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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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*
Add extra log information when attachments fail validation
Justin Clark-Casey (justincc)
2011-09-10
2
-6
/
+20
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*
reinstate the validation logging on teleport. A 'fail' of validation still d...
Justin Clark-Casey (justincc)
2011-09-10
1
-0
/
+2
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*
Stop the UserManagementModule logging every user it adds for now
Justin Clark-Casey (justincc)
2011-09-10
1
-3
/
+3
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*
Delay loading scripts until the scene has finished loading
Oren Hurvitz
2011-09-09
4
-2
/
+32
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*
llSetPrimitiveParams Prim type params precision errors
Micheil Merlin
2011-09-09
2
-44
/
+90
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*
Comment out the part of the load oar code that zeroes out prim sit target ori...
Justin Clark-Casey (justincc)
2011-09-09
2
-2
/
+8
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*
Use a copy of the inventory items list to register users in the thread starte...
Justin Clark-Casey (justincc)
2011-09-09
2
-2
/
+8
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*
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
2011-09-09
2
-1
/
+41
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*
Fix test failure. Oversight in setting up the tests themselves.
Justin Clark-Casey (justincc)
2011-09-08
1
-1
/
+2
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*
Centralize module setup for NPC tests.
Justin Clark-Casey (justincc)
2011-09-08
1
-41
/
+21
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*
Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
2011-09-08
2
-5
/
+17
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*
Use scene presence agent id for rezzed object ownership rather than item owner.
Justin Clark-Casey (justincc)
2011-09-08
2
-7
/
+89
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When invoking any of the OSSL teleport functions, do it on a separate thread ...
Justin Clark-Casey (justincc)
2011-09-07
1
-6
/
+13
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When a region is added to the HG Inventory Broker, also pass this through to ...
Justin Clark-Casey (justincc)
2011-09-07
3
-21
/
+41
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*
Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...
Justin Clark-Casey (justincc)
2011-09-06
3
-19
/
+33
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*
Lock m_pendingObjects when calling GetPendingObjectsCount().
Justin Clark-Casey (justincc)
2011-09-06
1
-1
/
+2
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*
Comment out SceneViewer.Reset() and stop calling from Close() since this is u...
Justin Clark-Casey (justincc)
2011-09-06
1
-16
/
+17
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*
Comment out unused ISceneViewer.Reset() to reduce code complexity
Justin Clark-Casey (justincc)
2011-09-06
1
-1
/
+1
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*
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
2011-09-06
2
-19
/
+51
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*
refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...
Justin Clark-Casey (justincc)
2011-09-06
1
-14
/
+19
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*
rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv
Justin Clark-Casey (justincc)
2011-09-06
1
-3
/
+3
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*
In SetAttachment, if the existing attachment has no asset id then carry on ra...
Justin Clark-Casey (justincc)
2011-09-06
1
-0
/
+8
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*
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2011-09-06
2
-25
/
+2
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*
get rid of the unused AttachmentsModule.ShowAttachInUserInventory()
Justin Clark-Casey (justincc)
2011-09-06
1
-28
/
+0
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*
Stop the pointless double setting of every attachment in AvatarAppearance.
Justin Clark-Casey (justincc)
2011-09-06
2
-6
/
+3
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*
Try disabling the inconsistent attachment state check to see if this actually...
Justin Clark-Casey (justincc)
2011-09-05
3
-23
/
+27
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*
Allow the HGInventoryBroker to set the UserManager when it instantiates a Rem...
Justin Clark-Casey (justincc)
2011-09-05
2
-3
/
+15
*
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Merge fixes, and fix the build
Tom
2011-09-14
10
-348
/
+178
*
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First set of merge fixes
Tom
2011-09-07
11
-585
/
+337
*
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Now merging the core changes.
Tom
2011-09-04
1
-421
/
+444
*
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Change of tactic. Reverting this to the careminster version, then i'll select...
Tom
2011-09-04
1
-635
/
+1117
*
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I fucked up the merge for SOG, so reverting back to OpenSim Core's version...
Tom
2011-09-04
1
-1005
/
+255
*
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Resolve merge commits, stage 1
Tom
2011-09-04
170
-4335
/
+18061
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*
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
5
-67
/
+140
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*
Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2011-09-02
2
-37
/
+37
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*
Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...
Justin Clark-Casey (justincc)
2011-09-02
1
-2
/
+0
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*
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2011-09-02
2
-5
/
+14
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*
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
3
-30
/
+7
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*
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
2
-27
/
+29
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*
move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-63
/
+85
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*
factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-40
/
+48
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*
refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()
Justin Clark-Casey (justincc)
2011-09-01
1
-3
/
+8
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*
remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...
Justin Clark-Casey (justincc)
2011-09-01
1
-7
/
+4
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*
refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...
Justin Clark-Casey (justincc)
2011-09-01
1
-219
/
+215
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*
use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...
Justin Clark-Casey (justincc)
2011-09-01
1
-1
/
+1
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*
Remove pointless NRE check in IAM.RezObject() since this can never occur
Justin Clark-Casey (justincc)
2011-09-01
1
-15
/
+1
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*
Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
2011-09-01
1
-0
/
+4
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*
If the user receiving an inventory folder has left the scene by the time the ...
Justin Clark-Casey (justincc)
2011-09-01
1
-5
/
+4
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*
refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2011-09-01
2
-24
/
+6
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*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
12
-205
/
+119
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