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| * Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being ↵Justin Clark-Casey (justincc)2011-12-032-12/+13
| | | | | | | | | | | | | | processed if we're dealing with a child ScenePresence. Neither of these can have any effect on child agents Now leaving warning about trying to set animation on a child agent active. Might temporarily pop up now and again.
| * Stop some places where we're trying to reset animations in child agents ↵Justin Clark-Casey (justincc)2011-12-024-116/+133
| | | | | | | | where such requests are ignored.
| * Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece ↵Justin Clark-Casey (justincc)2011-12-021-3/+0
| | | | | | | | | | | | constructor. Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
| * refactor: Separate the upload baked texture handler out from BunchOfCapsJustin Clark-Casey (justincc)2011-12-012-122/+113
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* | Strip CR from http responses and limit them to 2048 charsMelanie2011-12-051-1/+3
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* | Fix setting seated avatar position and make llSameGroup work as in SL.Melanie2011-12-051-2/+4
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* | Reinstate setter for OffsetPosition to allow setting the offset by scriptMelanie2011-12-051-0/+7
| | | | | | | | while seated
* | Don't allow position update on sitting avatar. Don't bounds check sittingMelanie2011-12-041-2/+9
| | | | | | | | avatars as they will be crossed by the vehicle and not individually
* | Implement ChangeInventoryItemFlagsPacket handlingMelanie2011-12-043-0/+18
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* | Remove some debug code that had snuck inMelanie2011-12-011-8/+8
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* | Implement llTransferLindenDollarsMelanie2011-12-014-0/+93
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* | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmergeMelanie2011-12-016-24/+52
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| * \ Merge branch 'master' into bigmergeMelanie2011-12-016-24/+52
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| | * Provide more user feedback when "debug http" is setJustin Clark-Casey (justincc)2011-11-291-1/+4
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| | * On "show caps", stop excluding the seed cap but do exclude it elsewhereJustin Clark-Casey (justincc)2011-11-292-2/+3
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| | * Improve some of the debug help messagesJustin Clark-Casey (justincc)2011-11-293-6/+6
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| | * minor: remove mono compile warning, a Vector3 can never be null since it's a ↵Justin Clark-Casey (justincc)2011-11-291-9/+6
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| | * tabulate "show caps" output for easier readabilityJustin Clark-Casey (justincc)2011-11-291-5/+10
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| | * Correct mistake in "debug eq" helpJustin Clark-Casey (justincc)2011-11-291-1/+1
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| | * Add "debug http" command for currently simple extra debug logging of ↵Justin Clark-Casey (justincc)2011-11-291-2/+24
| | | | | | | | | | | | non-event queue inbound http requests to a simulator
* | | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmergeMelanie2011-11-2815-263/+313
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| * | Merge branch 'master' into bigmergeMelanie2011-11-2815-263/+313
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-11-269-98/+66
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| | | * When removing an LSL sensor for a script (e.g. through llResetScript() or ↵Justin Clark-Casey (justincc)2011-11-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | state change), don't also remove sensors for other scripts in the same prim. Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452
| | | * minor: formatting changes in Scene.PacketHandlers.csJustin Clark-Casey (justincc)2011-11-261-5/+5
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| | | * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-261-1/+1
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| | | * Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().Justin Clark-Casey (justincc)2011-11-262-59/+0
| | | | | | | | | | | | | | | | This has been handled by WebFetchInvDescHandler.Fetch() for some time.
| | | * Use the same web fetch handler for every request from every avatar, since it ↵Justin Clark-Casey (justincc)2011-11-261-3/+11
| | | | | | | | | | | | | | | | contains no instance code
| | | * Fix config so that you can have both WebFetchInventoryDescendents and ↵Justin Clark-Casey (justincc)2011-11-251-1/+2
| | | | | | | | | | | | | | | | FetchInvnetoryDescendents2 caps active at once
| | | * Resolve error where an unknown asset type would cause the fetch inventory ↵Justin Clark-Casey (justincc)2011-11-251-4/+1
| | | | | | | | | | | | | | | | | | | | | | | | descendents cap to fail. Introduced just a few commits ago in 0688861
| | | * Implement the FetchInventoryDescendents2 capability using the same code as ↵Justin Clark-Casey (justincc)2011-11-251-17/+38
| | | | | | | | | | | | | | | | | | | | | | | | WebFetchInventoryDescendents. Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
| | | * remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-253-8/+8
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| | | * Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() ↵Justin Clark-Casey (justincc)2011-11-251-2/+2
| | | | | | | | | | | | | | | | conversion rather than the arrays in TaskInventoryItem
| | * | Add missing property to llGetLinkPrimitiveParamsBlueWall2011-11-262-0/+4
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| | * Fix WebFetchInventoryDescendents cap to use ↵Justin Clark-Casey (justincc)2011-11-251-0/+2
| | | | | | | | | | | | | | | | | | Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings These cover a wider range of types.
| | * Remove bizarre call to PhysicsScene.Simulate(0) in ↵Justin Clark-Casey (justincc)2011-11-241-4/+2
| | | | | | | | | | | | | | | | | | Scene.GetNearestAllowedPosition() At least on ODE, this wasn't doing any harm but there wasn't any point to it either
| | * When setting packet level logging via "debug packet", apply to all clients, ↵Justin Clark-Casey (justincc)2011-11-242-21/+21
| | | | | | | | | | | | | | | | | | not just root ones. Also adds scene name and client type (root|child) to logged information.
| | * comment out a noisy log line I accidentally left in from the last commitJustin Clark-Casey (justincc)2011-11-241-1/+1
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| | * Stop passing a request handler to the initial caps.RegisterHandler in ↵Justin Clark-Casey (justincc)2011-11-241-157/+162
| | | | | | | | | | | | | | | | | | EventQueueGetModule since this is immediatley replaced by a poll server handler. This allows us to comment out a bunch of code and simplify the codebase and readability.
| | * Add a "debug eq" console command for debugging.Justin Clark-Casey (justincc)2011-11-241-6/+79
| | | | | | | | | | | | This will log outgoing event queue message names if turned on.
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-241-101/+101
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| | * | Add disabled CrossBehaviour to pCampBot, which is designed to cross test ↵Justin Clark-Casey (justincc)2011-11-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | bots between neighbouring regions. Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
* | | | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmergeMelanie2011-11-2414-627/+610
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| * | | Merge branch 'master' into bigmergeMelanie2011-11-2414-627/+610
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| | * | Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-232-2/+27
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| | | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-11-2310-290/+269
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| | | * | Shell Environment Variables in configBlueWall2011-11-232-2/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adding updated Nini and support to use shell environment variables in OpenSimulator configuration. Nini @ https://github.com/BlueWall/Nini-Dev
| | * | | Line endingsDan Lake2011-11-231-101/+101
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| | * | Log error if we attempt to add/remove an OdeCharacter from the _characters ↵Justin Clark-Casey (justincc)2011-11-221-23/+33
| | | | | | | | | | | | | | | | list inappropriately
| | * | Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since ↵Justin Clark-Casey (justincc)2011-11-221-6/+1
| | | | | | | | | | | | | | | | this is now being down in OdeCharacter.DestroyOdeStructures()