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* | Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmergeMelanie2011-10-251-29/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * refactor: chain the two scene constructors together to eliminate more copypastaJustin Clark-Casey (justincc)2011-10-131-29/+1
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* | Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmergeMelanie2011-10-252-6/+13
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| * Tie reported FPS correction factor into the minimum frame time rather than ↵Justin Clark-Casey (justincc)2011-10-132-6/+13
| | | | | | | | | | | | setting separately. This makes reported FPS scale as required if min frame time changes
* | Merge commit 'ceb326284e49f0817fa0f848136ff60e6f66568f' into bigmergeMelanie2011-10-251-1/+12
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| * Move fps stat adjustment factor into field rather than hard-coded.Justin Clark-Casey (justincc)2011-10-131-1/+12
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* | Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmergeMelanie2011-10-253-8/+39
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| * More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2011-10-133-8/+39
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* | Merge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmergeMelanie2011-10-252-91/+79
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| * refactor: move 3x copy/pasted ode structure removal code in ODECharacter ↵Justin Clark-Casey (justincc)2011-10-132-91/+79
| | | | | | | | | | | | into a DestroyOdeStructures() method also adds some method doc
* | Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmergeMelanie2011-10-253-9/+1
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * remove some mono compiler warningsJustin Clark-Casey (justincc)2011-10-123-44/+1
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* | Merge commit '631d5e16ef8c5340b6283b1a9ed9cc95aea3e3a1' into bigmergeMelanie2011-10-252-3/+1
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| * Get rid of some traces of the old pre-ROBUST grid architecture configJustin Clark-Casey (justincc)2011-10-122-3/+1
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* | Merge commit 'f5f7ca47ea7a27fb7f82367cc7a4e04e11cb5155' into bigmergeMelanie2011-10-255-343/+282
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| * Bring LindenUDP.Tests back from the dead. No tests are running.Justin Clark-Casey (justincc)2011-10-125-343/+282
| | | | | | | | Code drift means that most of this stuff doesn't compile but the structure is still useful.
* | Merge commit 'ea7366ddc6f0e13519589fcaa3729fd36b5eef79' into bigmergeMelanie2011-10-252-2/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * When shutting down XEngine, log how many scripts are being shutdown so the ↵Justin Clark-Casey (justincc)2011-10-122-2/+5
| | | | | | | | user knows why they are waiting.
* | Merge commit 'c5826d589ab2f33a71105bc2d3015ffbb7dd2973' into bigmergeMelanie2011-10-253-3/+12
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| * minor: insert some commented out log lines which are a blunt but useful ↵Justin Clark-Casey (justincc)2011-10-123-3/+12
| | | | | | | | instrument to see packet expiry and received acks
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-121-1/+1
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* | \ Merge commit 'f9ffd2538f3bf300e8f751258a6129fb780b5b0a' into bigmergeMelanie2011-10-253-17/+39
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| * | Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollectionJustin Clark-Casey (justincc)2011-10-123-17/+39
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* | | Fix ground sit autopilotMelanie2011-10-252-9/+19
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* | | Fake an AgentCircuitData if none is available rather than crashing outMelanie2011-10-241-2/+24
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* | | Allow updating the movement animation while flying. This fixes falling,Melanie2011-10-211-20/+6
| | | | | | | | | | | | splatting and ground sit. Walking to a ground sit still doesn't work.
* | | Fix up the animator and ScenePresence to like each other againMelanie2011-10-202-7/+24
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* | | Merge branch 'master' into bigmergeMelanie2011-10-121-1/+1
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| * | Change default groups messaging module in hardcode to the empty string.Melanie2011-10-121-1/+1
| |/ | | | | | | | | Modules should not assume thet they are the one and only, but only be enabled when explicitly configured.
* | Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebrokenMelanie2011-10-121-12/+6
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* | Merge branch 'master' into bigmergeMelanie2011-10-123-1/+43
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| * Start recording object updates per second statistic (analogue of agent ↵Justin Clark-Casey (justincc)2011-10-113-1/+43
| | | | | | | | | | | | updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor A useful diagnostic to find out how object updates are burdening a scene
* | Merge commit 'f138a2056ecea4016d75fec276a390955dbfd688' into bigmergeMelanie2011-10-121-0/+1
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| * meaningless change to goose pandaJustin Clark-Casey (justincc)2011-10-111-0/+1
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* | Merge commit '28f549bd64eb423ae43a5c23c1da5094e6269150' into bigmergeMelanie2011-10-122-21/+32
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| * osSetParcelDetails - PARCEL_DETAILS_CLAIMDATEPixel Tomsen2011-10-112-21/+32
| | | | | | | | | | | | | | this new flag set parcels claim date value 0 for this flag set current unixstamp http://opensimulator.org/mantis/view.php?id=5725
* | Merge commit '353e7ce873fb139ad4050023ce08339d953ad4d5' into bigmergeMelanie2011-10-121-0/+3
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| * Allow monitoring of stats by region nameJustin Clark-Casey (justincc)2011-10-101-0/+3
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* | Merge commit '62aad4c18f1ebc0780ce47cf179f3d5550ff0837' into bigmergeMelanie2011-10-1216-21/+326
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| * Add other region stats (total frame time, physics fps, etc.) currently ↵Justin Clark-Casey (justincc)2011-10-1016-21/+326
| | | | | | | | | | | | | | missing from MonitorModule Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful. This doesn't affect an of the existing monitored stats.
* | Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmergeMelanie2011-10-123-15/+15
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| * Convert getLastReportedSimFPS() and getLastReportedSimStats() into more ↵Justin Clark-Casey (justincc)2011-10-103-15/+15
| | | | | | | | idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter
* | Merge commit '8114f895c2973ac9e2e456ac2aaad8deb23f3852' into bigmergeMelanie2011-10-121-15/+35
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| * Provide a way to turn the MonitorModule on and offJustin Clark-Casey (justincc)2011-10-101-15/+35
| | | | | | | | Default is currently on since this is the historical setting
* | Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmergeMelanie2011-10-123-15/+2
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| * refactor: have lsl and ossl interrogate scene.StatsReporter directly rather ↵Justin Clark-Casey (justincc)2011-10-103-15/+2
| | | | | | | | | | | | than going through scene I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
* | Merge commit '013bf2775fc02d12ef39f6ca49ff8ecd53028e9c' into bigmergeMelanie2011-10-121-6/+4
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| * remove unused LastAssetID from DynamicTextureUpdaerJustin Clark-Casey (justincc)2011-10-101-6/+4
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* | Merge commit 'ff80113534182bbcbcb49a73035776134fb04e3e' into bigmergeMelanie2011-10-121-2/+6
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| * Go back to lying that sim fps is 55 when it's actually locked at a maximum ↵Justin Clark-Casey (justincc)2011-10-081-2/+6
| | | | | | | | | | | | | | of 11. We're been lying since 2008 so I'm sure another few years can't hurt. To know the real fps, either divide sim fps by 5 and/or look at the frame time.