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* Allow setting linked avatar positions from within a prim not the one sat onMelanie2012-07-161-11/+18
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* Remove instrumentation and fix the message delivery issueMelanie2012-07-151-24/+28
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* Testing changes and instrumentationMelanie2012-07-151-3/+20
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* Save packets received while the client is added and replay them later.Melanie2012-07-151-0/+34
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* Reinstate older set rotation code for avatars since it works in all casesMelanie2012-07-151-22/+1
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* Replace sit position and rotation code with older, working versionMelanie2012-07-151-26/+28
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* Revert "Fix a sit rotation issue"Melanie2012-07-151-1/+1
| | | | This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f.
* Fix a sit rotation issueMelanie2012-07-151-1/+1
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* Revert "Experimentally handle UseCircuitCode synchrnonously"Melanie2012-07-151-2/+1
| | | | This reverts commit e3fa73da96f5612da52d140425f1633494d6edef.
* Experimentally handle UseCircuitCode synchrnonouslyMelanie2012-07-151-1/+2
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* Make https work in the poll service managerMelanie2012-07-151-2/+2
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* Fix a double parenthesis typoMelanie2012-07-151-1/+1
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* Set up https to work like http does in the poll handlerMelanie2012-07-151-3/+3
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* Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie2012-07-141-1/+1
| | | | Who needs accurate collisions when the sim lags and crashes?
* In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-134-41/+45
| | | | | | Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
* missed fix on vehicle reference frameUbitUmarov2012-07-131-2/+1
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* fix bad vehicle reference frameUbitUmarov2012-07-131-1/+2
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* Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"Melanie2012-07-131-1/+0
| | | | | | | Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null effect on nonphysical spinning objects. This reverts commit df55de5b3d88e241f35217d5c08d02b921991513.
* Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-123-98/+41
| | | | some clean up
* Revert "Add instrumentation to log finalizer being called. Suppressed for ↵Melanie2012-07-122-12/+6
| | | | | | backup" This reverts commit ea91a36483f3eba90e16b664715d152f9eca2980.
* Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie2012-07-121-1/+1
| | | | This reverts commit d9b0b03aa3f92bcd860e4edb656cf6b1221776a6.
* Add "gc collect" console command for debugging memleaksMelanie2012-07-121-0/+7
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* Place instrumentation in the proper place. This needs reverting, too!Melanie2012-07-111-1/+1
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* Add instrumentation to log finalizer being called. Suppressed for backupMelanie2012-07-112-6/+12
| | | | | interim copies to avoid spammage. Not for release to the grid, must be reverted first!
* Change order of operations on backup to ensure keyframe motions are backedMelanie2012-07-111-2/+6
| | | | up properly
* remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov2012-07-111-5/+23
| | | | | replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts)
* ubitODE leaksUbitUmarov2012-07-113-25/+33
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* Melanie fix: detach SOGs from backup on linkingUbitUmarov2012-07-111-0/+2
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* console region restart: Let Xengine not cry all over the place withUbitUmarov2012-07-101-6/+10
| | | | errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc
* Merge branch 'avination' into ubitworkUbitUmarov2012-07-101-5/+7
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| * Reinstate parallel fetching of residents and remove a left over return from ↵Melanie2012-07-081-5/+7
| | | | | | | | debugging
* | lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov2012-07-101-0/+1
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* | let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov2012-07-101-1/+9
| | | | | | | | | | | | | | physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently
* | more work on llSetAngularVelocity()UbitUmarov2012-07-102-4/+29
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* | let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov2012-07-101-19/+46
| | | | | | | | 12rad/s
* | retry fixing ode getconfiguration()UbitUmarov2012-07-091-1/+8
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* | fix ode getconfigurationUbitUmarov2012-07-092-2/+2
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* | log ODE lib configurationUbitUmarov2012-07-091-3/+7
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* | fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov2012-07-091-15/+43
|/ | | | | to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation
* Revamp map block sending to eliminate overload of the grid server connectionMelanie2012-07-082-98/+204
| | | | and the sim's http client
* Instead of sending 20 records in 2 packets, send just one as we intended in ↵Melanie2012-07-081-1/+1
| | | | the first place.
* Address map lag issue seen with non-avination viewersMelanie2012-07-082-261/+257
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* Change semantics of FromXML on vehicle data to make the serializer a bit cleanerMelanie2012-07-072-7/+19
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* fix vehicle to XML stringUbitUmarov2012-07-071-7/+13
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* Merge branch 'avination' into ubitworkUbitUmarov2012-07-073-25/+56
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| * Add saving vehicle physics data to the databaseMelanie2012-07-073-25/+56
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* | ODE turn off material dependent friction while vehicle linear motor is ↵UbitUmarov2012-07-073-5/+9
|/ | | | Effective. Increase a bit world damping of velocities
* added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov2012-07-064-1/+57
| | | | this last may need fix) added also some code for llSetAngularVelocity but not working still
* Add an EventType enum and Type field to the poll service event args. This allowsMelanie2012-07-052-5/+5
| | | | | the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.
* added a timeout paramenter to PollServiceEventArgs, so each type can define ↵UbitUmarov2012-07-042-3/+3
| | | | it's timeout