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* UnAckedBytes are in KBUbitUmarov2019-03-191-0/+1
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* take the deafult on the parameter overlayUbitUmarov2019-03-193-3/+3
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* do not send parceloverlay on crossings (may be bad, or not)UbitUmarov2019-03-193-8/+10
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* ooopsUbitUmarov2019-03-191-2/+2
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* try save a few ns on parcel overlaysUbitUmarov2019-03-191-85/+143
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* add a few extra checks for viewers animated objects support, to avoid ↵UbitUmarov2019-03-192-2/+8
| | | | timming issues
* lludp ReplyTaskInventory, SendXferPacket and AbortXfer encondingUbitUmarov2019-03-181-18/+73
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* also fix the ThrottleOutPacketTypeUbitUmarov2019-03-181-8/+8
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* oopsUbitUmarov2019-03-181-2/+4
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* lludp GenericMessage encondingUbitUmarov2019-03-181-22/+132
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* lludp ImprovedInstantMessage encondingUbitUmarov2019-03-181-22/+93
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* lludp ChatFromSimulator enconding; some simplificationUbitUmarov2019-03-182-32/+87
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* lludp AgentMovementComplete encondingUbitUmarov2019-03-181-28/+36
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* stop sending some useless small packetsUbitUmarov2019-03-171-4/+22
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* remove redundant codeUbitUmarov2019-03-174-24/+6
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* lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov2019-03-171-26/+73
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* lludp: direct encode AvatarAppearanceUbitUmarov2019-03-171-22/+39
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* lludp: direct encode CoarseLocationUpdateUbitUmarov2019-03-161-25/+40
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* lludp: direct encode rest of send terseupdatesUbitUmarov2019-03-161-228/+23
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* bug fix on mapblockreply; direct encode mapitemreply just because..UbitUmarov2019-03-161-33/+85
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* lludp direct encode mapblockreply. Not bc its a high volume packet, but bc ↵UbitUmarov2019-03-161-38/+117
| | | | it needed work anyways
* minor cleanupUbitUmarov2019-03-152-32/+2
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* LSL: limit sittext and touchtext to length current viewers cand displayUbitUmarov2019-03-151-2/+8
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* lludp: change zero encode of strings; limit them to what current viewers expectUbitUmarov2019-03-152-172/+90
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* lludp direct encode object Properties update packetsUbitUmarov2019-03-141-128/+199
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* Merge branch 'master' of brain.opensimulator.org:/var/git/opensimroot2019-03-1148-1025/+2257
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| * lludp: direct encode terrain patchs packetsUbitUmarov2019-03-102-5/+83
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| * lludp fix max packet size on ack appendsUbitUmarov2019-03-101-1/+2
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| * do not send animated attachments to viewers that do not support them.UbitUmarov2019-03-091-1/+6
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| * ooops bad zeroencode flagUbitUmarov2019-03-081-1/+1
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| * just direct encode avatar animation alsoUbitUmarov2019-03-081-0/+74
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| * agent animation object ids are only for self avatarUbitUmarov2019-03-081-10/+40
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| * well let trees have special state and grass data block again.UbitUmarov2019-03-071-4/+3
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| * grass even moreUbitUmarov2019-03-071-7/+38
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| * vegetation is specialUbitUmarov2019-03-071-28/+71
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| * make use of direct object update encodingUbitUmarov2019-03-071-23/+88
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| * prims have at most 9 face texturesUbitUmarov2019-03-073-7/+7
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| * don't send irrelevant dataUbitUmarov2019-03-071-25/+36
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| * fix packet typeUbitUmarov2019-03-061-1/+5
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| * llupd add direct encode, with inline zeroencode, of objects update ( code ↵UbitUmarov2019-03-062-34/+227
| | | | | | | | path currently not in use)
| * lludp do inline zeroencode of some(most) agent full updates (runprebuild)UbitUmarov2019-03-062-37/+356
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| * BulletSim: Add delay to stationary check after adding force to Avatar.Robert Adams2019-03-063-10/+19
| | | | | | | | | | Fix to Mantis 8496. Add parameter [BulletSim] AvatarAddForceFrames.
| * dont try to backup a object in the middle of possible multipack linkUbitUmarov2019-03-051-3/+1
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| * llupd direct encode object updates for agents; let terse updates be ↵UbitUmarov2019-03-052-109/+212
| | | | | | | | zeroencoded. This is not as spec but does work
| * remove lludp throttle texture rate cannibal option. That rate is used by ↵UbitUmarov2019-03-052-23/+0
| | | | | | | | http, and beeing http is still trafic
| * OOOPPPSSSUbitUmarov2019-03-031-2/+2
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| * direct encode lludp terse object update, let contain texture entryUbitUmarov2019-03-022-40/+78
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| * ll rez objects: silent ginore null object id; remove redundante llSetColor codeUbitUmarov2019-03-021-40/+1
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| * put back assetViewer cap code, to allow viewers testing. It is disabled at ↵UbitUmarov2019-03-011-8/+6
| | | | | | | | OpenSimDefaults, and should not be enabled until all major viewers do it right on opensim
| * reduce the chance of using a invalid avatar physics actorUbitUmarov2019-03-011-15/+28
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