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* | | Merge branch '0.6.9-post-fixes' of ↵Justin Clark-Casey (justincc)2010-05-141-0/+4
|\ \ \ | | | | | | | | | | | | ssh://justincc@opensimulator.org/var/git/opensim into 0.6.9-post-fixes
| * | | Apply patch from http://opensimulator.org/mantis/bug_view_page.php?bug_id=4671Justin Clark-Casey2010-05-141-0/+4
| | | | | | | | | | | | | | | | | | | | Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object Thanks crystalsgalicia!
* | | | * Allows both old and new OpenSim.ini params for the XmlRpc Groups Service ↵unknown2010-05-142-31/+80
|/ / / | | | | | | | | | | | | | | | | | | | | | Connector * Fix problem with RequestingAgentID not being sent correctly to server resulting in failed xmlrpc calls * Improved debug output
* | | back port groups changesunknown2010-05-052-1329/+73
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | | back port groups changesunknown2010-05-055-443/+1798
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* | | Revert "Patch from mcortez: Update groups, add ALPHA Siman grid connector ↵Melanie2010-05-054-1570/+320
| | | | | | | | | | | | | | | | | | | | | | | | for groups" The patch was for 0.7 This reverts commit 608bb0dfefbbc97aded6d1357dd9d350053411fb.
* | | Patch from mcortez: Update groups, add ALPHA Siman grid connector for groupsMelanie2010-05-054-320/+1570
| | | | | | | | | | | | | | | | | | Mantis #4646 Signed-off-by: Melanie <melanie@t-data.com>
* | | Fix linking issue introduced in my earlier commitMelanie Thielker2010-04-301-1/+19
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* | Fix some symbol errorsMelanie2010-04-301-2/+2
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* | Fix link security issueMelanie2010-04-306-40/+67
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* Changed the GetTextureModule backport to work with the 0.6.9 codebaseJohn Hurliman2010-04-081-2/+11
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* Backported GetTextureModule and IAssetService.GetCached()John Hurliman2010-04-085-2/+246
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* Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-094-43/+138
| | | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. Backport from head.
* Small consistency changeMelanie2010-03-071-1/+1
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* - implementing server 1.38 functionsunknown2010-03-065-10/+119
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Remove a superfluous array creationMelanie2010-03-041-1/+0
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* fix bug where region settings loaded via an oar (water height, terrain ↵Justin Clark-Casey (justincc)2010-02-261-0/+2
| | | | | | textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart
* Separate PhysX classes into separate files.Jeff Ames2010-02-224-770/+882
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* Formatting cleanup.Jeff Ames2010-02-222-5/+5
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* Formatting cleanup.Jeff Ames2010-02-202-74/+59
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* Apply http://opensimulator.org/mantis/view.php?id=4495Justin Clark-Casey (justincc)2010-02-192-0/+8
| | | | | Adds IsChildAgent property to IAvatar in MRM. Thanks ziah
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-02-191-1/+1
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* forestall bug reports about the Command error: ↵Justin Clark-Casey (justincc)2010-02-193-8/+86
| | | | System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
* minor: Make FlotsamAssetCache default loglevel 0 to match that given in ↵Justin Clark-Casey (justincc)2010-02-192-4/+4
| | | | bin/config-include/FlotsamCache.ini.example
* Change handling of the SYSTEMIP constant to be more sane.Melanie2010-02-181-0/+2
| | | | | | This will now choose the first network interface IP address, or the loopback interface if no external interfaces are found. It will log the IP address used as [NETWORK]: Using x.x.x.x for SYSTEMIP.
* remove old commented out switch statement in LLClientView since this has ↵Justin Clark-Casey (justincc)2010-02-171-4845/+2
| | | | successfully been split into separate methods for quite some time now
* minor: fix error inserting field in log messageJustin Clark-Casey (justincc)2010-02-171-1/+1
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-1644-364/+1524
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| * Formatting cleanup.Jeff Ames2010-02-1518-181/+178
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| * Fixes a bug in the previous patch.Revolution2010-02-151-18/+13
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * Plug a small holeMelanie2010-02-141-0/+3
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| * Revolution is on the roll again! :)Revolution2010-02-1432-215/+1380
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* | minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵Justin Clark-Casey (justincc)2010-02-162-11/+26
|/ | | | instead of void
* Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-128-50/+50
| | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
* minor: remove completely commented out and unused classJustin Clark-Casey (justincc)2010-02-121-226/+0
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* Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-128-50/+70
| | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-082-18/+18
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| * endline fix 2Teravus Ovares (Dan Olivares)2010-02-061-6/+6
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| * Endline fixTeravus Ovares (Dan Olivares)2010-02-061-12/+12
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* | add some method doc to IDynamicTextureManagerJustin Clark-Casey (justincc)2010-02-081-2/+59
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* | refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵Justin Clark-Casey (justincc)2010-02-082-5/+12
| | | | | | | | Scene.AddSceneObject since this wraps a check that is much less clear
* | Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)2010-02-084-17/+58
| | | | | | | | | | | | incoming scene object Add a read-only Attachments property to ScenePresence
* | minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)2010-02-052-5/+6
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* Revert "Old OpenSim installations may have no AssetCaching setting in ↵Justin Clark-Casey (justincc)2010-02-051-3/+1
| | | | | | | | config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)" This will be replaced by a better solution where an enabled baking module will fail if no cache is in place (same for dynamic texture modules) This reverts commit 7058a4c2597a2b76704e906b73ae7077ff805b16.
* Old OpenSim installations may have no AssetCaching setting in ↵Justin Clark-Casey (justincc)2010-02-051-1/+3
| | | | | | | config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all) If this is the case, this patch makes CenomeAssetCache the default cache (which matches that selected in StandaloneCommon.ini.example) Not having an asset cache may lead to a continual loop of appearance baking failures and cause dynamic textures not to work, among other effects
* refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)2010-02-042-16/+14
| | | | code. No functional changes
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-043-17/+17
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| * Applying patch #4534 by Misterblue to fix ODE physics stickinessJohn Hurliman2010-02-041-0/+2
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| * Revert "change position of OnAttach event firing so that this also happens ↵Melanie2010-02-042-17/+15
| | | | | | | | | | | | | | | | when a user teleports into a region" The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4.
* | minor: one method docJustin Clark-Casey (justincc)2010-02-042-3/+8
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