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* Don't start KeyframeMotion timers until all the regions are ready. This ↵Oren Hurvitz2014-03-111-2/+28
| | | | prevents problems in megaregions (prims that think they've crossed over to other regions).
* After an object with KeyframeMotion is copied into inventory, resume the ↵Oren Hurvitz2014-03-111-2/+15
| | | | motion (previously it remained stopped)
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2014-03-111-1/+3
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| * Add Varregion support to osGetRegionSize OSSL functionDev Random2014-03-071-1/+3
| | | | | | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* | Send group notices through the same messaging module mechanism used to send ↵Justin Clark-Casey (justincc)2014-03-114-92/+171
|/ | | | | | | | group chat to avoid timeout issues when sending messages to large groups. Only implementing for XmlRpcGroups initially to test. May require MessageOnlineUsersOnly = true in [Groups] to be effective. In relation to http://opensimulator.org/mantis/view.php?id=7037
* Remove try/catch in LandManagmentModule.GetLandObject() - this is very old ↵Justin Clark-Casey (justincc)2014-03-071-70/+51
| | | | code and the caught exceptions can no longer occur.
* Lock m_landlist whilst loading parcels from storage to prevent a race ↵Justin Clark-Casey (justincc)2014-03-071-7/+18
| | | | against any parcel auto-creation in GetLandObject()
* Only auto-create a land parcel when there is none in a specified tile if ↵Justin Clark-Casey (justincc)2014-03-071-1/+13
| | | | | | | there is more than 1 existing land parcel. This is because there are still issues with bad parcels being generated in http://opensimulator.org/mantis/view.php?id=7035 Theorizing now that it's possible that something is calling GetParcel() before any parcel data has been loaded from persistence.
* Add regression test for sending group notices via xmlrpc groups connector.Justin Clark-Casey (justincc)2014-03-072-0/+56
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* Add scene name to bad parcel add loggingJustin Clark-Casey (justincc)2014-03-061-2/+3
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* refactor: Simplify land object by using c# get/set auto-properties where ↵Justin Clark-Casey (justincc)2014-03-061-23/+13
| | | | applicable.
* minor: slightly simplify code in LandObject.ContainsPoint()Justin Clark-Casey (justincc)2014-03-061-1/+1
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* Remove array initialize calls in LMM - these are unnecessary as the VM ↵Justin Clark-Casey (justincc)2014-03-061-4/+0
| | | | already does this.
* minor: Increase size of parcel name field in "land show" console command ↵Justin Clark-Casey (justincc)2014-03-061-12/+12
| | | | output. Construct table using CDT rather than string formats
* Prevent adding a land object if it overlaps any existing objects that have ↵Justin Clark-Casey (justincc)2014-03-064-30/+215
| | | | | | | | not had their bitmaps adjusted. This is to prevent an immediate problem in http://opensimulator.org/mantis/view.php?id=7035 where a development code bug occasionally overlays all the existing parcels with a blank parcel owned by the estate manager and to gather more data. My guess is that this parcel is being created by the new code in LandManagementModule.GetLandObject(), probably some race between threads since this only happens occasionally. Adds regression tests for this case and for parcel subdivide.
* Add UUID and ready status (whether region has finished starting up) to "show ↵Justin Clark-Casey (justincc)2014-03-051-10/+17
| | | | regions" console output.
* Don't request a terse update after local teleport - this will be done by the ↵Justin Clark-Casey (justincc)2014-03-051-6/+0
| | | | main frame loop anyway and has the potential to race that thread.
* If an avatar is sitting, send out position updates to clients for any ↵Justin Clark-Casey (justincc)2014-03-053-5/+45
| | | | | | | | change, not just those outside the usual tolerances. This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work This is another fix for http://opensimulator.org/mantis/view.php?id=7044 Extends regression test for this case.
* When positioning agent with PRIM_ROTATION in llSetLinkPrimitiveParams(), set ↵Justin Clark-Casey (justincc)2014-03-032-12/+38
| | | | | | | the global rotation rather than the local rotation Functionally the same as the patch in http://opensimulator.org/mantis/view.php?id=7044, thanks Aleric. This commit also extends the regression test
* Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap ↵Justin Clark-Casey (justincc)2014-02-281-8/+6
| | | | | | in Warp3DImageModule.GetTexture() However, this still appears to be leaking massively, at least for me. Possible cause is warp3D using GDI objects internally and not disposing of them.
* Stop LSL_Api.GetLinkEntities() from creating an unused list on every ↵Justin Clark-Casey (justincc)2014-02-271-9/+6
| | | | parameter except LINK_THIS. Simplify code.
* minor: remove unused variable from recent commit 0e23374Justin Clark-Casey (justincc)2014-02-271-2/+0
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* refactor: Make osGetPrimtiveParams() and soSetPrimitiveParams() use common ↵Justin Clark-Casey (justincc)2014-02-271-33/+12
| | | | get/set params code in LSL_Api rather than an old copy&pasted section.
* Add Util method to load OpSys env varsDev Random2014-02-261-19/+5
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* Add some regression tests for previous commit 0e23374Justin Clark-Casey (justincc)2014-02-261-0/+115
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* Implement PRIM_ROTATION, PRIM_ROT_LOCAL, PRIM_POSITION and PRIM_POS_LOCAL ↵Justin Clark-Casey (justincc)2014-02-261-17/+128
| | | | | | | when manipulating avatars via llSetLinkPrimitiveParams() Combination of core parts of Freaky's patch at https://github.com/ft-/opensim-patches/blob/master/opensim-llsetlinkprimitive-agent-fix.patch plus further adjustments from myself. Resolves Mantises 6121, 6421, 6573, 6657
* Improve regression test TestSetAppearance()Justin Clark-Casey (justincc)2014-02-241-42/+69
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* Re-enable regression TestSaveBakedTextures()Justin Clark-Casey (justincc)2014-02-241-4/+2
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* Stop mesh avatars that specify the alpha texture in their bake slots from ↵Justin Clark-Casey (justincc)2014-02-242-38/+67
| | | | | | | causing the simulator to continually request that they rebake This is because the alpha texture is not in the cache, we must continue to have the fallback of looking for these and other persisted bakes in the asset service. Relates to http://opensimulator.org/mantis/view.php?id=6927
* Make Scene.DefaultDrawDistance to be the max of the region size and theRobert Adams2014-02-231-1/+3
| | | | user setting. Seems this parameter has many side effects.
* Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams2014-02-222-11/+6
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* If texture decode fails in Warp3D map maker, log uuid of asset that failed ↵Justin Clark-Casey (justincc)2014-02-201-1/+14
| | | | to decode along with exception
* minor: Add some method doc to AFM,SetAppearanceAssets()Justin Clark-Casey (justincc)2014-02-201-0/+6
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* For now, do not replacing missing wearables with default wearables if itme ↵Justin Clark-Casey (justincc)2014-02-201-144/+190
| | | | | | | | details cannot be found. This is causing many issues on OSGrid, possibly due to teleporting timing differences with simulators hosted in different places or HG teleports Added a bit more logging for debug purposes. See http://opensimulator.org/mantis/view.php?id=6939
* add newRegion parameter to CrossAgentToNewRegion event and trigger the event ↵dahlia2014-02-203-4/+5
| | | | after crossing thread is invoked
* add EventManager event OnCrossAgentToNewRegiondahlia2014-02-192-0/+25
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* varregion: make scene default draw distance to be the maximum size of theRobert Adams2014-02-191-1/+8
| | | | | | region. This is a temp fix for the use of draw distance to compute child regions. Eventually must use the draw distance from the viewer for the computation.
* Repair check for if in region position (I mean || is kinda like &&).Robert Adams2014-02-152-2/+2
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* Fix displacement and location operations on legacy trees and grass inRobert Adams2014-02-152-5/+5
| | | | | the 'load oar' and 'scene' commands. Before they were ignored but the code now relies on the SOG.IsAttachment function for attachmentness.
* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-154-23/+52
| | | | | Fix odd "cannot cross into banned parcel" viewer error message when crossing into non-existant region. Proper permission failure messages are now returned.
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-157-619/+107
| | | | | | | This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
* Non-functional changes of numbers into symbolic references and a fewRobert Adams2014-02-154-4/+6
| | | | comments on what variables really mean.
* Don't request group information in SP.MakeRootAgent() if the presence ↵Justin Clark-Casey (justincc)2014-02-141-8/+10
| | | | | | | belongs to no group (UUID.Zero) This was trigger the XmlRpcGroups errors described in http://opensimulator.org/mantis/view.php?id=6986 Introduced in commit 5b73b9c4 (Wed Dec 11 01:39:56 2013)
* Log information about which function, request data and agent ID triggered an ↵Justin Clark-Casey (justincc)2014-02-141-14/+5
| | | | XmlRpcGroupsServiceConnector error
* Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-02-145-6/+54
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| * Change warns associated with UserAgentServiceConnector to debugs, as this is ↵Justin Clark-Casey (justincc)2014-02-145-5/+5
| | | | | | | | | | | | not necessarily a problen with the source simulator (e.g. someone else's remote simulator cannot be contacted). This is Oren Hurvitz's second patch from http://opensimulator.org/mantis/view.php?id=6956 with a small amount of correction
| * If calls to UserAgentServiceConnector fail then throw an exception. This ↵Justin Clark-Casey (justincc)2014-02-145-6/+54
| | | | | | | | | | | | lets the caller decide whether to discard the error or not. This is Oren Hurvitz's 0001 patch from http://opensimulator.org/mantis/view.php?id=6956 but I ended up doing some tweaking to resolve patch application issues.
* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-02-122-7/+99
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| * If a caller tries to queue a CAPs message to a scene presence that has no ↵Justin Clark-Casey (justincc)2014-02-122-7/+99
| | | | | | | | | | | | | | event queue (e.g. an NPC), only warn if event queue debugging is greater than zero. Removes the spurious log warnings if groups are active when NPCs are used. Adds more regression tests associated with adding messages to the event queue
* | BulletSim: the minimum vehicle velocity was set too low so moving slowRobert Adams2014-02-112-1/+12
| | | | | | | | was getting zeroed too easily. Added VehicleMinVelocity parameter.