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| * | Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 2 | -12/+13 | |
| | | | | | | | | | | | | | | processed if we're dealing with a child ScenePresence. Neither of these can have any effect on child agents Now leaving warning about trying to set animation on a child agent active. Might temporarily pop up now and again. | |||||
| * | Stop some places where we're trying to reset animations in child agents ↵ | Justin Clark-Casey (justincc) | 2011-12-02 | 4 | -116/+133 | |
| | | | | | | | | where such requests are ignored. | |||||
| * | Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece ↵ | Justin Clark-Casey (justincc) | 2011-12-02 | 1 | -3/+0 | |
| | | | | | | | | | | | | constructor. Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP | |||||
| * | refactor: Separate the upload baked texture handler out from BunchOfCaps | Justin Clark-Casey (justincc) | 2011-12-01 | 2 | -122/+113 | |
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* | | Strip CR from http responses and limit them to 2048 chars | Melanie | 2011-12-05 | 1 | -1/+3 | |
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* | | Fix setting seated avatar position and make llSameGroup work as in SL. | Melanie | 2011-12-05 | 1 | -2/+4 | |
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* | | Reinstate setter for OffsetPosition to allow setting the offset by script | Melanie | 2011-12-05 | 1 | -0/+7 | |
| | | | | | | | | while seated | |||||
* | | Don't allow position update on sitting avatar. Don't bounds check sitting | Melanie | 2011-12-04 | 1 | -2/+9 | |
| | | | | | | | | avatars as they will be crossed by the vehicle and not individually | |||||
* | | Implement ChangeInventoryItemFlagsPacket handling | Melanie | 2011-12-04 | 3 | -0/+18 | |
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* | | Remove some debug code that had snuck in | Melanie | 2011-12-01 | 1 | -8/+8 | |
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* | | Implement llTransferLindenDollars | Melanie | 2011-12-01 | 4 | -0/+93 | |
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* | | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge | Melanie | 2011-12-01 | 6 | -24/+52 | |
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| * \ | Merge branch 'master' into bigmerge | Melanie | 2011-12-01 | 6 | -24/+52 | |
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| | * | Provide more user feedback when "debug http" is set | Justin Clark-Casey (justincc) | 2011-11-29 | 1 | -1/+4 | |
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| | * | On "show caps", stop excluding the seed cap but do exclude it elsewhere | Justin Clark-Casey (justincc) | 2011-11-29 | 2 | -2/+3 | |
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| | * | Improve some of the debug help messages | Justin Clark-Casey (justincc) | 2011-11-29 | 3 | -6/+6 | |
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| | * | minor: remove mono compile warning, a Vector3 can never be null since it's a ↵ | Justin Clark-Casey (justincc) | 2011-11-29 | 1 | -9/+6 | |
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| | * | tabulate "show caps" output for easier readability | Justin Clark-Casey (justincc) | 2011-11-29 | 1 | -5/+10 | |
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| | * | Correct mistake in "debug eq" help | Justin Clark-Casey (justincc) | 2011-11-29 | 1 | -1/+1 | |
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| | * | Add "debug http" command for currently simple extra debug logging of ↵ | Justin Clark-Casey (justincc) | 2011-11-29 | 1 | -2/+24 | |
| | | | | | | | | | | | | non-event queue inbound http requests to a simulator | |||||
* | | | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge | Melanie | 2011-11-28 | 15 | -263/+313 | |
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| * | | Merge branch 'master' into bigmerge | Melanie | 2011-11-28 | 15 | -263/+313 | |
| |\ \ | | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||||
| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2011-11-26 | 9 | -98/+66 | |
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| | | * | When removing an LSL sensor for a script (e.g. through llResetScript() or ↵ | Justin Clark-Casey (justincc) | 2011-11-26 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | state change), don't also remove sensors for other scripts in the same prim. Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452 | |||||
| | | * | minor: formatting changes in Scene.PacketHandlers.cs | Justin Clark-Casey (justincc) | 2011-11-26 | 1 | -5/+5 | |
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| | | * | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2011-11-26 | 1 | -1/+1 | |
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| | | * | Rip out unused Scene.HandleFetchInventoryDescendentsCAPS(). | Justin Clark-Casey (justincc) | 2011-11-26 | 2 | -59/+0 | |
| | | | | | | | | | | | | | | | | This has been handled by WebFetchInvDescHandler.Fetch() for some time. | |||||
