Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | ubitODE leaks | UbitUmarov | 2012-07-11 | 3 | -25/+33 | |
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* | Melanie fix: detach SOGs from backup on linking | UbitUmarov | 2012-07-11 | 1 | -0/+2 | |
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* | console region restart: Let Xengine not cry all over the place with | UbitUmarov | 2012-07-10 | 1 | -6/+10 | |
| | | | | errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc | |||||
* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-07-10 | 1 | -5/+7 | |
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| * | Reinstate parallel fetching of residents and remove a left over return from ↵ | Melanie | 2012-07-08 | 1 | -5/+7 | |
| | | | | | | | | debugging | |||||
* | | lltargetomega efective spinrate now multiplied by gain ( need check ) | UbitUmarov | 2012-07-10 | 1 | -0/+1 | |
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* | | let SOP AngularVelocity set physics actor angular velocity if it's | UbitUmarov | 2012-07-10 | 1 | -1/+9 | |
| | | | | | | | | | | | | | | physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently | |||||
* | | more work on llSetAngularVelocity() | UbitUmarov | 2012-07-10 | 2 | -4/+29 | |
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* | | let rotationVelocity or AngularVelocity be setted on prims. Limited to | UbitUmarov | 2012-07-10 | 1 | -19/+46 | |
| | | | | | | | | 12rad/s | |||||
* | | retry fixing ode getconfiguration() | UbitUmarov | 2012-07-09 | 1 | -1/+8 | |
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* | | fix ode getconfiguration | UbitUmarov | 2012-07-09 | 2 | -2/+2 | |
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* | | log ODE lib configuration | UbitUmarov | 2012-07-09 | 1 | -3/+7 | |
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* | | fix ODE dispose plus minor clean. On regions restart ode.dispose seems | UbitUmarov | 2012-07-09 | 1 | -15/+43 | |
|/ | | | | | to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation | |||||
* | Revamp map block sending to eliminate overload of the grid server connection | Melanie | 2012-07-08 | 2 | -98/+204 | |
| | | | | and the sim's http client | |||||
* | Instead of sending 20 records in 2 packets, send just one as we intended in ↵ | Melanie | 2012-07-08 | 1 | -1/+1 | |
| | | | | the first place. | |||||
* | Address map lag issue seen with non-avination viewers | Melanie | 2012-07-08 | 2 | -261/+257 | |
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* | Change semantics of FromXML on vehicle data to make the serializer a bit cleaner | Melanie | 2012-07-07 | 2 | -7/+19 | |
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* | fix vehicle to XML string | UbitUmarov | 2012-07-07 | 1 | -7/+13 | |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-07-07 | 3 | -25/+56 | |
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| * | Add saving vehicle physics data to the database | Melanie | 2012-07-07 | 3 | -25/+56 | |
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* | | ODE turn off material dependent friction while vehicle linear motor is ↵ | UbitUmarov | 2012-07-07 | 3 | -5/+9 | |
|/ | | | | Effective. Increase a bit world damping of velocities | |||||
* | added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵ | UbitUmarov | 2012-07-06 | 4 | -1/+57 | |
| | | | | this last may need fix) added also some code for llSetAngularVelocity but not working still | |||||
* | Add an EventType enum and Type field to the poll service event args. This allows | Melanie | 2012-07-05 | 2 | -5/+5 | |
| | | | | | the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before. | |||||
* | added a timeout paramenter to PollServiceEventArgs, so each type can define ↵ | UbitUmarov | 2012-07-04 | 2 | -3/+3 | |
| | | | | it's timeout | |||||
* | Merge branch 'ubitwork' into avination | Melanie | 2012-07-02 | 1 | -11/+38 | |
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| * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-07-01 | 2 | -4/+3 | |
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| * | | ubitode: create and use 4 off world collision spaces for offworld static prims | UbitUmarov | 2012-06-30 | 1 | -11/+38 | |
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* | | | Implement the buggy version of llXorBase64Strings() for compatibility's sake | Melanie | 2012-07-02 | 1 | -3/+84 | |
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* | | | Bring casing of llSHA1String in line with SL | Melanie | 2012-07-01 | 1 | -1/+1 | |
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* | | Remove spammy debug | Melanie | 2012-06-29 | 1 | -1/+1 | |
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* | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-29 | 1 | -0/+3 | |
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| * | in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵ | UbitUmarov | 2012-06-29 | 1 | -0/+3 | |
| | | | | | | | | prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing | |||||
* | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-29 | 1 | -2/+8 | |
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| * | don't recoil attachments doing llRezObject() | UbitUmarov | 2012-06-29 | 1 | -2/+8 | |
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| * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-06-29 | 4 | -11/+32 | |
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* | | | stop chat being sent to child avs again. | Melanie | 2012-06-29 | 1 | -3/+2 | |
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* | | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-28 | 7 | -87/+141 | |
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| * | reactivate physics raycasts on llCastRay() until it's clear what is its ↵ | UbitUmarov | 2012-06-28 | 1 | -1/+1 | |
| | | | | | | | | problem if any... | |||||
| * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-06-28 | 3 | -4/+6 | |
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| * | | fix a seg fault in sp.cs | UbitUmarov | 2012-06-25 | 1 | -1/+2 | |
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| * | | coment out some of previus debug messaged before forgetting about them... | UbitUmarov | 2012-06-22 | 1 | -2/+2 | |
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| * | | more debug | UbitUmarov | 2012-06-22 | 1 | -0/+3 | |
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| * | | i more debug | UbitUmarov | 2012-06-22 | 1 | -1/+1 | |
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| * | | add a temp debug message | UbitUmarov | 2012-06-22 | 1 | -0/+3 | |
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| * | | fix turning off phanton always decreasing number of physical parts | UbitUmarov | 2012-06-21 | 1 | -28/+28 | |
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| * | | fix SceneGraph Add/Remove PhysicalPrim counters | UbitUmarov | 2012-06-21 | 1 | -2/+2 | |
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| * | | don't send a lot of avatar data when we are just changing position or ↵ | UbitUmarov | 2012-06-17 | 1 | -4/+8 | |
| | | | | | | | | | | | | rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() ) | |||||
| * | | *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵ | UbitUmarov | 2012-06-17 | 2 | -14/+24 | |
| | | | | | | | | | | | | SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment ) | |||||
| * | | split ugly expression in a if making it simpler to read | UbitUmarov | 2012-06-17 | 1 | -3/+5 | |
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| * | | Don't let scripts rotate root part of physical linksets like SL, Update ↵ | UbitUmarov | 2012-06-17 | 1 | -35/+66 | |
| | | | | | | | | | | | | client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability. |