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* a few more changes on initial objects sendUbitUmarov2019-03-306-188/+111
* Yengine: fix scripts resume on attachments dropUbitUmarov2019-03-281-1/+2
* mantis 8508: ignore llAttachToAvatar if already attachedUbitUmarov2019-03-281-0/+4
* changes on teleports v7UbitUmarov2019-03-282-86/+75
* try another wayUbitUmarov2019-03-273-2/+6
* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-271-0/+9
* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-272-4/+6
* we should be able to zeroencode compressedupdatesUbitUmarov2019-03-251-31/+425
* some more changes on objects sendingUbitUmarov2019-03-242-78/+28
* mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes nu...UbitUmarov2019-03-242-22/+24
* compact the trivial te case, a more complete one may be needed even beening h...UbitUmarov2019-03-242-7/+21
* mantis 8506: parse highlod mesh and compare its number of prim faces to the n...UbitUmarov2019-03-231-6/+29
* fix particles encoding on compressedupdateUbitUmarov2019-03-231-4/+22
* a bit more suicidal...UbitUmarov2019-03-232-17/+21
* pesty warningUbitUmarov2019-03-231-1/+0
* add more test code to make usage od compressed updates etc. Should be disable...UbitUmarov2019-03-2310-310/+483
* oops send flag PrimFlags.InventoryEmpty but do not override othersUbitUmarov2019-03-211-1/+1
* add some code for compressed updates, but disabled, since more changes are ne...UbitUmarov2019-03-212-54/+363
* do send flag PrimFlags.InventoryEmptyUbitUmarov2019-03-211-1/+4
* missing fileUbitUmarov2019-03-201-59/+27
* RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov2019-03-204-10/+9
* lludp direct encode RegionHandshakeUbitUmarov2019-03-201-113/+167
* LSL update texture entry is heavy, set all parameters on same updateUbitUmarov2019-03-192-11/+59
* prevent spurius acceleration valuesUbitUmarov2019-03-191-1/+1
* recover the UnAckedBytes are in KB fixUbitUmarov2019-03-191-1/+2
* try to avoid some useless full object updatesUbitUmarov2019-03-191-5/+13
* lludp ObjectAnimation encodingUbitUmarov2019-03-191-9/+29
* lludp SimStats encodingUbitUmarov2019-03-191-13/+38
* UnAckedBytes are in KBUbitUmarov2019-03-191-0/+1
* take the deafult on the parameter overlayUbitUmarov2019-03-193-3/+3
* do not send parceloverlay on crossings (may be bad, or not)UbitUmarov2019-03-193-8/+10
* ooopsUbitUmarov2019-03-191-2/+2
* try save a few ns on parcel overlaysUbitUmarov2019-03-191-85/+143
* add a few extra checks for viewers animated objects support, to avoid timming...UbitUmarov2019-03-192-2/+8
* lludp ReplyTaskInventory, SendXferPacket and AbortXfer encondingUbitUmarov2019-03-181-18/+73
* also fix the ThrottleOutPacketTypeUbitUmarov2019-03-181-8/+8
* oopsUbitUmarov2019-03-181-2/+4
* lludp GenericMessage encondingUbitUmarov2019-03-181-22/+132
* lludp ImprovedInstantMessage encondingUbitUmarov2019-03-181-22/+93
* lludp ChatFromSimulator enconding; some simplificationUbitUmarov2019-03-182-32/+87
* lludp AgentMovementComplete encondingUbitUmarov2019-03-181-28/+36
* stop sending some useless small packetsUbitUmarov2019-03-171-4/+22
* remove redundant codeUbitUmarov2019-03-174-24/+6
* lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov2019-03-171-26/+73
* lludp: direct encode AvatarAppearanceUbitUmarov2019-03-171-22/+39
* lludp: direct encode CoarseLocationUpdateUbitUmarov2019-03-161-25/+40
* lludp: direct encode rest of send terseupdatesUbitUmarov2019-03-161-228/+23
* bug fix on mapblockreply; direct encode mapitemreply just because..UbitUmarov2019-03-161-33/+85
* lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it...UbitUmarov2019-03-161-38/+117
* minor cleanupUbitUmarov2019-03-152-32/+2