| | | * | Use the same web fetch handler for every request from every avatar, since it ↵ | Justin Clark-Casey (justincc) | 2011-11-26 | 1 | -3/+11 | |
| | | | | | | | | | | | | | | | | contains no instance code | |||||
| | | * | Fix config so that you can have both WebFetchInventoryDescendents and ↵ | Justin Clark-Casey (justincc) | 2011-11-25 | 1 | -1/+2 | |
| | | | | | | | | | | | | | | | | FetchInvnetoryDescendents2 caps active at once | |||||
| | | * | Resolve error where an unknown asset type would cause the fetch inventory ↵ | Justin Clark-Casey (justincc) | 2011-11-25 | 1 | -4/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | descendents cap to fail. Introduced just a few commits ago in 0688861 | |||||
| | | * | Implement the FetchInventoryDescendents2 capability using the same code as ↵ | Justin Clark-Casey (justincc) | 2011-11-25 | 1 | -17/+38 | |
| | | | | | | | | | | | | | | | | | | | | | | | | WebFetchInventoryDescendents. Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers. | |||||
| | | * | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-11-25 | 3 | -8/+8 | |
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| | | * | Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() ↵ | Justin Clark-Casey (justincc) | 2011-11-25 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | | | conversion rather than the arrays in TaskInventoryItem | |||||
| | * | | Add missing property to llGetLinkPrimitiveParams | BlueWall | 2011-11-26 | 2 | -0/+4 | |
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| | * | Fix WebFetchInventoryDescendents cap to use ↵ | Justin Clark-Casey (justincc) | 2011-11-25 | 1 | -0/+2 | |
| | | | | | | | | | | | | | | | | | | Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings These cover a wider range of types. | |||||
| | * | Remove bizarre call to PhysicsScene.Simulate(0) in ↵ | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -4/+2 | |
| | | | | | | | | | | | | | | | | | | Scene.GetNearestAllowedPosition() At least on ODE, this wasn't doing any harm but there wasn't any point to it either | |||||
| | * | When setting packet level logging via "debug packet", apply to all clients, ↵ | Justin Clark-Casey (justincc) | 2011-11-24 | 2 | -21/+21 | |
| | | | | | | | | | | | | | | | | | | not just root ones. Also adds scene name and client type (root|child) to logged information. | |||||
| | * | comment out a noisy log line I accidentally left in from the last commit | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -1/+1 | |
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| | * | Stop passing a request handler to the initial caps.RegisterHandler in ↵ | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -157/+162 | |
| | | | | | | | | | | | | | | | | | | EventQueueGetModule since this is immediatley replaced by a poll server handler. This allows us to comment out a bunch of code and simplify the codebase and readability. | |||||
| | * | Add a "debug eq" console command for debugging. | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -6/+79 | |
| | | | | | | | | | | | | This will log outgoing event queue message names if turned on. | |||||
| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -101/+101 | |
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| | * | | Add disabled CrossBehaviour to pCampBot, which is designed to cross test ↵ | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | bots between neighbouring regions. Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail. | |||||
* | | | | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge | Melanie | 2011-11-24 | 14 | -627/+610 | |
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| * | | | Merge branch 'master' into bigmerge | Melanie | 2011-11-24 | 14 | -627/+610 | |
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| | * | | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2011-11-23 | 2 | -2/+27 | |
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| | | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2011-11-23 | 10 | -290/+269 | |
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| | | * | | Shell Environment Variables in config | BlueWall | 2011-11-23 | 2 | -2/+27 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adding updated Nini and support to use shell environment variables in OpenSimulator configuration. Nini @ https://github.com/BlueWall/Nini-Dev | |||||
| | * | | | Line endings | Dan Lake | 2011-11-23 | 1 | -101/+101 | |
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| | * | | Log error if we attempt to add/remove an OdeCharacter from the _characters ↵ | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -23/+33 | |
| | | | | | | | | | | | | | | | | list inappropriately | |||||
| | * | | Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since ↵ | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -6/+1 | |
| | | | | | | | | | | | | | | | | this is now being down in OdeCharacter.DestroyOdeStructures() |