of places. Though i
don't understand why there is both GetWorldPosition as well as
AbsolutePosition so I've left the latter alone.
[i also cleaned up some indent problems, --- dr scofield]
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Attached is a patch for LLGround which was just plain broken and could
cause a runtime error. It now returns valid data with valid input (ie
the offset does not take the position off the edge of the sim), but a
runtime error will occur if invalid data is given.
On invalid data the LL servers return the ground height based on a
valid point closest to the effective position calculated using the
supplied offset. Is the OpenSim convention to replicate the LL servers
as closely as possible? If so I can submit an additional patch to
replicate the LL behaviour.
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If you use load-oar to transfer region data from one sim to another
then currently inventory items can be left with unknown owner
permission which results in them being no-mod/no-copy for
everyone. The attached patch fixes things up so if the owner uuid does
not exist on the destination system then it assigns ownership (and the
creator for completeness) to the master avatar id. This will make it
much more practical to share copies of regions :-)
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* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs
* There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
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* without this, the client appears to reset the sequence of packets its expecting
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than bytes per second
* Changing network bandwidth in the preferences will now have a much more noticeable effect - a user may want to increase this if data is being slow to download from opensim
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llSetLinkApha is not fully implemented and has not been updated
to use the recently added GetLinkParts and associated implementation
pattern as per llSetLinkColor and llSetLinkPrimitiveParams.
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on parcels that had prim entry turned off. This needs to be reintroduced
with proper parcel boundary checks.
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* Fixes 1 too large count in region you're in (Region no longer reports the green dot about yourself to you)
* For all local requests, the region will check itself instead of going to it's web service. (optimization)
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Prevent EventAbortException inner exceptions of
TargetInvocationException being re-thrown from
OpenSim.Region.ScriptEngine.Shared.ScriptBase.
Executor.ExecuteEvent
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Implementation of llModifyLand() and There is a bug on
permission-check of land-terraforming: x an y-coordinates
are interchanged on function-call ExternalChecksCanTerraformLand.
Correct: x is west, and y is north. 2) Missing check of
"Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
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This changes yes/no to true/false. Will likely break Metaverseink in some way.
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* Initial implementation
* You'll only be able to seen green dots on regions on the map that have been updated.
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You'll need to update your snapshots.
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gets lost on teleport.
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regions.
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Introduce a resend counter on the ack queue. The header "Resent" field is
now obsolete. Implement 3 resends on reliable packets, variable.
Increase default resend timeout to 3000ms and default silence threshold
to 350ms.
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craters go away.
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