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* SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵UbitUmarov2012-05-041-12/+54
| | | | changed crossing code to restore sitting avas in case of group cross fail
* Stabilize sit position on region crossingMelanie2012-05-031-1/+7
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* Clear permissions given to the object we stand up fromMelanie2012-05-031-1/+25
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* Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-022-9/+18
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* Merge branch 'ubitwork' into avinationMelanie2012-05-025-115/+139
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| * ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵UbitUmarov2012-04-292-15/+32
| | | | | | | | prim and not center of mass ( as SL docs said) updated some flags to current ones
| * ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵UbitUmarov2012-04-292-97/+91
| | | | | | | | and simulate
| * llGetGeometricCenter...UbitUmarov2012-04-292-3/+16
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* | Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie2012-05-023-0/+11
| | | | | | | | work right, finally.
* | Fix saving of attachment positionsMelanie2012-05-011-1/+1
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* remove repeated set of group rotation to physicsUbitUmarov2012-04-291-2/+3
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* SOG bug fix in group rotations updatesUbitUmarov2012-04-291-4/+6
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* fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-284-9/+101
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* Oooops don't hover underground but do hoverUbitUmarov2012-04-271-26/+27
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* reorder priority of vehicle hover flagsUbitUmarov2012-04-271-109/+114
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* testUbitUmarov2012-04-271-1/+7
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* testUbitUmarov2012-04-272-5/+2
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* testUbitUmarov2012-04-271-12/+9
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* testUbitUmarov2012-04-271-1/+1
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* itestUbitUmarov2012-04-272-4/+4
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* testUbitUmarov2012-04-271-13/+11
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* itestUbitUmarov2012-04-271-2/+5
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* testUbitUmarov2012-04-271-2/+2
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* testingUbitUmarov2012-04-271-1/+1
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* testing....UbitUmarov2012-04-272-56/+102
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* ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov2012-04-271-12/+16
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* testingUbitUmarov2012-04-271-1/+1
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* testingUbitUmarov2012-04-271-58/+71
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* testingUbitUmarov2012-04-272-2/+2
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* testingUbitUmarov2012-04-271-0/+6
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* TESTINGUbitUmarov2012-04-272-4/+5
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* TEST more changesUbitUmarov2012-04-271-1/+2
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* TEST more options to avnLocalTeleportUbitUmarov2012-04-271-4/+9
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* TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵UbitUmarov2012-04-271-0/+22
| | | | Stopped) to scenepresence.cs
* Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov2012-04-262-2/+2
| | | | more lobe ?
* set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov2012-04-251-5/+7
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* fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2012-04-242-11/+42
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* SOG bug fix in UI object changesUbitUmarov2012-04-241-11/+20
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* fix animations if sited in ground alsoUbitUmarov2012-04-241-1/+1
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* let objects/avas push avasUbitUmarov2012-04-241-2/+1
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* "save the catgirls"UbitUmarov2012-04-242-18/+13
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* display heatbeat sleep time in stats. This may not be good for general use, ↵UbitUmarov2012-04-241-0/+5
| | | | but for testing/debug
* fix Simulation time reportUbitUmarov2012-04-241-0/+7
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* some reduction on time resolution efects on spare time reportUbitUmarov2012-04-241-4/+8
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* *testing* changed stats time reports to be per reported frame and not ↵UbitUmarov2012-04-241-11/+64
| | | | acumulated in about 1second. Total Frame Time is not just 1/reported sim fps
* ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2012-04-232-21/+34
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* ubitODE - several changes...UbitUmarov2012-04-233-431/+379
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* fix a bug i added fixing another....UbitUmarov2012-04-221-2/+5
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* ubitODE: - don't try to hover underground unless volumedetector (that ↵UbitUmarov2012-04-211-47/+93
| | | | doesn't colide with it)
* changed seletion code. SOP now knows about parts selection. UI actions are ↵UbitUmarov2012-04-203-24/+104
| | | | sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects