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| * | | BulletSim: parameterize selection of linkset implementationRobert Adams2012-11-033-10/+24
| * | | BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-0310-132/+274
| * | | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-035-17/+39
| * | | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-037-266/+256
| * | | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-039-176/+328
| * | | BulletSim: vehicle tweeking.Robert Adams2012-11-033-93/+90
| * | | BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams2012-11-035-54/+33
| * | | BulletSim: Use the PostTaints operation to build the linkset once before the ...Robert Adams2012-11-032-124/+68
| * | | BulletSim: Add gravity force to vehicle. Some debugging additions.Robert Adams2012-11-031-2/+6
| * | | BulletSim: fix problem with multiple linksets stepping on each other if they ...Robert Adams2012-11-031-3/+4
| * | | BulletSim: add definitions for linkset collision maskRobert Adams2012-11-031-0/+3
| * | | BulletSim: code rearrangementRobert Adams2012-11-032-8/+6
| * | | BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...Robert Adams2012-11-031-29/+36
| * | | BulletSim: add post taint taints and post step taints. The post taints operat...Robert Adams2012-11-031-16/+122
| * | | BulletSim: remove unneeded parameter from Refresh().Robert Adams2012-11-031-1/+1
| * | | BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams2012-11-033-18/+38
| * | | BulletSim: rename constraint classes so they show up together alphabetically.Robert Adams2012-11-033-6/+6
| * | | BulletSim: many small changes for vehicles simulation.Robert Adams2012-11-031-31/+40
| * | | BulletSim: add ForEachMember(action) call for linkset.Robert Adams2012-11-031-8/+28
| * | | BulletSim: Add activations after vehicle properties change. Problem was the v...Robert Adams2012-11-031-12/+62
| * | | BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams2012-11-033-3/+7
| * | | BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-0311-188/+323
* | | | Merge branch 'avination' into careminsterMelanie2012-11-0410-35/+68
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| * | | Add a method to query all registered script constants to allow non-XEngineMelanie2012-11-042-0/+18
| * | | Prevent a null client from crashing windlight.Melanie2012-11-031-0/+3
| * | | Merge branch 'ubitwork' into avinationMelanie2012-11-021-20/+14
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| | * | lock unique and uniqueReleased in same order when both locks are neededUbitUmarov2012-11-021-20/+14
| | * | Merge branch 'avination' into ubitworkUbitUmarov2012-10-3010-32/+75
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| * | \ \ Merge branch 'ubitwork' into avinationMelanie2012-11-015-14/+33
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| | * | | revert last changeUbitUmarov2012-10-281-2/+1
| | * | | fix ode timingUbitUmarov2012-10-281-1/+2
| | * | | minor changeUbitUmarov2012-10-281-0/+1
| | * | | test limit ode exec time by time not number of loops doneUbitUmarov2012-10-281-8/+13
| | * | | more debugUbitUmarov2012-10-281-0/+2
| | * | | remove pre physics build testingUbitUmarov2012-10-281-1/+1
| | * | | Add some extra debug on scene closeUbitUmarov2012-10-281-1/+9
| | * | | bug fixUbitUmarov2012-10-202-1/+3
| | * | | UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov2012-10-191-2/+3
| * | | | Make sure we're not accessing a physics scene if we're not in one yet.Melanie2012-10-301-1/+1
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* | | | Merge branch 'master' into careminsterMelanie2012-11-033-6/+8
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| * | | HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...Diva Canto2012-11-022-3/+5
| * | | Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
* | | | Merge branch 'master' into careminsterMelanie2012-11-014-5/+13
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| * | | Comment out checks not to overwrite existing IAR/OAR files for now on "save i...Justin Clark-Casey (justincc)2012-11-012-4/+6
| * | | Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-312-1/+7
* | | | Merge branch 'master' into careminsterMelanie2012-10-317-22/+72
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| * | | Also add the additional ScriptException constructor necessary to get [Seriali...Justin Clark-Casey (justincc)2012-10-311-0/+3
| * | | Mark ScriptException as [Serializable] for when it has to cross AppDomainsJustin Clark-Casey (justincc)2012-10-311-0/+1
| * | | Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe...Justin Clark-Casey (justincc)2012-10-311-2/+2
| * | | Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-315-23/+66